Files
RobustToolbox/Robust.Client/Graphics/Clyde/Clyde.Debug.cs
2023-02-13 03:51:45 +11:00

43 lines
1.4 KiB
C#

namespace Robust.Client.Graphics.Clyde
{
internal sealed partial class Clyde
{
private readonly ClydeDebugStats _debugStats = new();
private sealed record ClydeDebugInfo(
OpenGLVersion OpenGLVersion,
string Renderer,
string Vendor,
string VersionString,
bool Overriding,
string WindowingApi) : IClydeDebugInfo;
private sealed class ClydeDebugStats : IClydeDebugStats
{
public int LastGLDrawCalls { get; set; }
public int LastClydeDrawCalls { get; set; }
public int LastBatches { get; set; }
public (int vertices, int indices) LargestBatchSize => (LargestBatchVertices, LargestBatchIndices);
public int LargestBatchVertices { get; set; }
public int LargestBatchIndices { get; set; }
public int TotalLights { get; set; }
public int ShadowLights { get; set; }
public int Occluders { get; set; }
public int Entities { get; set; }
public void Reset()
{
LastGLDrawCalls = 0;
LastClydeDrawCalls = 0;
LastBatches = 0;
LargestBatchVertices = 0;
LargestBatchIndices = 0;
TotalLights = 0;
ShadowLights = 0;
Occluders = 0;
Entities = 0;
}
}
}
}