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43 lines
1.4 KiB
C#
43 lines
1.4 KiB
C#
namespace Robust.Client.Graphics.Clyde
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{
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internal sealed partial class Clyde
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{
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private readonly ClydeDebugStats _debugStats = new();
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private sealed record ClydeDebugInfo(
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OpenGLVersion OpenGLVersion,
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string Renderer,
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string Vendor,
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string VersionString,
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bool Overriding,
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string WindowingApi) : IClydeDebugInfo;
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private sealed class ClydeDebugStats : IClydeDebugStats
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{
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public int LastGLDrawCalls { get; set; }
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public int LastClydeDrawCalls { get; set; }
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public int LastBatches { get; set; }
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public (int vertices, int indices) LargestBatchSize => (LargestBatchVertices, LargestBatchIndices);
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public int LargestBatchVertices { get; set; }
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public int LargestBatchIndices { get; set; }
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public int TotalLights { get; set; }
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public int ShadowLights { get; set; }
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public int Occluders { get; set; }
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public int Entities { get; set; }
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public void Reset()
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{
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LastGLDrawCalls = 0;
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LastClydeDrawCalls = 0;
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LastBatches = 0;
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LargestBatchVertices = 0;
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LargestBatchIndices = 0;
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TotalLights = 0;
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ShadowLights = 0;
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Occluders = 0;
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Entities = 0;
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}
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}
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}
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}
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