Files
RobustToolbox/Robust.Shared/GameObjects/IEntityManager.cs
PJB3005 3bec89aaa5 Fix MapCoordinate spawns using grid-relative rotation
This was an undocumented breaking change introduced by https://github.com/space-wizards/RobustToolbox/pull/5915. The behavior does not make much sense: you're specifying coordinates relative to the map, so the rotation should be relative to the map too.
2026-01-26 19:20:12 +01:00

269 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using JetBrains.Annotations;
using Prometheus;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
namespace Robust.Shared.GameObjects
{
/// <summary>
/// Holds a collection of entities and the components attached to them.
/// </summary>
[PublicAPI]
public partial interface IEntityManager
{
/// <summary>
/// The current simulation tick being processed.
/// </summary>
GameTick CurrentTick { get; }
void Initialize();
void Startup();
void Shutdown();
/// <summary>
/// Drops every entity, component and entity system.
/// </summary>
void Cleanup();
/// <summary>
/// Deletes all entities.
/// </summary>
void FlushEntities();
/// <param name="noPredictions">
/// Only run systems with <see cref="EntitySystem.UpdatesOutsidePrediction"/> set true.
/// </param>
void TickUpdate(float frameTime, bool noPredictions, Histogram? histogram=null);
/// <summary>
/// Client-specific per-render frame updating.
/// </summary>
void FrameUpdate(float frameTime);
IComponentFactory ComponentFactory { get; }
IEntitySystemManager EntitySysManager { get; }
IEntityNetworkManager EntityNetManager { get; }
IEventBus EventBus { get; }
#region Entity Management
event Action<Entity<MetaDataComponent>>? EntityAdded;
event Action<Entity<MetaDataComponent>>? EntityInitialized;
event Action<Entity<MetaDataComponent>>? EntityDeleted;
/// <summary>
/// Invoked when an entity gets dirtied. This only gets raised after initialization, and at most once per tick.
/// </summary>
event Action<Entity<MetaDataComponent>>? EntityDirtied;
/// <summary>
/// Invoked just before all entities get deleted. See <see cref="FlushEntities"/>.
/// </summary>
public event Action? BeforeEntityFlush;
/// <summary>
/// Invoked just after all entities got deleted. See <see cref="FlushEntities"/>.
/// </summary>
public event Action? AfterEntityFlush;
/// <summary>
/// Creates an uninitialized entity.
/// </summary>
/// <param name="prototypeName"><inheritdoc cref="CreateEntityUninitialized(string?, MapCoordinates , ComponentRegistry?, Angle)"/></param>
/// <param name="euid">Does nothing. Used to be the forced EntityUid of the new entity.</param>
/// <param name="overrides"><inheritdoc cref="CreateEntityUninitialized(string?, MapCoordinates , ComponentRegistry?, Angle)"/></param>
/// <returns><inheritdoc cref="CreateEntityUninitialized(string?, MapCoordinates , ComponentRegistry?, Angle)"/></returns>
[Obsolete($"Use one of the other {nameof(CreateEntityUninitialized)} overloads. euid no longer does anything.")]
EntityUid CreateEntityUninitialized(string? prototypeName, EntityUid euid, ComponentRegistry? overrides = null);
/// <summary>
/// Creates an uninitialized entity.
/// </summary>
/// <param name="prototypeName"><inheritdoc cref="CreateEntityUninitialized(string?, MapCoordinates , ComponentRegistry?, Angle)"/></param>
/// <param name="overrides"><inheritdoc cref="CreateEntityUninitialized(string?, MapCoordinates , ComponentRegistry?, Angle)"/></param>
/// <returns><inheritdoc cref="CreateEntityUninitialized(string?, MapCoordinates , ComponentRegistry?, Angle)"/></returns>
EntityUid CreateEntityUninitialized(string? prototypeName, ComponentRegistry? overrides = null);
/// <summary>
/// Creates an uninitialized entity and sets its position to the EntityCoordinates provided.
