Files
RobustToolbox/Robust.Shared.IntegrationTests/Map/SingleTileRemoveTest.cs
PJB3005 788e9386fd Split up test project
Robust.UnitTesting was both ALL tests for RT, and also API surface for content tests.

Tests are now split into separate projects as appropriate, and the API side has also been split off.
2025-12-16 01:36:53 +01:00

142 lines
5.3 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Client.GameStates;
using Robust.Shared;
using Robust.Shared.Configuration;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Maths;
using Robust.Shared.Network;
using Robust.Shared.Player;
namespace Robust.UnitTesting.Shared.Map;
internal sealed class GridDeleteSingleTileRemoveTestTest : RobustIntegrationTest
{
/// <summary>
/// Spawns a simple 1-tile grid with an entity on it, and then sets the tile to "space".
/// This should delete the grid without deleting the entity.
/// This also checks the networking to players, as previously this caused clients to crash.
/// </summary>
[Test]
public async Task TestRemoveSingleTile()
{
var server = StartServer();
var client = StartClient();
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
var mapMan = server.ResolveDependency<IMapManager>();
var sEntMan = server.ResolveDependency<IEntityManager>();
var confMan = server.ResolveDependency<IConfigurationManager>();
var sPlayerMan = server.ResolveDependency<ISharedPlayerManager>();
var cEntMan = client.ResolveDependency<IEntityManager>();
var netMan = client.ResolveDependency<IClientNetManager>();
var cPlayerMan = client.ResolveDependency<ISharedPlayerManager>();
Assert.DoesNotThrow(() => client.SetConnectTarget(server));
client.Post(() => netMan.ClientConnect(null!, 0, null!));
server.Post(() => confMan.SetCVar(CVars.NetPVS, true));
for (int i = 0; i < 10; i++)
{
await server.WaitRunTicks(1);
await client.WaitRunTicks(1);
}
// Ensure client & server ticks are synced.
// Client runs 1 tick ahead
{
var sTick = (int)server.Timing.CurTick.Value;
var cTick = (int)client.Timing.CurTick.Value;
var delta = cTick - sTick;
if (delta > 1)
await server.WaitRunTicks(delta - 1);
else if (delta < 1)
await client.WaitRunTicks(1 - delta);
sTick = (int)server.Timing.CurTick.Value;
cTick = (int)client.Timing.CurTick.Value;
delta = cTick - sTick;
Assert.That(delta, Is.EqualTo(1));
}
// Set up map, grid, entity, and player
Entity<MapGridComponent> grid = default;
EntityUid sEntity = default;
EntityUid sMap = default;
EntityUid sPlayer = default;
var sys = sEntMan.System<SharedMapSystem>();
await server.WaitPost(() =>
{
sMap = sys.CreateMap(out var mapId);
var comp = mapMan.CreateGridEntity(mapId);
grid = (comp.Owner, comp);
sys.SetTile(grid, grid, new Vector2i(0, 0), new Tile(typeId: 1, flags: 1, variant: 1));
var coords = new EntityCoordinates(grid, 0.5f, 0.5f);
sPlayer = sEntMan.SpawnEntity(null, coords);
sEntity = sEntMan.SpawnEntity(null, coords);
// Attach player.
var session = sPlayerMan.Sessions.First();
server.PlayerMan.SetAttachedEntity(session, sPlayer);
sPlayerMan.JoinGame(session);
});
for (int i = 0; i < 10; i++)
{
await server.WaitRunTicks(1);
await client.WaitRunTicks(1);
}
var nEntity = sEntMan.GetNetEntity(sEntity);
var nPlayer = sEntMan.GetNetEntity(sPlayer);
var nGrid = sEntMan.GetNetEntity(grid);
var nMap = sEntMan.GetNetEntity(sMap);
// Check player got properly attached, and has received the other entity.
Assert.That(cEntMan.TryGetEntity(nEntity, out var cEntity));
Assert.That(cEntMan.TryGetEntity(nPlayer, out var cPlayerUid));
Assert.That(cEntMan.TryGetEntity(nGrid, out var cGrid));
Assert.That(cEntMan.TryGetEntity(nMap, out var cMap));
Assert.That(cPlayerMan.LocalEntity, Is.EqualTo(cPlayerUid));
var sQuery = sEntMan.GetEntityQuery<TransformComponent>();
Assert.That(sQuery.GetComponent(sEntity).ParentUid, Is.EqualTo(grid.Owner));
Assert.That(sQuery.GetComponent(grid.Owner).ParentUid, Is.EqualTo(sMap));
var cQuery = cEntMan.GetEntityQuery<TransformComponent>();
Assert.That(cQuery.GetComponent(cEntity!.Value).ParentUid, Is.EqualTo(cGrid));
Assert.That(cQuery.GetComponent(cGrid!.Value).ParentUid, Is.EqualTo(cMap));
// Remove the tile.
await server.WaitPost(() =>
{
sys.SetTile(grid, grid, new Vector2i(0, 0), Tile.Empty);
});
for (int i = 0; i < 10; i++)
{
await server.WaitRunTicks(1);
await client.WaitRunTicks(1);
}
// Grid should no longer exist.
Assert.That(!sEntMan.EntityExists(grid));
Assert.That(!cEntMan.EntityExists(cGrid));
// Entity should now be parented to the map
Assert.That(sQuery.GetComponent(sEntity).ParentUid, Is.EqualTo(sMap));
Assert.That(cQuery.GetComponent(cEntity.Value).ParentUid, Is.EqualTo(cMap));
await client.WaitPost(() => netMan.ClientDisconnect(""));
await server.WaitRunTicks(5);
await client.WaitRunTicks(5);
}
}