Files
RobustToolbox/Robust.Client/Audio/Midi/MidiRenderer.cs
2024-09-11 19:38:26 +10:00

733 lines
23 KiB
C#

using System;
using System.Collections;
using JetBrains.Annotations;
using NFluidsynth;
using Robust.Client.Graphics;
using Robust.Shared.Asynchronous;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Midi;
using Robust.Shared.Audio.Sources;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using Robust.Shared.ViewVariables;
namespace Robust.Client.Audio.Midi;
internal sealed class MidiRenderer : IMidiRenderer
{
private readonly IMidiManager _midiManager;
private readonly ITaskManager _taskManager;
// TODO: Make this a replicated CVar in MidiManager
private const int MidiSizeLimit = 2000000;
private const double BytesToMegabytes = 0.000001d;
private const int ChannelCount = RobustMidiEvent.MaxChannels;
private readonly ISawmill _midiSawmill;
private readonly Settings _settings;
[ViewVariables(VVAccess.ReadWrite)] private bool _debugEvents = false;
// Kept around to avoid the loader callbacks getting GC'd
// ReSharper disable once NotAccessedField.Local
private readonly SoundFontLoader _soundFontLoader;
private readonly Synth _synth;
private readonly Sequencer _sequencer;
private NFluidsynth.Player? _player;
private int _playerTotalTicks;
private MidiDriver? _driver;
private byte _midiProgram = 1;
private byte _midiBank = 1;
private uint _midiSoundfont = 0;
private bool _loopMidi = false;
private const int SampleRate = 44100;
private const int Buffers = SampleRate / 2205;
private readonly object _playerStateLock = new();
private readonly SequencerClientId _synthRegister;
private readonly SequencerClientId _robustRegister;
private readonly SequencerClientId _debugRegister;
[ViewVariables] private MidiRendererState _rendererState = new();
private IMidiRenderer? _master;
public MidiRendererState RendererState => _rendererState;
public IBufferedAudioSource Source { get; set; }
IBufferedAudioSource IMidiRenderer.Source => Source;
[ViewVariables]
public bool Disposed { get; private set; } = false;
[ViewVariables(VVAccess.ReadWrite)]
public byte MidiProgram
{
get => _midiProgram;
set
{
var disable = DisableProgramChangeEvent;
DisableProgramChangeEvent = false;
lock (_playerStateLock)
{
for (byte i = 0; i < ChannelCount; i++)
{
// Don't change percussion channel instrument.
if (i == RobustMidiEvent.PercussionChannel)
continue;
SendMidiEvent(RobustMidiEvent.ProgramChange(i, value, SequencerTick));
}
}
DisableProgramChangeEvent = disable;
_midiProgram = value;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public byte MidiBank
{
get => _midiBank;
set
{
var disable = DisableProgramChangeEvent;
DisableProgramChangeEvent = false;
lock (_playerStateLock)
{
for (byte i = 0; i < ChannelCount; i++)
{
// Don't change percussion channel bank.
if (i == RobustMidiEvent.PercussionChannel)
continue;
SendMidiEvent(RobustMidiEvent.BankSelect(i, value, SequencerTick));
// Re-select program.
SendMidiEvent(RobustMidiEvent.ProgramChange(i, _midiProgram, SequencerTick));
}
}
DisableProgramChangeEvent = disable;
_midiBank = value;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public uint MidiSoundfont
{
get => _midiSoundfont;
set
{
lock (_playerStateLock)
{
for (var i = 0; i < _synth.MidiChannelCount; i++)
{
_synth.SoundFontSelect(i, value);
}
}
_midiSoundfont = value;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public bool DisablePercussionChannel
{
get => FilteredChannels[RobustMidiEvent.PercussionChannel];
set => FilteredChannels[RobustMidiEvent.PercussionChannel] = value;
}
[ViewVariables(VVAccess.ReadWrite)]
public bool DisableProgramChangeEvent { get; set; } = true;
[ViewVariables(VVAccess.ReadWrite)]
public int PlayerTotalTick
{
get
{
// GetTotalTicks is really expensive (has to iterate the entire file, not cached).
