mirror of
https://github.com/space-wizards/RobustToolbox.git
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* Deleting a map is now routed through MapComponent deletion. * Remove map and grid deletions from map networking, just delete the entity if you want to remove the map. * Moved the chunkSize property of created grids from the networked MapData to the MapGridComponent state. * Remove unused IMapManager.DefaultMap property. * Removed MapCreationTick field from MapManager.MapCollection. * Removed _maps hashset field from MapManager. * Removed CreatedMaps array from network MapData. * MapGrid.ParentMapId is now derived from the bound TransformComponent, and isn't required in the MapGrid ctor. Removed MapGrid.CreatedTick, it can be found on MapGridComponent.CreationTick. * Remove a bunch of ApplyGameStatePre code duplication. * Completely refactored CreateGrid. * Adds AddComponentUninitialized to the ECS system. This allows you to access a component before it is initialized in a using block. * Use AddComponentUninitialized to allocate a grid after the component is allocated. * MapLoader now creates the grids after creating the map entities. * Chunksize and TileSize properties are now actually read out of the map yaml. TileSize has a public Setter. * Minor cleanup. * Moved grid allocation onto the MapGridComponent. * Final Cleanup. * Merge Fail. * Fixed test, grid was getting deleted because it was empty. * Remove DeletedChunkDatum from grid networking. * ApplyMapGridState moved from map manager to the MapGridComponent.
76 lines
2.8 KiB
C#
76 lines
2.8 KiB
C#
using System;
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using System.IO;
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using NUnit.Framework;
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using Robust.Server.Reflection;
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using Robust.Shared.Configuration;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Reflection;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timing;
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namespace Robust.UnitTesting.Shared.GameObjects
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{
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[TestFixture, Serializable]
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sealed class EntityState_Tests
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{
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/// <summary>
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/// Used to measure the size of <see cref="object"/>s in bytes. This is not actually a test,
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/// but a useful benchmark tool, so i'm leaving it here.
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/// </summary>
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[Test]
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public void ComponentChangedSerialized()
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{
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var container = new DependencyCollection();
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container.Register<ILogManager, LogManager>();
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container.Register<IConfigurationManager, ConfigurationManager>();
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container.Register<IConfigurationManagerInternal, ConfigurationManager>();
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container.Register<INetManager, NetManager>();
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container.Register<IReflectionManager, ServerReflectionManager>();
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container.Register<IRobustSerializer, RobustSerializer>();
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container.Register<IRobustMappedStringSerializer, RobustMappedStringSerializer>();
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container.Register<IAuthManager, AuthManager>();
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container.Register<IGameTiming, GameTiming>();
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container.BuildGraph();
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var cfg = container.Resolve<IConfigurationManagerInternal>();
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cfg.Initialize(true);
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cfg.LoadCVarsFromAssembly(typeof(IConfigurationManager).Assembly);
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container.Resolve<IReflectionManager>().LoadAssemblies(AppDomain.CurrentDomain.GetAssemblyByName("Robust.Shared"));
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IoCManager.InitThread(container, replaceExisting: true);
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cfg.LoadCVarsFromAssembly(typeof(IConfigurationManager).Assembly); // Robust.Shared
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container.Resolve<INetManager>().Initialize(true);
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var serializer = container.Resolve<IRobustSerializer>();
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serializer.Initialize();
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IoCManager.Resolve<IRobustMappedStringSerializer>().LockStrings();
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byte[] array;
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using(var stream = new MemoryStream())
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{
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var payload = new EntityState(
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new EntityUid(512),
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new []
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{
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new ComponentChange(0, true, false, new MapGridComponentState(new GridId(0), 16))
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});
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serializer.Serialize(stream, payload);
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array = stream.ToArray();
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}
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IoCManager.Clear();
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Assert.Pass($"Size in Bytes: {array.Length.ToString()}");
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}
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}
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}
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