Files
RobustToolbox/Robust.UnitTesting/GameControllerDummy.cs
PJB3005 602d7833a1 Initial macOS WebView support
This is a gigantic kerfuffle because Chromium expects a very specific directory & app bundle layout. Have to change a bunch of resource loading code to account for content development being launched from an app bundle, and also had to make automatic MSBuild tooling & a python script to generate such an app bundle
2025-11-09 00:06:16 +01:00

88 lines
2.0 KiB
C#

using System;
using Robust.Client;
using Robust.Client.Input;
using Robust.Shared;
using Robust.Shared.Log;
using Robust.Shared.Timing;
namespace Robust.UnitTesting
{
internal sealed class GameControllerDummy : IGameControllerInternal
{
public InitialLaunchState LaunchState { get; } = new(false, null, null, null);
public GameControllerOptions Options { get; } = new();
public bool ContentStart { get; set; }
public StartType StartTypeValue => ContentStart ? StartType.Content : StartType.Engine;
public event Action<FrameEventArgs>? TickUpdateOverride { add { } remove { } }
public void Shutdown(string? reason = null)
{
}
public void Redial(string address, string? reason = null)
{
}
public void SetCommandLineArgs(CommandLineArgs args)
{
}
public bool LoadConfigAndUserData { get; set; } = true;
public bool Startup(Func<ILogHandler>? logHandlerFactory = null)
{
return true;
}
public void MainLoop(GameController.DisplayMode mode)
{
}
public string? ContentRootDir { get; set; }
public void Run(GameController.DisplayMode mode, GameControllerOptions options, Func<ILogHandler>? logHandlerFactory = null)
{
}
public void KeyDown(KeyEventArgs keyEvent)
{
}
public void KeyUp(KeyEventArgs keyEvent)
{
}
public void TextEntered(TextEnteredEventArgs textEnteredEvent)
{
}
public void MouseMove(MouseMoveEventArgs mouseMoveEventArgs)
{
}
public void MouseWheel(MouseWheelEventArgs mouseWheelEventArgs)
{
}
public void OverrideMainLoop(IGameLoop gameLoop)
{
}
public string GameTitle()
{
return "RobustToolbox";
}
public string WindowIconSet()
{
return "";
}
public string SplashLogo()
{
return "";
}
}
}