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https://github.com/space-wizards/RobustToolbox.git
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* add basis for debug drawing raycasts * rays * this was too much work * i assumed you could do string object stuff. you cant. * fixed a crash * Greatly improved DebugDrawingManager code with a struct and list as opposed to dictionary * change default ray debug color from green to magenta * reviewed changes * reviewed changes and adds network message to physicsmanager so it works without much user config
18 lines
425 B
C#
18 lines
425 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Robust.Shared.Timing;
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namespace Robust.Client.Interfaces.Debugging
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{
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public interface IDebugDrawingManager
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{
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bool DebugDrawRays { get; set; }
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TimeSpan DebugRayLifetime { get; set; }
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void Initialize();
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void FrameUpdate(FrameEventArgs frameEventArgs);
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}
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}
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