Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/DebugEntityLookupSystem.cs
2023-07-23 20:50:23 +10:00

133 lines
4.1 KiB
C#

using System.Collections.Generic;
using Robust.Client.Graphics;
using Robust.Shared.Console;
using Robust.Shared.Containers;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Utility;
using Color = Robust.Shared.Maths.Color;
namespace Robust.Client.GameObjects;
public sealed class DebugEntityLookupCommand : LocalizedCommands
{
public override string Command => "togglelookup";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
EntitySystem.Get<DebugEntityLookupSystem>().Enabled ^= true;
}
}
public sealed class DebugEntityLookupSystem : EntitySystem
{
public bool Enabled
{
get => _enabled;
set
{
if (_enabled == value) return;
_enabled = value;
if (_enabled)
{
IoCManager.Resolve<IOverlayManager>().AddOverlay(
new EntityLookupOverlay(
EntityManager,
EntityManager.System<EntityLookupSystem>(),
EntityManager.System<SharedTransformSystem>()));
}
else
{
IoCManager.Resolve<IOverlayManager>().RemoveOverlay<EntityLookupOverlay>();
}
}
}
private bool _enabled;
}
public sealed class EntityLookupOverlay : Overlay
{
private readonly IEntityManager _entityManager;
private readonly EntityLookupSystem _lookup;
private readonly SharedTransformSystem _transform;
private EntityQuery<TransformComponent> _xformQuery;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public EntityLookupOverlay(IEntityManager entManager, EntityLookupSystem lookup, SharedTransformSystem transform)
{
_entityManager = entManager;
_lookup = lookup;
_xformQuery = entManager.GetEntityQuery<TransformComponent>();
_transform = transform;
}
protected internal override void Draw(in OverlayDrawArgs args)
{
var worldHandle = args.WorldHandle;
var worldBounds = args.WorldBounds;
// TODO: Static version
_lookup.FindLookupsIntersecting(args.MapId, worldBounds, (uid, lookup) =>
{
var (_, rotation, matrix, invMatrix) = _transform.GetWorldPositionRotationMatrixWithInv(uid);
worldHandle.SetTransform(matrix);
var lookupAABB = invMatrix.TransformBox(worldBounds);
var ents = new List<EntityUid>();
lookup.DynamicTree.QueryAabb(ref ents, static (ref List<EntityUid> state, in FixtureProxy value) =>
{
state.Add(value.Entity);
return true;
}, lookupAABB);
lookup.StaticTree.QueryAabb(ref ents, static (ref List<EntityUid> state, in FixtureProxy value) =>
{
state.Add(value.Entity);
return true;
}, lookupAABB);
lookup.StaticSundriesTree.QueryAabb(ref ents, static (ref List<EntityUid> state, in EntityUid value) =>
{
state.Add(value);
return true;
}, lookupAABB);
lookup.SundriesTree.QueryAabb(ref ents, static (ref List<EntityUid> state, in EntityUid value) =>
{
state.Add(value);
return true;
}, lookupAABB);
foreach (var ent in ents)
{
if (_entityManager.Deleted(ent))
continue;
var xform = _xformQuery.GetComponent(ent);
//DebugTools.Assert(!ent.IsInContainer(_entityManager));
var (entPos, entRot) = _transform.GetWorldPositionRotation(ent);
var lookupPos = invMatrix.Transform(entPos);
var lookupRot = entRot - rotation;
var aabb = _lookup.GetAABB(ent, lookupPos, lookupRot, xform, _xformQuery);
worldHandle.DrawRect(aabb, Color.Blue.WithAlpha(0.2f));
}
});
worldHandle.SetTransform(Matrix3.Identity);
}
}