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502 lines
20 KiB
C#
502 lines
20 KiB
C#
using System;
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using System.Linq;
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using NUnit.Framework;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Prototypes;
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using Robust.UnitTesting.Server;
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namespace Robust.UnitTesting.Shared.GameObjects.Systems
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{
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[TestFixture, Parallelizable]
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public class AnchoredSystemTests
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{
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private static readonly MapId TestMapId = new(1);
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private static readonly GridId TestGridId = new(1);
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private class Subscriber : IEntityEventSubscriber { }
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private const string Prototypes = @"
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- type: entity
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name: anchoredEnt
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id: anchoredEnt
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components:
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- type: Transform
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anchored: true";
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private static ISimulation SimulationFactory()
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{
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var sim = RobustServerSimulation
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.NewSimulation()
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.RegisterPrototypes(f=>
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{
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f.LoadString(Prototypes);
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})
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.RegisterDependencies(f =>
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{
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f.Register<IShapeManager, ShapeManager>();
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})
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.InitializeInstance();
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var mapManager = sim.Resolve<IMapManager>();
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// Adds the map with id 1, and spawns entity 1 as the map entity.
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mapManager.CreateMap(TestMapId);
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// Add grid 1, as the default grid to anchor things to.
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mapManager.CreateGrid(TestMapId, TestGridId);
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return sim;
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}
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// An entity is anchored to the tile it is over on the target grid.
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// An entity is anchored by setting the flag on the transform.
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// An anchored entity is defined as an entity with the TransformComponent.Anchored flag set.
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// The Anchored field is used for serialization of anchored state.
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// TODO: The grid SnapGrid functions are internal, expose the query functions to content.
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// PhysicsComponent.BodyType is not able to be changed by content.
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/// <summary>
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/// When an entity is anchored to a grid tile, it's world position is centered on the tile.
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/// Otherwise you can anchor an entity to a tile without the entity actually being on top of the tile.
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/// This movement will trigger a MoveEvent.
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/// </summary>
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[Test]
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public void OnAnchored_WorldPosition_TileCenter()
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{
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var sim = SimulationFactory();
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var entMan = sim.Resolve<IEntityManager>();
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var mapMan = sim.Resolve<IMapManager>();
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var coordinates = new MapCoordinates(new Vector2(7, 7), TestMapId);
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// can only be anchored to a tile
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var grid = mapMan.GetGrid(TestGridId);
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grid.SetTile(grid.TileIndicesFor(coordinates), new Tile(1));
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var subscriber = new Subscriber();
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int calledCount = 0;
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var ent1 = entMan.SpawnEntity(null, coordinates); // this raises MoveEvent, subscribe after
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entMan.EventBus.SubscribeEvent<MoveEvent>(EventSource.Local, subscriber, MoveEventHandler);
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// Act
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ent1.Transform.Anchored = true;
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Assert.That(ent1.Transform.WorldPosition, Is.EqualTo(new Vector2(7.5f, 7.5f))); // centered on tile
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Assert.That(calledCount, Is.EqualTo(1)); // because the ent was moved from snapping, a MoveEvent was raised.
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void MoveEventHandler(ref MoveEvent ev)
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{
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calledCount++;
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}
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}
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/// <summary>
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/// When an entity is anchored to a grid tile, it's parent is set to the grid.
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/// </summary>
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[Test]
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public void OnAnchored_Parent_SetToGrid()
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{
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var sim = SimulationFactory();
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var entMan = sim.Resolve<IEntityManager>();
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var mapMan = sim.Resolve<IMapManager>();
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var coordinates = new MapCoordinates(new Vector2(7, 7), TestMapId);
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// can only be anchored to a tile
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var grid = mapMan.GetGrid(TestGridId);
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grid.SetTile(grid.TileIndicesFor(coordinates), new Tile(1));
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var subscriber = new Subscriber();
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int calledCount = 0;
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var ent1 = entMan.SpawnEntity(null, coordinates); // this raises MoveEvent, subscribe after
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entMan.EventBus.SubscribeEvent<EntParentChangedMessage>(EventSource.Local, subscriber, ParentChangedHandler);
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// Act
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ent1.Transform.Anchored = true;
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Assert.That(ent1.Transform.ParentUid, Is.EqualTo(grid.GridEntityId));
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Assert.That(calledCount, Is.EqualTo(1));
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void ParentChangedHandler(ref EntParentChangedMessage ev)
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{
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Assert.That(ev.Entity, Is.EqualTo(ent1));
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calledCount++;
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}
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}
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/// <summary>
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/// Entities cannot be anchored to empty tiles. Attempting this is a no-op, and silently fails.