// Slight problem with caching it ourselves: the value only becomes available when the player loads the MIDI file.
// And that only happens after playback really starts, with the timer and synth and all that stuff.
// So we cache it "as soon as it's available", i.e. not 0.
// We don't care about playlists and such, so it shouldn't change anymore after.
if (_playerTotalTicks != 0)
return _playerTotalTicks;
return _playerTotalTicks = _player?.GetTotalTicks ?? 0;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public int PlayerTick
{
get => _player?.CurrentTick ?? 0;
set
{
lock (_playerStateLock)
{
_player?.Seek(Math.Max(Math.Min(value, PlayerTotalTick-1), 0));
}
}
}
[ViewVariables(VVAccess.ReadWrite)]
public uint SequencerTick => !Disposed ? _sequencer?.Tick ?? 0 : 0;
[ViewVariables(VVAccess.ReadWrite)]
public double SequencerTimeScale
{
get => !Disposed ? _sequencer?.TimeScale ?? 0 : 0;
set => _sequencer.TimeScale = value;
}
[ViewVariables(VVAccess.ReadWrite)]
public bool Mono { get; set; }
[ViewVariables]
public MidiRendererStatus Status { get; private set; } = MidiRendererStatus.None;
[ViewVariables(VVAccess.ReadWrite)]
public bool LoopMidi
{
get => _loopMidi;
set
{
lock (_playerStateLock)
{
_player?.SetLoop(value ? -1 : 0);
}
_loopMidi = value;
}
}
[ViewVariables(VVAccess.ReadWrite)]
public EntityUid? TrackingEntity { get; set; } = null;
[ViewVariables(VVAccess.ReadWrite)]
public MapCoordinates? TrackingCoordinates { get; set; } = null;
[ViewVariables]
public BitArray FilteredChannels { get; } = new(RobustMidiEvent.MaxChannels);
[ViewVariables(VVAccess.ReadWrite)]
public byte? VelocityOverride { get; set; } = null;
[ViewVariables(VVAccess.ReadWrite)]
public IMidiRenderer? Master
{
get => _master;
set
{
if (value == _master)
return;
if (_master is { Disposed: false })
{
try
{
_master.OnMidiEvent -= SendMidiEvent;
}
catch
{
// ignored
}
}
_master = value;
if (_master == null)
return;
_master.OnMidiEvent += SendMidiEvent;
ApplyState(_master.RendererState, true);
MidiBank = _midiBank;
}
}
[ViewVariables, UsedImplicitly]
private double CpuLoad => !_synth.Disposed ? _synth.CpuLoad : 0;
public event Action<RobustMidiEvent>? OnMidiEvent;
public event Action? OnMidiPlayerFinished;
internal MidiRenderer(Settings settings, SoundFontLoader soundFontLoader, bool mono,
IMidiManager midiManager, IAudioInternal clydeAudio, ITaskManager taskManager, ISawmill midiSawmill)
{
_midiManager = midiManager;
_taskManager = taskManager;
_midiSawmill = midiSawmill;
Source = clydeAudio.CreateBufferedAudioSource(Buffers, true) ?? DummyBufferedAudioSource.Instance;
Source.SampleRate = SampleRate;
_settings = settings;
_soundFontLoader = soundFontLoader;
_synth = new Synth(_settings);
_sequencer = new Sequencer(false);
_debugRegister = _sequencer.RegisterClient("honk", DumpSequencerEvent);
_robustRegister = _sequencer.RegisterClient("henk", SendAsRobustMidiEvent);
// We need to register at least one synthesizer or the sequencer will refuse to work properly.
