Files
RobustToolbox/Robust.Server/Physics/MergeGridsCommand.cs
metalgearsloth 59b3ffda4f Add grid merging (#3627)
* Add grid merging

* More preliminary cleanup

* Fixes

* Fixes

* weh

* tweaks

* Tests

* weh

* Fix direction test

* Release notes
2024-01-21 17:41:04 +11:00

56 lines
1.7 KiB
C#

using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
namespace Robust.Server.Physics;
public sealed class MergeGridsCommand : IConsoleCommand
{
[Dependency] private readonly IEntityManager _entManager = default!;
public string Command => "merge_grids";
public string Description => $"Combines 2 grids into 1 grid";
public string Help => $"{Command} <gridUid1> <gridUid2> <offsetX> <offsetY> [rotation]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 4)
{
return;
}
if (!NetEntity.TryParse(args[0], out var gridANet) ||
!NetEntity.TryParse(args[1], out var gridBNet))
{
return;
}
var gridAUid = _entManager.GetEntity(gridANet);
var gridBUid = _entManager.GetEntity(gridBNet);
if (!_entManager.TryGetComponent<MapGridComponent>(gridAUid, out var gridA) ||
!_entManager.TryGetComponent<MapGridComponent>(gridBUid, out var gridB))
{
return;
}
if (!int.TryParse(args[2], out var x) ||
!int.TryParse(args[3], out var y))
{
return;
}
Angle rotation = Angle.Zero;
if (args.Length >= 5 && int.TryParse(args[4], out var rotationInt))
{
rotation = Angle.FromDegrees(rotationInt);
}
var offset = new Vector2i(x, y);
var fixtureSystem = _entManager.System<GridFixtureSystem>();
fixtureSystem.Merge(gridAUid, gridBUid, offset, rotation, gridA: gridA, gridB: gridB);
}
}