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/// </summary>
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[Test]
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public void OnAnchored_EmptyTile_Nop()
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{
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var sim = SimulationFactory();
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var entMan = sim.Resolve<IEntityManager>();
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var mapMan = sim.Resolve<IMapManager>();
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var grid = mapMan.GetGrid(TestGridId);
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var ent1 = entMan.SpawnEntity(null, new MapCoordinates(new Vector2(7, 7), TestMapId));
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var tileIndices = grid.TileIndicesFor(ent1.Transform.Coordinates);
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grid.SetTile(tileIndices, Tile.Empty);
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// Act
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ent1.Transform.Anchored = true;
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Assert.That(grid.GetAnchoredEntities(tileIndices).Count(), Is.EqualTo(0));
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Assert.That(grid.GetTileRef(tileIndices).Tile, Is.EqualTo(Tile.Empty));
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}
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/// <summary>
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/// Entities can be anchored to any non-empty grid tile. A physics component is not required on either
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/// the grid or the entity to anchor it.
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/// </summary>
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[Test]
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public void OnAnchored_NonEmptyTile_Anchors()
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{
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var sim = SimulationFactory();
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var entMan = sim.Resolve<IEntityManager>();
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var mapMan = sim.Resolve<IMapManager>();
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var grid = mapMan.GetGrid(TestGridId);
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var ent1 = entMan.SpawnEntity(null, new MapCoordinates(new Vector2(7, 7), TestMapId));
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var tileIndices = grid.TileIndicesFor(ent1.Transform.Coordinates);
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grid.SetTile(tileIndices, new Tile(1));
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// Act
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ent1.Transform.Anchored = true;
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Assert.That(grid.GetAnchoredEntities(tileIndices).First(), Is.EqualTo(ent1.Uid));
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Assert.That(grid.GetTileRef(tileIndices).Tile, Is.Not.EqualTo(Tile.Empty));
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Assert.That(ent1.HasComponent<PhysicsComponent>(), Is.False);
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Assert.That(entMan.GetEntity(grid.GridEntityId).HasComponent<PhysicsComponent>(), Is.True);
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}
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/// <summary>
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/// Local position of an anchored entity cannot be changed (can still change world position via parent).
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/// Writing to the property is a no-op and is silently ignored.
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/// Because the position cannot be changed, MoveEvents are not raised when setting the property.
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/// </summary>
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[Test]
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public void Anchored_SetPosition_Nop()
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{
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var sim = SimulationFactory();
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var entMan = sim.Resolve<IEntityManager>();
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var mapMan = sim.Resolve<IMapManager>();
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// coordinates are already tile centered to prevent snapping and MoveEvent
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var coordinates = new MapCoordinates(new Vector2(7.5f, 7.5f), TestMapId);
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// can only be anchored to a tile
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var grid = mapMan.GetGrid(TestGridId);
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grid.SetTile(grid.TileIndicesFor(coordinates), new Tile(1));
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var subscriber = new Subscriber();
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int calledCount = 0;
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var ent1 = entMan.SpawnEntity(null, coordinates); // this raises MoveEvent, subscribe after
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ent1.Transform.Anchored = true; // Anchoring will change parent if needed, raising MoveEvent, subscribe after
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entMan.EventBus.SubscribeEvent<MoveEvent>(EventSource.Local, subscriber, MoveEventHandler);
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// Act
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ent1.Transform.WorldPosition = new Vector2(99, 99);
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ent1.Transform.LocalPosition = new Vector2(99, 99);
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ent1.Transform.Coordinates = new EntityCoordinates(grid.GridEntityId, 99, 99); // make sure not to change parent, that would un-anchor
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Assert.That(ent1.Transform.MapPosition, Is.EqualTo(coordinates));
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Assert.That(calledCount, Is.EqualTo(0));
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void MoveEventHandler(ref MoveEvent ev)
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{
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Assert.Fail("MoveEvent raised when entity is anchored.");
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calledCount++;
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}
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}
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/// <summary>
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/// Changing the parent of the entity un-anchors it.
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/// </summary>
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[Test]
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public void Anchored_ChangeParent_Unanchors()
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{
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var sim = SimulationFactory();
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var entMan = sim.Resolve<IEntityManager>();
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var mapMan = sim.Resolve<IMapManager>();
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var coordinates = new MapCoordinates(new Vector2(7, 7), TestMapId);
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var grid = mapMan.GetGrid(TestGridId);
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var ent1 = entMan.SpawnEntity(null, coordinates);
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var tileIndices = grid.TileIndicesFor(ent1.Transform.Coordinates);
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grid.SetTile(tileIndices, new Tile(1));
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ent1.Transform.Anchored = true;
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// Act
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ent1.Transform.ParentUid = mapMan.GetMapEntityId(TestMapId);
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Assert.That(ent1.Transform.Anchored, Is.False);
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Assert.That(grid.GetAnchoredEntities(tileIndices).Count(), Is.EqualTo(0));
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Assert.That(grid.GetTileRef(tileIndices).Tile, Is.EqualTo(new Tile(1)));
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}
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/// <summary>
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/// Setting the parent of an anchored entity to the same parent is a no-op (it will not be un-anchored).