_synthRegister = _sequencer.RegisterFluidsynth(_synth);
_synth.AddSoundFontLoader(soundFontLoader);
Mono = mono;
Source.EmptyBuffers();
Source.StartPlaying();
}
private void DumpSequencerEvent(uint time, SequencerEvent midiEvent)
{
// ReSharper disable once UseStringInterpolation
_midiSawmill.Debug($"{time:D8}: {MidiManager.SequencerEventToString(midiEvent)}");
midiEvent.Dest = _robustRegister;
_sequencer.SendNow(midiEvent);
}
private void SendAsRobustMidiEvent(uint time, SequencerEvent midiEvent)
{
var robustEvent = _midiManager.FromSequencerEvent(midiEvent, time);
// Check if the command is correct.
if (robustEvent.Command != 0)
{
SendMidiEvent(robustEvent);
midiEvent.Dispose();
}
else
{
// Unsupported command, send it to the synth directly.
midiEvent.Dest = _synthRegister;
_sequencer.SendNow(midiEvent);
}
}
public bool OpenInput()
{
if (Disposed)
return false;
if (Status != MidiRendererStatus.File) CloseMidi();
lock (_playerStateLock)
{
Status = MidiRendererStatus.Input;
StopAllNotes();
_driver = new MidiDriver(_settings, MidiDriverEventHandler);
}
return true;
}
public bool OpenMidi(ReadOnlySpan<byte> buffer)
{
if (Disposed)
return false;
if (Status == MidiRendererStatus.Input) CloseInput();
lock (_playerStateLock)
{
Status = MidiRendererStatus.File;
StopAllNotes();
if (buffer.Length > MidiSizeLimit)
{
_midiSawmill.Error("MIDI file selected is too big! It was {0} MB but it should be less than {1} MB.",
buffer.Length * BytesToMegabytes, MidiSizeLimit * BytesToMegabytes);
CloseMidi();
return false;
}
_playerTotalTicks = 0;
_player?.Dispose();
_player = new NFluidsynth.Player(_synth);
_player.SetPlaybackCallback(MidiPlayerEventHandler);
_player.AddMem(buffer);
_player.Seek(0);
_player.Play();
_player.SetLoop(LoopMidi ? -1 : 1);
}
return true;
}
public bool CloseInput()
{
if (Status != MidiRendererStatus.Input) return false;
lock (_playerStateLock)
{
Status = MidiRendererStatus.None;
_driver?.Dispose();
_driver = null;
}
StopAllNotes();
return true;
}
public bool CloseMidi()
{
if (Status != MidiRendererStatus.File) return false;
lock (_playerStateLock)
{
Status = MidiRendererStatus.None;
if (_player == null) return false;
_player?.Stop();
_player?.Join();
_player?.Dispose();
_player = null;
_playerTotalTicks = 0;
}
StopAllNotes();
return true;
}
private int MidiPlayerEventHandler(MidiEvent midiEvent)
{
if (Disposed || Status != MidiRendererStatus.File && _player?.Status == FluidPlayerStatus.Playing)
return 0;
var midiEv = _midiManager.FromFluidEvent(midiEvent, SequencerTick);
midiEvent.Dispose();
SendMidiEvent(midiEv);
return 0;
}
private int MidiDriverEventHandler(MidiEvent midiEvent)
{
if (Disposed || Status != MidiRendererStatus.Input)
return 0;
var midiEv = _midiManager.FromFluidEvent(midiEvent, SequencerTick);
midiEvent.Dispose();
SendMidiEvent(midiEv);
return 0;
}
public void StopAllNotes()
{
for (byte i = 0; i < ChannelCount; i++)
{
SendMidiEvent(RobustMidiEvent.AllNotesOff(i, SequencerTick));
}
}
public void SystemReset()
{
SendMidiEvent(RobustMidiEvent.SystemReset(SequencerTick));
}
public void ClearAllEvents()
{
_sequencer.RemoveEvents(SequencerClientId.Wildcard, SequencerClientId.Wildcard, -1);
}
public void LoadSoundfont(string filename, bool resetPresets = true)
{
lock (_playerStateLock)
{
_synth.LoadSoundFont(filename, resetPresets);
MidiSoundfont = 1;
}
}
void IMidiRenderer.Render()
{
Render();
}
private void Render(int length = SampleRate / 250)
{
if (Disposed) return;
var buffersProcessed = Source.GetNumberOfBuffersProcessed();
if(buffersProcessed == Buffers)
_midiSawmill.Warning("MIDI buffer overflow!");
if (buffersProcessed == 0)
return;
var bufferLength = length * 2;
unsafe
{
Span<int> buffers = stackalloc int[buffersProcessed];
Span<float> audio = stackalloc float[bufferLength * buffers.Length];
Source.GetBuffersProcessed(buffers);
lock (_playerStateLock)
{
// _sequencer.Process(10);
_synth?.WriteSampleFloat(length * buffers.Length, audio, 0, Mono ? 1 : 2,
audio, Mono ? length * buffers.Length : 1, Mono ? 1 : 2);
}
if (Mono) // Turn audio to mono
{
var l = length * buffers.Length;
NumericsHelpers.Add(audio[..l], audio[l..]);
}
for (var i = 0; i < buffers.Length; i++)
{
var buffer = buffers[i];
Source.WriteBuffer(buffer, audio.Slice(i * length, bufferLength));
}
Source.QueueBuffers(buffers);
}
lock (_playerStateLock)
{
// Fluidsynth's player sometimes doesn't set itself to done, so also check current tick vs. total ticks.
