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mirror of https://github.com/space-wizards/RobustToolbox.git synced 2026-09-15 14:52:35 +02:00
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RobustToolbox/Robust.Client/Graphics/ClientEye
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Acruid 91d0936a99 Eye now uses MapCoordinates instead of Grid Coordinates when building the view matrix. This fixes the bug where the view offsets from the map origin when the player touches a grid in the world that isn't positioned at the origin.
2019-07-20 14:07:38 -07:00
..
Eye.cs
Remove Godot support. (#805)
2019-05-05 01:58:24 +02:00
EyeManager.cs
Eye now uses MapCoordinates instead of Grid Coordinates when building the view matrix. This fixes the bug where the view offsets from the map origin when the player touches a grid in the world that isn't positioned at the origin.
2019-07-20 14:07:38 -07:00
FixedEye.cs
Remove Godot support. (#805)
2019-05-05 01:58:24 +02:00
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