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/// This is an specific case to the base functionality of TransformComponent, where in general setting the same
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/// parent is a no-op.
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/// </summary>
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[Test]
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public void Anchored_SetParentSame_Nop()
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{
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var sim = SimulationFactory();
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var entMan = sim.Resolve<IEntityManager>();
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var mapMan = sim.Resolve<IMapManager>();
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var grid = mapMan.GetGrid(TestGridId);
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var ent1 = entMan.SpawnEntity(null, new MapCoordinates(new Vector2(7, 7), TestMapId));
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var tileIndices = grid.TileIndicesFor(ent1.Transform.Coordinates);
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grid.SetTile(tileIndices, new Tile(1));
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ent1.Transform.Anchored = true;
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// Act
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ent1.Transform.ParentUid = grid.GridEntityId;
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Assert.That(grid.GetAnchoredEntities(tileIndices).First(), Is.EqualTo(ent1.Uid));
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Assert.That(grid.GetTileRef(tileIndices).Tile, Is.Not.EqualTo(Tile.Empty));
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}
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/// <summary>
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/// If a tile is changed to a space tile, all entities anchored to that tile are unanchored.
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/// </summary>
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[Test]
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public void Anchored_TileToSpace_Unanchors()
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{
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var sim = SimulationFactory();
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var entMan = sim.Resolve<IEntityManager>();
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var mapMan = sim.Resolve<IMapManager>();
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var grid = mapMan.GetGrid(TestGridId);
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var ent1 = entMan.SpawnEntity(null, new MapCoordinates(new Vector2(7, 7), TestMapId));
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var tileIndices = grid.TileIndicesFor(ent1.Transform.Coordinates);
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grid.SetTile(tileIndices, new Tile(1));
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ent1.Transform.Anchored = true;
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// Act
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grid.SetTile(tileIndices, Tile.Empty);
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Assert.That(ent1.Transform.Anchored, Is.False);
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Assert.That(grid.GetAnchoredEntities(tileIndices).Count(), Is.EqualTo(0));
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Assert.That(grid.GetTileRef(tileIndices).Tile, Is.EqualTo(Tile.Empty));
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}
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/// <summary>
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/// Adding an anchored entity to a container un-anchors an entity. There should be no way to have an anchored entity
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/// inside a container.
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/// </summary>
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/// <remarks>
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/// The only way you can do this without changing the parent is to make the parent grid a ContainerManager, then add the anchored entity to it.
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/// </remarks>
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[Test]
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public void Anchored_AddToContainer_Unanchors()
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{
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var sim = SimulationFactory();
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var entMan = sim.Resolve<IEntityManager>();
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var mapMan = sim.Resolve<IMapManager>();
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var grid = mapMan.GetGrid(TestGridId);
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var ent1 = entMan.SpawnEntity(null, new MapCoordinates(new Vector2(7, 7), TestMapId));
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var tileIndices = grid.TileIndicesFor(ent1.Transform.Coordinates);
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grid.SetTile(tileIndices, new Tile(1));
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ent1.Transform.Anchored = true;
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// Act
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var gridEnt = entMan.GetEntity(grid.GridEntityId); // we purposefully use the grid as container so parent stays the same, reparent will unanchor
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var containerMan = gridEnt.AddComponent<ContainerManagerComponent>();
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var container = containerMan.MakeContainer<Container>("TestContainer");
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container.Insert(ent1);
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Assert.That(ent1.Transform.Anchored, Is.False);
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Assert.That(grid.GetAnchoredEntities(tileIndices).Count(), Is.EqualTo(0));
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Assert.That(grid.GetTileRef(tileIndices).Tile, Is.EqualTo(new Tile(1)));
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Assert.That(container.ContainedEntities.Count, Is.EqualTo(1));
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}
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/// <summary>
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/// Adding a physics component should poll TransformComponent.Anchored for the correct body type.