/// </summary>
/// <param name="prototypeName"><inheritdoc cref="CreateEntityUninitialized(string?, MapCoordinates , ComponentRegistry?, Angle)"/></param>
/// <param name="coordinates">Coordinates to set position and parent of the newly spawned entity to.</param>
/// <param name="overrides"><inheritdoc cref="CreateEntityUninitialized(string?, MapCoordinates , ComponentRegistry?, Angle)"/></param>
/// <returns><inheritdoc cref="CreateEntityUninitialized(string?, MapCoordinates , ComponentRegistry?, Angle)"/></returns>
EntityUid CreateEntityUninitialized(string? prototypeName, EntityCoordinates coordinates, ComponentRegistry? overrides = null, Angle rotation = default);
/// <summary>
/// Creates an uninitialized entity and puts it on the grid or map at the MapCoordinates provided.
/// </summary>
/// <param name="prototypeName">Name of the <see cref="EntityPrototype"/> to spawn.</param>
/// <param name="coordinates">Coordinates to place the newly spawned entity.</param>
/// <param name="overrides">Overrides to add or remove components that differ from the prototype.</param>
/// <param name="rotation">World rotation to set the newly spawned entity to.</param>
/// <returns>A new uninitialized entity.</returns>
/// <remarks>If there is a grid at the <paramref name="coordinates"/>, the entity will be parented to the grid.
/// Otherwise, it will be parented to the map.</remarks>
EntityUid CreateEntityUninitialized(string? prototypeName, MapCoordinates coordinates, ComponentRegistry? overrides = null, Angle rotation = default!);
void InitializeAndStartEntity(EntityUid entity, MapId? mapId = null);
void InitializeAndStartEntity(Entity<MetaDataComponent?> entity, bool doMapInit);
void InitializeEntity(EntityUid entity, MetaDataComponent? meta = null);
void StartEntity(EntityUid entity);
/// <summary>
/// How many entities are currently active.
/// </summary>
int EntityCount { get; }
/// <summary>
/// Returns all entities
/// </summary>
/// <returns></returns>
IEnumerable<EntityUid> GetEntities();
public void DirtyEntity(EntityUid uid, MetaDataComponent? metadata = null);
[Obsolete("use override with an EntityUid")]
public void Dirty(IComponent component, MetaDataComponent? metadata = null);
public void Dirty(EntityUid uid, IComponent component, MetaDataComponent? meta = null);
public void Dirty<T>(Entity<T> ent, MetaDataComponent? meta = null) where T : IComponent;
public void Dirty<T1, T2>(Entity<T1, T2> ent, MetaDataComponent? meta = null)
where T1 : IComponent
where T2 : IComponent;
public void Dirty<T1, T2, T3>(Entity<T1, T2, T3> ent, MetaDataComponent? meta = null)
where T1 : IComponent
where T2 : IComponent
where T3 : IComponent;
public void Dirty<T1, T2, T3, T4>(Entity<T1, T2, T3, T4> ent, MetaDataComponent? meta = null)
where T1 : IComponent
where T2 : IComponent
where T3 : IComponent
where T4 : IComponent;
/// <summary>
/// Tries to QueueDeleteEntity if the entity is not already deleted.
/// </summary>
public bool TryQueueDeleteEntity(EntityUid? uid);
public void QueueDeleteEntity(EntityUid? uid);
public bool IsQueuedForDeletion(EntityUid uid);
/// <summary>
/// Tries to predict entity deletion. On the server it runs the normal code path and on the client the entity is detached.
/// </summary>
void PredictedDeleteEntity(Entity<MetaDataComponent?, TransformComponent?> ent);
/// <inheritdoc cref="PredictedDeleteEntity(Entity{MetaDataComponent?,TransformComponent?})"/>
void PredictedDeleteEntity(Entity<MetaDataComponent?, TransformComponent?>? ent);
/// <summary>
/// Variant of <see cref="PredictedDeleteEntity(Entity{MetaDataComponent?,TransformComponent?})"/> that defers deletion until the end of the tick.