if (Status == MidiRendererStatus.File && (_player?.Status == FluidPlayerStatus.Done || PlayerTick >= PlayerTotalTick))
{
_taskManager.RunOnMainThread(() => OnMidiPlayerFinished?.Invoke());
CloseMidi();
}
}
Source.StartPlaying();
}
public void ApplyState(MidiRendererState state, bool filterChannels = false)
{
lock (_playerStateLock)
{
_synth.SystemReset();
for (var channel = 0; channel < ChannelCount; channel++)
{
if (filterChannels && !FilteredChannels[channel])
continue;
_synth.AllNotesOff(channel);
_synth.PitchBend(channel, state.PitchBend.AsSpan[channel]);
_synth.ChannelPressure(channel, state.ChannelPressure.AsSpan[channel]);
for (var controller = 0; controller < state.Controllers.AsSpan[channel].AsSpan.Length; controller++)
{
var value = state.Controllers.AsSpan[channel].AsSpan[controller];
if (value == _synth.GetCC(channel, controller))
continue;
try
{
_synth.CC(channel, controller, value);
}
catch (FluidSynthInteropException e)
{
_midiSawmill.Error($"CH:{channel} CC:{controller} VAL:{value} {e.ToStringBetter()}");
}
}
var program = DisableProgramChangeEvent ? MidiProgram : state.Program.AsSpan[channel];
_synth.ProgramChange(channel, program);
for (var key = 0; key < state.NoteVelocities.AsSpan[channel].AsSpan.Length; key++)
{
var velocity = state.NoteVelocities.AsSpan[channel].AsSpan[key];
if (velocity <= 0)
continue;
try
{
_synth.NoteOn(channel, key, velocity);
}
catch (FluidSynthInteropException e)
{
_midiSawmill.Error($"CH:{channel} KEY:{key} VEL:{velocity} {e.ToStringBetter()}");
}
}
}
// Sorry PJB, I have to copy it.
_rendererState = state;
}
}
private void SendMidiEvent(RobustMidiEvent midiEvent)
{
SendMidiEvent(midiEvent, true);
}
public void SendMidiEvent(RobustMidiEvent midiEvent, bool raiseEvent)
{
if (Disposed)
return;
try
{
lock(_playerStateLock)
{
// Use MidiCommand as it's more readable with switch statements.
switch (midiEvent.MidiCommand)
{
case RobustMidiCommand.NoteOff:
_rendererState.NoteVelocities.AsSpan[midiEvent.Channel].AsSpan[midiEvent.Key] = 0;
_synth.NoteOff(midiEvent.Channel, midiEvent.Key);
break;
case RobustMidiCommand.NoteOn:
if (FilteredChannels[midiEvent.Channel])
break;
var velocity = VelocityOverride ?? midiEvent.Velocity;
_rendererState.NoteVelocities.AsSpan[midiEvent.Channel].AsSpan[midiEvent.Key] = velocity;
_synth.NoteOn(midiEvent.Channel, midiEvent.Key, velocity);
break;
case RobustMidiCommand.AfterTouch:
_rendererState.NoteVelocities.AsSpan[midiEvent.Channel].AsSpan[midiEvent.Key] = midiEvent.Value;
_synth.KeyPressure(midiEvent.Channel, midiEvent.Key, midiEvent.Value);
break;
case RobustMidiCommand.ControlChange:
// CC0 is bank selection
if (midiEvent.Control == 0x0 && DisableProgramChangeEvent)
break;
_rendererState.Controllers.AsSpan[midiEvent.Channel].AsSpan[midiEvent.Control] = midiEvent.Value;
if(midiEvent.Control != 0x0)
_synth.CC(midiEvent.Channel, midiEvent.Control, midiEvent.Value);
else // Fluidsynth doesn't seem to respect CC0 as bank selection, so we have to do it manually.
