mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 11:40:52 +01:00
Necessary so the client can calculate an initial state, which is necessary for prediction and replay seeking to work properly. Fixes the nuke in SS14 not having its light turn off when going back in a replay.
126 lines
4.4 KiB
C#
126 lines
4.4 KiB
C#
using System.Diagnostics.CodeAnalysis;
|
|
using Robust.Client.ComponentTrees;
|
|
using Robust.Client.ResourceManagement;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Maths;
|
|
|
|
namespace Robust.Client.GameObjects
|
|
{
|
|
public sealed class PointLightSystem : SharedPointLightSystem
|
|
{
|
|
[Dependency] private readonly IResourceCache _resourceCache = default!;
|
|
[Dependency] private readonly LightTreeSystem _lightTree = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<PointLightComponent, ComponentGetState>(OnLightGetState);
|
|
SubscribeLocalEvent<PointLightComponent, ComponentInit>(HandleInit);
|
|
SubscribeLocalEvent<PointLightComponent, ComponentHandleState>(OnLightHandleState);
|
|
}
|
|
|
|
private void OnLightHandleState(EntityUid uid, PointLightComponent component, ref ComponentHandleState args)
|
|
{
|
|
if (args.Current is not PointLightComponentState state)
|
|
return;
|
|
|
|
component.Enabled = state.Enabled;
|
|
component.Offset = state.Offset;
|
|
component.Softness = state.Softness;
|
|
component.CastShadows = state.CastShadows;
|
|
component.Energy = state.Energy;
|
|
component.Radius = state.Radius;
|
|
component.Color = state.Color;
|
|
|
|
_lightTree.QueueTreeUpdate(uid, component);
|
|
}
|
|
|
|
public override SharedPointLightComponent EnsureLight(EntityUid uid)
|
|
{
|
|
return EnsureComp<PointLightComponent>(uid);
|
|
}
|
|
|
|
public override bool ResolveLight(EntityUid uid, [NotNullWhen(true)] ref SharedPointLightComponent? component)
|
|
{
|
|
if (component is not null)
|
|
return true;
|
|
|
|
TryComp<PointLightComponent>(uid, out var comp);
|
|
component = comp;
|
|
return component != null;
|
|
}
|
|
|
|
public override bool TryGetLight(EntityUid uid, [NotNullWhen(true)] out SharedPointLightComponent? component)
|
|
{
|
|
if (TryComp<PointLightComponent>(uid, out var comp))
|
|
{
|
|
component = comp;
|
|
return true;
|
|
}
|
|
|
|
component = null;
|
|
return false;
|
|
}
|
|
|
|
public override bool RemoveLightDeferred(EntityUid uid)
|
|
{
|
|
return RemCompDeferred<PointLightComponent>(uid);
|
|
}
|
|
|
|
protected override void UpdatePriority(EntityUid uid, SharedPointLightComponent comp, MetaDataComponent meta)
|
|
{
|
|
}
|
|
|
|
private void HandleInit(EntityUid uid, PointLightComponent component, ComponentInit args)
|
|
{
|
|
SetMask(component.MaskPath, component);
|
|
}
|
|
|
|
public void SetMask(string? maskPath, PointLightComponent component)
|
|
{
|
|
if (maskPath is not null)
|
|
component.Mask = _resourceCache.GetResource<TextureResource>(maskPath);
|
|
else
|
|
component.Mask = null;
|
|
}
|
|
|
|
#region Setters
|
|
|
|
public void SetContainerOccluded(EntityUid uid, bool occluded, SharedPointLightComponent? comp = null)
|
|
{
|
|
if (!ResolveLight(uid, ref comp) || occluded == comp.ContainerOccluded || comp is not PointLightComponent clientComp)
|
|
return;
|
|
|
|
comp.ContainerOccluded = occluded;
|
|
Dirty(uid, comp);
|
|
|
|
if (comp.Enabled)
|
|
_lightTree.QueueTreeUpdate(uid, clientComp);
|
|
}
|
|
|
|
public override void SetEnabled(EntityUid uid, bool enabled, SharedPointLightComponent? comp = null, MetaDataComponent? meta = null)
|
|
{
|
|
if (!ResolveLight(uid, ref comp) || enabled == comp.Enabled || comp is not PointLightComponent clientComp)
|
|
return;
|
|
|
|
base.SetEnabled(uid, enabled, comp, meta);
|
|
if (!comp.ContainerOccluded)
|
|
_lightTree.QueueTreeUpdate(uid, clientComp);
|
|
}
|
|
|
|
public override void SetRadius(EntityUid uid, float radius, SharedPointLightComponent? comp = null, MetaDataComponent? meta = null)
|
|
{
|
|
if (!ResolveLight(uid, ref comp) || MathHelper.CloseToPercent(radius, comp.Radius) ||
|
|
comp is not PointLightComponent clientComp)
|
|
return;
|
|
|
|
base.SetRadius(uid, radius, comp, meta);
|
|
if (clientComp.TreeUid != null)
|
|
_lightTree.QueueTreeUpdate(uid, clientComp);
|
|
}
|
|
#endregion
|
|
}
|
|
}
|