Files
RobustToolbox/Robust.Client/GameObjects/Components/Eye/EyeComponent.cs
T
AcruidandGitHub 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

181 lines
4.7 KiB
C#

using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Robust.Client.GameObjects
{
public class EyeComponent : SharedEyeComponent
{
[Dependency] private readonly IEyeManager _eyeManager = default!;
/// <inheritdoc />
public override string Name => "Eye";
[ViewVariables]
private Eye? _eye = default!;
// Horrible hack to get around ordering issues.
private bool _setCurrentOnInitialize;
private bool _setDrawFovOnInitialize;
private Vector2 _setZoomOnInitialize = Vector2.One/2f;
private Vector2 _offset = Vector2.Zero;
public IEye? Eye => _eye;
[ViewVariables(VVAccess.ReadWrite)]
public bool Current
{
get => _eyeManager.CurrentEye == _eye;
set
{
if (_eye == null)
{
_setCurrentOnInitialize = value;
return;
}
if (_eyeManager.CurrentEye == _eye == value)
return;
if (value)
{
_eyeManager.CurrentEye = _eye;
}
else
{
_eyeManager.ClearCurrentEye();
}
}
}
public override Vector2 Zoom
{
get => _eye?.Zoom ?? _setZoomOnInitialize;
set
{
if (_eye == null)
{
_setZoomOnInitialize = value;
}
else
{
_eye.Zoom = value;
}
}
}
public override Angle Rotation
{
get => _eye?.Rotation ?? Angle.Zero;
set
{
if (_eye != null)
_eye.Rotation = value;
}
}
public override Vector2 Offset
{
get => _offset;
set
{
if(_offset.EqualsApprox(value))
return;
_offset = value;
UpdateEyePosition();
}
}
public override bool DrawFov
{
get => _eye?.DrawFov ?? _setDrawFovOnInitialize;
set
{
if (_eye == null)
{
_setDrawFovOnInitialize = value;
}
else
{
_eye.DrawFov = value;
}
}
}
[ViewVariables]
public MapCoordinates? Position => _eye?.Position;
/// <inheritdoc />
public override void Initialize()
{
base.Initialize();
_eye = new Eye
{
Position = Owner.Transform.MapPosition,
Zoom = _setZoomOnInitialize,
DrawFov = _setDrawFovOnInitialize
};
if ((_eyeManager.CurrentEye == _eye) != _setCurrentOnInitialize)
{
if (_setCurrentOnInitialize)
{
_eyeManager.ClearCurrentEye();
}
else
{
_eyeManager.CurrentEye = _eye;
}
}
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (!(curState is EyeComponentState state))
{
return;
}
DrawFov = state.DrawFov;
Zoom = state.Zoom;
Offset = state.Offset;
Rotation = state.Rotation;
}
public override void OnRemove()
{
base.OnRemove();
Current = false;
}
/// <inheritdoc />
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataFieldCached(ref _setZoomOnInitialize, "zoom", Vector2.One/2f);
serializer.DataFieldCached(ref _setDrawFovOnInitialize, "drawFov", true);
}
/// <summary>
/// Updates the Eye of this entity with the transform position. This has to be called every frame to
/// keep the view following the entity.
/// </summary>
public void UpdateEyePosition()
{
if (_eye == null) return;
var mapPos = Owner.Transform.MapPosition;
_eye.Position = new MapCoordinates(mapPos.Position + _offset, mapPos.MapId);
}
}
}