Files
RobustToolbox/Robust.Shared.Maths/Vector2i.cs
Pieter-Jan Briers 4bc775c01c RSI loader improvements:
1. Stop using NJsonSchema, it didn't do anything useful.
2. Use System.Text.Json instead of Newtonsoft.Json.
3. General cleanup of the code, using arrays instead of lists, etc...
2021-03-08 11:18:19 +01:00

177 lines
4.8 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text.Json.Serialization;
using Newtonsoft.Json;
namespace Robust.Shared.Maths
{
[JsonObject(MemberSerialization.Fields)]
[Serializable]
[StructLayout(LayoutKind.Sequential)]
// ReSharper disable once InconsistentNaming
public struct Vector2i : IEquatable<Vector2i>
{
public static readonly Vector2i Zero = (0, 0);
public static readonly Vector2i One = (1, 1);
/// <summary>
/// The X component of the Vector2i.
/// </summary>
[JsonInclude] public int X;
/// <summary>
/// The Y component of the Vector2i.
/// </summary>
[JsonInclude] public int Y;
/// <summary>
/// Construct a vector from its coordinates.
/// </summary>
/// <param name="x">X coordinate</param>
/// <param name="y">Y coordinate</param>
public Vector2i(int x, int y)
{
X = x;
Y = y;
}
public static Vector2i ComponentMax(Vector2i a, Vector2i b)
{
return new(Math.Max(a.X, b.X), Math.Max(a.Y, b.Y));
}
public static Vector2i ComponentMin(Vector2i a, Vector2i b)
{
return new(Math.Min(a.X, b.X), Math.Min(a.Y, b.Y));
}
/// <summary>
/// Compare a vector to another vector and check if they are equal.
/// </summary>
/// <param name="other">Other vector to check.</param>
/// <returns>True if the two vectors are equal.</returns>
public readonly bool Equals(Vector2i other)
{
return X == other.X && Y == other.Y;
}
/// <summary>
/// Compare a vector to an object and check if they are equal.
/// </summary>
/// <param name="obj">Other object to check.</param>
/// <returns>True if Object and vector are equal.</returns>
public override readonly bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
return obj is Vector2i vector && Equals(vector);
}
/// <summary>
/// Returns the hash code for this instance.
/// </summary>
/// <returns>A unique hash code for this instance.</returns>
public override readonly int GetHashCode()
{
unchecked
{
return (X * 397) ^ Y;
}
}
public static Vector2i operator -(Vector2i a, Vector2i b)
{
return new(a.X - b.X, a.Y - b.Y);
}
public static Vector2i operator -(Vector2i a, int b)
{
return new(a.X - b, a.Y - b);
}
public static Vector2i operator -(Vector2i a)
{
return new(-a.X, -a.Y);
}
public static Vector2i operator +(Vector2i a, Vector2i b)
{
return new(a.X + b.X, a.Y + b.Y);
}
public static Vector2i operator +(Vector2i a, int b)
{
return new(a.X + b, a.Y + b);
}
public static Vector2i operator *(Vector2i a, Vector2i b)
{
return new(a.X * b.X, a.Y * b.Y);
}
public static Vector2i operator *(Vector2i a, int scale)
{
return new(a.X * scale, a.Y * scale);
}
public static Vector2 operator *(Vector2i a, float scale)
{
return new(a.X * scale, a.Y * scale);
}
public static Vector2i operator /(Vector2i a, Vector2i b)
{
return new(a.X / b.X, a.Y / b.Y);
}
public static Vector2i operator /(Vector2i a, int scale)
{
return new(a.X / scale, a.Y / scale);
}
public static Vector2 operator /(Vector2i a, float scale)
{
return new(a.X / scale, a.Y / scale);
}
public static bool operator ==(Vector2i a, Vector2i b)
{
return a.Equals(b);
}
public static bool operator !=(Vector2i a, Vector2i b)
{
return !a.Equals(b);
}
public readonly void Deconstruct(out int x, out int y)
{
x = X;
y = Y;
}
public static implicit operator Vector2(Vector2i vector)
{
return new(vector.X, vector.Y);
}
public static explicit operator Vector2i(Vector2 vector)
{
return new((int) vector.X, (int) vector.Y);
}
public static implicit operator Vector2i((int x, int y) tuple)
{
var (x, y) = tuple;
return new Vector2i(x, y);
}
/// <summary>
/// Returns a string that represents the current Vector2i.
/// </summary>
public override readonly string ToString()
{
return $"({X}, {Y})";
}
}
}