/// </summary>
void PredictedQueueDeleteEntity(Entity<MetaDataComponent?> ent);
/// <inheritdoc cref="PredictedQueueDeleteEntity(Entity{MetaDataComponent?})"/>
void PredictedQueueDeleteEntity(Entity<MetaDataComponent?>? ent);
/// <inheritdoc cref="PredictedQueueDeleteEntity(Entity{MetaDataComponent?})"/>
[Obsolete("use variant without TransformComponent")]
void PredictedQueueDeleteEntity(Entity<MetaDataComponent?, TransformComponent?> ent);
/// <inheritdoc cref="PredictedQueueDeleteEntity(Entity{MetaDataComponent?})"/>
[Obsolete("use variant without TransformComponent")]
void PredictedQueueDeleteEntity(Entity<MetaDataComponent?, TransformComponent?>? ent);
// The following 2 methods exist to handle ambiguous implicit casts.
// They should probably be removed whenever the transform variants are removed
/// <inheritdoc cref="PredictedQueueDeleteEntity(Entity{MetaDataComponent?})"/>
void PredictedQueueDeleteEntity(EntityUid ent);
/// <inheritdoc cref="PredictedQueueDeleteEntity(Entity{MetaDataComponent?})"/>
void PredictedQueueDeleteEntity(EntityUid? ent);
/// <summary>
/// Shuts-down and removes the entity with the given <see cref="Robust.Shared.GameObjects.EntityUid"/>. This is also broadcast to all clients.
/// </summary>
/// <param name="uid">Uid of entity to remove.</param>
void DeleteEntity(EntityUid? uid);
/// <summary>
/// Shuts-down and removes the entity with the given <see cref="Robust.Shared.GameObjects.EntityUid"/>. This is also broadcast to all clients.
/// </summary>
void DeleteEntity(EntityUid uid, MetaDataComponent meta, TransformComponent xform);
/// <summary>
/// Checks whether an entity with the specified ID exists.
/// </summary>
bool EntityExists(EntityUid uid);
/// <summary>
/// Checks whether an entity with the specified ID exists.
/// </summary>
bool EntityExists([NotNullWhen(true)] EntityUid? uid);
/// <summary>
/// Returns true if entity is valid and paused.
/// </summary>
bool IsPaused([NotNullWhen(true)] EntityUid? uid, MetaDataComponent? metadata = null);
/// <summary>
/// Checks whether an entity with the specified ID has been deleted or is nonexistent.
/// </summary>
bool Deleted(EntityUid uid);
/// <summary>
/// Checks whether an entity with the specified ID has been deleted or is nonexistent.
/// </summary>
bool Deleted([NotNullWhen(false)] EntityUid? uid);
void RunMapInit(EntityUid entity, MetaDataComponent meta);
/// <summary>
/// Returns a string representation of an entity with various information regarding it.
/// </summary>
EntityStringRepresentation ToPrettyString(EntityUid uid, MetaDataComponent? metadata);
/// <summary>
/// Returns a string representation of an entity with various information regarding it.
/// </summary>
EntityStringRepresentation ToPrettyString(Entity<MetaDataComponent?> uid);
/// <summary>
/// Returns a string representation of an entity with various information regarding it.
/// </summary>
EntityStringRepresentation ToPrettyString(NetEntity netEntity);
/// <summary>
/// Returns a string representation of an entity with various information regarding it.
/// </summary>
[return: NotNullIfNotNull("uid")]
EntityStringRepresentation? ToPrettyString(EntityUid? uid, MetaDataComponent? metadata = null);
/// <summary>
/// Returns a string representation of an entity with various information regarding it.
/// </summary>
[return: NotNullIfNotNull("netEntity")]
EntityStringRepresentation? ToPrettyString(NetEntity? netEntity);
#endregion Entity Management
/// <summary>
/// Sends a networked message to the server, while also repeatedly raising it locally for every time this tick gets re-predicted.
/// </summary>
void RaisePredictiveEvent<T>(T msg) where T : EntityEventArgs;
}
}