Files
RobustToolbox/Robust.Shared/Console/ConsoleShell.cs
T

64 lines
1.7 KiB
C#

using Robust.Shared.Players;
namespace Robust.Shared.Console
{
/// <inheritdoc />
public sealed class ConsoleShell : IConsoleShell
{
/// <summary>
/// Constructs a new instance of <see cref="ConsoleShell"/>.
/// </summary>
/// <param name="host">Console Host that owns this shell.</param>
/// <param name="session">Player Session that this shell represents. If this is null, then
/// the shell is representing the local console.</param>
public ConsoleShell(IConsoleHost host, ICommonSession? session)
{
ConsoleHost = host;
Player = session;
}
/// <inheritdoc />
public IConsoleHost ConsoleHost { get; }
/// <inheritdoc />
public bool IsServer => ConsoleHost.IsServer;
/// <inheritdoc />
public ICommonSession? Player { get; }
/// <inheritdoc />
public void ExecuteCommand(string command)
{
ConsoleHost.ExecuteCommand(Player, command);
}
/// <inheritdoc />
public void RemoteExecuteCommand(string command)
{
ConsoleHost.RemoteExecuteCommand(Player, command);
}
/// <inheritdoc />
public void WriteLine(string text)
{
ConsoleHost.WriteLine(Player, text);
}
/// <inheritdoc />
public void WriteError(string text)
{
ConsoleHost.WriteError(Player, text);
}
/// <inheritdoc />
public void Clear()
{
// Only the local shell can clear the console
if (Player is not null)
return;
ConsoleHost.ClearLocalConsole();
}
}
}