mirror of
https://github.com/space-wizards/RobustToolbox.git
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- If scroll is not visible we don't handle it. This means nested containers don't interfere with their parents anymore. - Fallback to Y-scrolling for H-scroll only containers.
327 lines
9.5 KiB
C#
327 lines
9.5 KiB
C#
using System;
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using System.Diagnostics.Contracts;
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using System.Numerics;
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using Robust.Shared.Maths;
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namespace Robust.Client.UserInterface.Controls
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{
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[Virtual]
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public class ScrollContainer : Container
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{
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private bool _queueScrolled = false;
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private bool _vScrollEnabled = true;
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private bool _hScrollEnabled = true;
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private bool _vScrollVisible;
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private bool _hScrollVisible;
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private readonly VScrollBar _vScrollBar;
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private readonly HScrollBar _hScrollBar;
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private bool _suppressScrollValueChanged;
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/// <summary>
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/// If true then if we have a y-axis scroll it will convert it to an x-axis scroll.
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/// </summary>
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public bool FallbackDeltaScroll { get; set; } = true;
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public int ScrollSpeedX { get; set; } = 50;
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public int ScrollSpeedY { get; set; } = 50;
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private bool _reserveScrollbarSpace;
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public bool ReserveScrollbarSpace
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{
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get => _reserveScrollbarSpace;
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set
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{
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if (value == _reserveScrollbarSpace)
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return;
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_reserveScrollbarSpace = value;
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_vScrollBar.ReservesSpace = value;
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_hScrollBar.ReservesSpace = value;
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}
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}
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public bool ReturnMeasure { get; set; } = false;
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public event Action? OnScrolled;
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public ScrollContainer()
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{
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MouseFilter = MouseFilterMode.Pass;
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RectClipContent = true;
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Action<Range> ev = _scrollValueChanged;
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_hScrollBar = new HScrollBar
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{
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Visible = _hScrollEnabled,
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VerticalAlignment = VAlignment.Bottom,
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HorizontalAlignment = HAlignment.Stretch
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};
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_vScrollBar = new VScrollBar
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{
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Visible = _vScrollEnabled,
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VerticalAlignment = VAlignment.Stretch,
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HorizontalAlignment = HAlignment.Right
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};
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AddChild(_hScrollBar);
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AddChild(_vScrollBar);
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_hScrollBar.OnValueChanged += ev;
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_vScrollBar.OnValueChanged += ev;
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_vScrollBar.ReservesSpace = ReserveScrollbarSpace;
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_hScrollBar.ReservesSpace = ReserveScrollbarSpace;
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}
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public bool VScrollEnabled
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{
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get => _vScrollEnabled;
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set
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{
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_vScrollEnabled = value;
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InvalidateMeasure();
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}
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}
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public bool HScrollEnabled
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{
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get => _hScrollEnabled;
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set
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{
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_hScrollEnabled = value;
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InvalidateMeasure();
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}
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}
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protected override Vector2 MeasureOverride(Vector2 availableSize)
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{
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if (_vScrollEnabled)
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{
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_vScrollBar.Measure(availableSize);
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availableSize.X -= _vScrollBar.DesiredSize.X;
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}
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if (_hScrollEnabled)
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{
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_hScrollBar.Measure(availableSize);
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availableSize.Y -= _hScrollBar.DesiredSize.Y;
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}
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var constraint = new Vector2(
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_hScrollEnabled ? float.PositiveInfinity : availableSize.X,
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_vScrollEnabled ? float.PositiveInfinity : availableSize.Y);
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var size = Vector2.Zero;
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foreach (var child in Children)
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{
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child.Measure(constraint);
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size = Vector2.Max(size, child.DesiredSize);
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}
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// Unlike WPF/Avalonia we default to reporting ZERO here instead of available size. This is to fix a bunch
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// of jank with e.g. BoxContainer.
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if (!ReturnMeasure)
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return Vector2.Zero;
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if (_vScrollEnabled)
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size.X += _vScrollBar.DesiredSize.X;
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if (_hScrollEnabled)
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size.Y += _hScrollBar.DesiredSize.Y;
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return size;
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}
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protected override Vector2 ArrangeOverride(Vector2 finalSize)
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{
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if (_vScrollBar?.Parent == null || _hScrollBar?.Parent == null)
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{
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// Just don't run this before we're properly initialized.
