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space-wizards
/
RobustToolbox
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https://github.com/space-wizards/RobustToolbox.git
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468fbda5397fe3614bd72fb5fc0170002c08d0a0
RobustToolbox
/
Robust.Client
/
Graphics
/
ClientEye
T
History
Acruid
91d0936a99
Eye now uses MapCoordinates instead of Grid Coordinates when building the view matrix. This fixes the bug where the view offsets from the map origin when the player touches a grid in the world that isn't positioned at the origin.
2019-07-20 14:07:38 -07:00
..
Eye.cs
Remove Godot support. (
#805
)
2019-05-05 01:58:24 +02:00
EyeManager.cs
Eye now uses MapCoordinates instead of Grid Coordinates when building the view matrix. This fixes the bug where the view offsets from the map origin when the player touches a grid in the world that isn't positioned at the origin.
2019-07-20 14:07:38 -07:00
FixedEye.cs
Remove Godot support. (
#805
)
2019-05-05 01:58:24 +02:00