_synth.BankSelect(midiEvent.Channel, midiEvent.Value);
break;
case RobustMidiCommand.ProgramChange:
if (DisableProgramChangeEvent)
break;
_rendererState.Program.AsSpan[midiEvent.Channel] = midiEvent.Program;
_synth.ProgramChange(midiEvent.Channel, midiEvent.Program);
break;
case RobustMidiCommand.ChannelPressure:
_rendererState.ChannelPressure.AsSpan[midiEvent.Channel] = midiEvent.Pressure;
_synth.ChannelPressure(midiEvent.Channel, midiEvent.Pressure);
break;
case RobustMidiCommand.PitchBend:
_rendererState.PitchBend.AsSpan[midiEvent.Channel] = (ushort)midiEvent.Pitch;
_synth.PitchBend(midiEvent.Channel, midiEvent.Pitch);
break;
// Sometimes MIDI files spam these for no good reason and I can't find any info on what they are.
case (RobustMidiCommand) 0x00:
case (RobustMidiCommand) 0x01:
case (RobustMidiCommand) 0x05:
case (RobustMidiCommand) 0x50: // MetaEvent -- SetTempo, handled by the player.
return;
case RobustMidiCommand.SystemMessage:
switch (midiEvent.Control)
{
case 0x0 when midiEvent.Status == 0xFF:
_rendererState = new MidiRendererState();
_synth.SystemReset();
// Reset the instrument to the one we were using.
if (DisableProgramChangeEvent)
{
MidiBank = _midiBank;
MidiProgram = _midiProgram;
}
break;
case 0x0B:
_rendererState.NoteVelocities = default;
_synth.AllNotesOff(midiEvent.Channel);
break;
}
break;
default:
_midiSawmill.Warning($"Unhandled midi event of type 0x{midiEvent.Command:X}! Event: {midiEvent}");
return;
}
}
}
catch (IndexOutOfRangeException)
{
// FIXME: Handle malicious MIDI events properly, do sanity so they can't cause this exception on the state.
}
catch (FluidSynthInteropException)
{
// This spams NoteOff errors most of the time for no good reason.
//_midiSawmill.Error("Exception while sending midi event of type {0}: {1}", midiEvent.Type, e, midiEvent);
}
if (raiseEvent)
{
_taskManager.RunOnMainThread(() => OnMidiEvent?.Invoke(midiEvent));
}
}
public void ScheduleMidiEvent(RobustMidiEvent midiEvent, uint time, bool absolute = false)
{
if (Disposed) return;
var seqEv = _midiManager.ToSequencerEvent(midiEvent);
seqEv.Dest = _debugEvents ? _debugRegister : _robustRegister;
// If this is an old event, send it right now.
if(absolute && time <= SequencerTick || !absolute && time <= 0)
_sequencer.SendNow(seqEv);
else
_sequencer.SendAt(seqEv, time, absolute);
seqEv.Dispose();
}
public void Dispose()
{
Disposed = true;
switch (Status)
{
case MidiRendererStatus.Input:
CloseInput();
break;
case MidiRendererStatus.File:
CloseMidi();
break;
}
}
/// <inheritdoc />
void IMidiRenderer.InternalDispose()
{
OnMidiEvent = null;
OnMidiPlayerFinished = null;
Source?.Dispose();
_driver?.Dispose();
// Do NOT dispose of the sequencer after the synth or it'll cause a segfault for some fucking reason.
_sequencer?.UnregisterClient(_debugRegister);
_sequencer?.UnregisterClient(_robustRegister);
_sequencer?.UnregisterClient(_synthRegister);
_sequencer?.Dispose();
_synth?.Dispose();
_player?.Dispose();
}
}