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return Vector2.Zero;
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}
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var maxChildMinSize = Vector2.Zero;
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foreach (var child in Children)
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{
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if (child == _vScrollBar || child == _hScrollBar)
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{
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continue;
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}
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maxChildMinSize = Vector2.Max(child.DesiredSize, maxChildMinSize);
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}
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var (cWidth, cHeight) = maxChildMinSize;
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var hBarSize = _hScrollBar.DesiredSize.Y;
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var vBarSize = _vScrollBar.DesiredSize.X;
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var (sWidth, sHeight) = finalSize;
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try
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{
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// Suppress events to avoid weird recursion.
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_suppressScrollValueChanged = true;
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if (sWidth < cWidth && _hScrollEnabled)
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{
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sHeight -= hBarSize;
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}
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if (sHeight < cHeight && _vScrollEnabled)
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{
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sWidth -= vBarSize;
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}
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if (sWidth < cWidth && _hScrollEnabled && !MathHelper.CloseTo(sWidth, cWidth, 1e-3))
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{
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_hScrollBar.Visible = _hScrollVisible = true;
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_hScrollBar.Page = sWidth;
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_hScrollBar.MaxValue = cWidth;
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}
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else
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{
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_hScrollBar.Visible = _hScrollVisible = false;
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}
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if (sHeight < cHeight && _vScrollEnabled && !MathHelper.CloseTo(sHeight, cHeight, 1e-3))
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{
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_vScrollBar.Visible = _vScrollVisible = true;
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_vScrollBar.Page = sHeight;
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_vScrollBar.MaxValue = cHeight;
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}
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else
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{
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_vScrollBar.Visible = _vScrollVisible = false;
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}
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}
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finally
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{
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// I really don't think this can throw an exception but oh well let's finally it.
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_suppressScrollValueChanged = false;
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}
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if (_vScrollVisible)
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{
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_vScrollBar.Arrange(UIBox2.FromDimensions(Vector2.Zero, finalSize));
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}
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if (_hScrollVisible)
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{
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_hScrollBar.Arrange(UIBox2.FromDimensions(Vector2.Zero, finalSize));
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}
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var realFinalSize = new Vector2(
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_hScrollEnabled ? Math.Max(cWidth, sWidth) : sWidth,
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_vScrollEnabled ? Math.Max(cHeight, sHeight) : sHeight);
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foreach (var child in Children)
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{
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if (child == _vScrollBar || child == _hScrollBar)
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{
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continue;
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}
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var position = -GetScrollValue();
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var rect = UIBox2.FromDimensions(position, realFinalSize);
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child.Arrange(rect);
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}
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return finalSize;
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}
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protected override void ArrangeCore(UIBox2 finalRect)
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{
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base.ArrangeCore(finalRect);
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if (!_queueScrolled) return;
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OnScrolled?.Invoke();
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_queueScrolled = false;
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}
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protected internal override void MouseWheel(GUIMouseWheelEventArgs args)
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{
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base.MouseWheel(args);
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if (_vScrollEnabled)
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{
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_vScrollBar.ValueTarget -= args.Delta.Y * ScrollSpeedY;
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}
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if (_hScrollEnabled)
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{
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var delta =
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args.Delta.X == 0f &&
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!_vScrollEnabled &&
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FallbackDeltaScroll ?
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-args.Delta.Y :
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args.Delta.X;
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_hScrollBar.ValueTarget += delta * ScrollSpeedX;
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}
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if (!_vScrollVisible && !_hScrollVisible)
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return;
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args.Handle();
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}
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protected override void ChildAdded(Control newChild)
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{
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base.ChildAdded(newChild);
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if (_vScrollBar?.Parent == null || _hScrollBar?.Parent == null)
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{
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// Just don't run this before we're properly initialized.
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return;
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}
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_vScrollBar?.SetPositionLast();
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_hScrollBar?.SetPositionLast();
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}
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[Pure]
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public Vector2 GetScrollValue(bool ignoreVisible = false)
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{
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if (ignoreVisible)
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return new(_hScrollBar.Value, _vScrollBar.Value);
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var h = _hScrollBar.Value;
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var v = _vScrollBar.Value;
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if (!_hScrollVisible)
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{
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h = 0;
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}
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if (!_vScrollVisible)
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{
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v = 0;
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}
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return new Vector2(h, v);
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}
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public void SetScrollValue(Vector2 value)
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{
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_suppressScrollValueChanged = true;
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_hScrollBar.Value = value.X;
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_vScrollBar.Value = value.Y;
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_suppressScrollValueChanged = false;
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InvalidateArrange();
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_queueScrolled = true;
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}
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private void _scrollValueChanged(Range obj)
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{
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if (_suppressScrollValueChanged)
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{
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return;
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}
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InvalidateArrange();
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_queueScrolled = true;
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}
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}
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}
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