Files
RobustToolbox/Robust.Shared/GameObjects/Components
Leon FriedrichandGitHub 557de01532 Dirty PVS chunk when visibility mask changes (#3045)
* Dirty PVS chunk when visibility mask changes

* fix tests?

* aaaaaa

* maybe sorta finally fix tests

* directly return vis mask,

Also defaults to 1 only if visibility component does not exist.

* make sure everything has first bit set
2022-07-17 06:23:35 +10:00
..
2022-06-29 22:40:13 +10:00
2022-04-24 00:57:56 +10:00