mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
* add basis for debug drawing raycasts * rays * this was too much work * i assumed you could do string object stuff. you cant. * fixed a crash * Greatly improved DebugDrawingManager code with a struct and list as opposed to dictionary * change default ray debug color from green to magenta * reviewed changes * reviewed changes and adds network message to physicsmanager so it works without much user config
75 lines
3.3 KiB
C#
75 lines
3.3 KiB
C#
using Robust.Server.Console;
|
|
using Robust.Server.Debugging;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Server.GameStates;
|
|
using Robust.Server.Interfaces;
|
|
using Robust.Server.Interfaces.Console;
|
|
using Robust.Server.Interfaces.Debugging;
|
|
using Robust.Server.Interfaces.GameObjects;
|
|
using Robust.Server.Interfaces.GameState;
|
|
using Robust.Server.Interfaces.Maps;
|
|
using Robust.Server.Interfaces.Placement;
|
|
using Robust.Server.Interfaces.Player;
|
|
using Robust.Server.Interfaces.ServerStatus;
|
|
using Robust.Server.Interfaces.Timing;
|
|
using Robust.Server.Maps;
|
|
using Robust.Server.Placement;
|
|
using Robust.Server.Player;
|
|
using Robust.Server.Prototypes;
|
|
using Robust.Server.Reflection;
|
|
using Robust.Server.ServerStatus;
|
|
using Robust.Server.Timing;
|
|
using Robust.Server.ViewVariables;
|
|
using Robust.Shared;
|
|
using Robust.Shared.ContentPack;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Interfaces.GameObjects;
|
|
using Robust.Shared.Interfaces.Map;
|
|
using Robust.Shared.Interfaces.Network;
|
|
using Robust.Shared.Interfaces.Reflection;
|
|
using Robust.Shared.Interfaces.Resources;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Map;
|
|
using Robust.Shared.Network;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Robust.Server
|
|
{
|
|
internal static class ServerIoC
|
|
{
|
|
/// <summary>
|
|
/// Registers all the types into the <see cref="IoCManager"/> with <see cref="IoCManager.Register{TInterface, TImplementation}"/>
|
|
/// </summary>
|
|
internal static void RegisterIoC()
|
|
{
|
|
SharedIoC.RegisterIoC();
|
|
|
|
IoCManager.Register<IBaseServer, BaseServer>();
|
|
IoCManager.Register<IBaseServerInternal, BaseServer>();
|
|
IoCManager.Register<IComponentFactory, ServerComponentFactory>();
|
|
IoCManager.Register<IConGroupController, ConGroupController>();
|
|
IoCManager.Register<IConsoleShell, ConsoleShell>();
|
|
IoCManager.Register<IEntityManager, ServerEntityManager>();
|
|
IoCManager.Register<IEntityNetworkManager, ServerEntityNetworkManager>();
|
|
IoCManager.Register<IMapLoader, MapLoader>();
|
|
IoCManager.Register<IPauseManager, PauseManager>();
|
|
IoCManager.Register<IPlacementManager, PlacementManager>();
|
|
IoCManager.Register<IPlayerManager, PlayerManager>();
|
|
IoCManager.Register<IPrototypeManager, ServerPrototypeManager>();
|
|
IoCManager.Register<IReflectionManager, ServerReflectionManager>();
|
|
IoCManager.Register<IResourceManager, ResourceManager>();
|
|
IoCManager.Register<IResourceManagerInternal, ResourceManager>();
|
|
IoCManager.Register<IServerEntityManager, ServerEntityManager>();
|
|
IoCManager.Register<IServerEntityManagerInternal, ServerEntityManager>();
|
|
IoCManager.Register<IServerGameStateManager, ServerGameStateManager>();
|
|
IoCManager.Register<IServerNetManager, NetManager>();
|
|
IoCManager.Register<ISignalHandler, ServerSignalHandler>();
|
|
IoCManager.Register<IStatusHost, StatusHost>();
|
|
IoCManager.Register<ISystemConsoleManager, SystemConsoleManager>();
|
|
IoCManager.Register<ITileDefinitionManager, TileDefinitionManager>();
|
|
IoCManager.Register<IViewVariablesHost, ViewVariablesHost>();
|
|
IoCManager.Register<IDebugDrawingManager, DebugDrawingManager>();
|
|
}
|
|
}
|
|
}
|