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/// </summary>
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[Test]
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public void Anchored_AddPhysComp_IsStaticBody()
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{
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var sim = SimulationFactory();
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var entMan = sim.Resolve<IEntityManager>();
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var mapMan = sim.Resolve<IMapManager>();
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var grid = mapMan.GetGrid(TestGridId);
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var ent1 = entMan.SpawnEntity(null, new MapCoordinates(new Vector2(7, 7), TestMapId));
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var tileIndices = grid.TileIndicesFor(ent1.Transform.Coordinates);
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grid.SetTile(tileIndices, new Tile(1));
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ent1.Transform.Anchored = true;
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// Act
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// assumed default body is Dynamic
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var physComp = ent1.AddComponent<PhysicsComponent>();
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Assert.That(physComp.BodyType, Is.EqualTo(BodyType.Static));
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}
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/// <summary>
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/// When an entity is anchored, it's physics body type is set to <see cref="BodyType.Static"/>.
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/// </summary>
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[Test]
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public void OnAnchored_HasPhysicsComp_IsStaticBody()
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{
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var sim = SimulationFactory();
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var entMan = sim.Resolve<IEntityManager>();
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var mapMan = sim.Resolve<IMapManager>();
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var coordinates = new MapCoordinates(new Vector2(7, 7), TestMapId);
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// can only be anchored to a tile
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var grid = mapMan.GetGrid(TestGridId);
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grid.SetTile(grid.TileIndicesFor(coordinates), new Tile(1));
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var ent1 = entMan.SpawnEntity(null, coordinates);
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var physComp = ent1.AddComponent<PhysicsComponent>();
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physComp.BodyType = BodyType.Dynamic;
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// Act
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ent1.Transform.Anchored = true;
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Assert.That(physComp.BodyType, Is.EqualTo(BodyType.Static));
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}
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/// <summary>
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/// When an entity is unanchored, it's physics body type is set to <see cref="BodyType.Dynamic"/>.
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/// </summary>
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[Test]
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public void OnUnanchored_HasPhysicsComp_IsDynamicBody()
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{
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var sim = SimulationFactory();
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var entMan = sim.Resolve<IEntityManager>();
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var mapMan = sim.Resolve<IMapManager>();
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var grid = mapMan.GetGrid(TestGridId);
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var ent1 = entMan.SpawnEntity(null, new MapCoordinates(new Vector2(7, 7), TestMapId));
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var tileIndices = grid.TileIndicesFor(ent1.Transform.Coordinates);
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grid.SetTile(tileIndices, new Tile(1));
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var physComp = ent1.AddComponent<PhysicsComponent>();
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ent1.Transform.Anchored = true;
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// Act
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ent1.Transform.Anchored = false;
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Assert.That(physComp.BodyType, Is.EqualTo(BodyType.Dynamic));
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}
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/// <summary>
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/// If an entity with an anchored prototype is spawned in an invalid location, the entity is unanchored.
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/// </summary>
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[Test]
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public void SpawnAnchored_EmptyTile_Unanchors()
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{
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var sim = SimulationFactory();
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var entMan = sim.Resolve<IEntityManager>();
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var mapMan = sim.Resolve<IMapManager>();
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var grid = mapMan.GetGrid(TestGridId);
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// Act
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var ent1 = entMan.SpawnEntity("anchoredEnt", new MapCoordinates(new Vector2(7, 7), TestMapId));
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var tileIndices = grid.TileIndicesFor(ent1.Transform.Coordinates);
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Assert.That(grid.GetAnchoredEntities(tileIndices).Count(), Is.EqualTo(0));
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Assert.That(grid.GetTileRef(tileIndices).Tile, Is.EqualTo(Tile.Empty));
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Assert.That(ent1.Transform.Anchored, Is.False);
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}
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/// <summary>
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/// If an entity is inside a container, setting Anchored silently fails.
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/// </summary>
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[Test]
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public void OnAnchored_InContainer_Nop()
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{
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var sim = SimulationFactory();
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var entMan = sim.Resolve<IEntityManager>();
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var mapMan = sim.Resolve<IMapManager>();
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var grid = mapMan.GetGrid(TestGridId);
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var ent1 = entMan.SpawnEntity(null, new MapCoordinates(new Vector2(7, 7), TestMapId));
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var tileIndices = grid.TileIndicesFor(ent1.Transform.Coordinates);
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grid.SetTile(tileIndices, new Tile(1));
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var gridEnt = entMan.GetEntity(grid.GridEntityId);
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var containerMan = gridEnt.AddComponent<ContainerManagerComponent>();
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var container = containerMan.MakeContainer<Container>("TestContainer");
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container.Insert(ent1);
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// Act
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ent1.Transform.Anchored = true;
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Assert.That(ent1.Transform.Anchored, Is.False);
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Assert.That(grid.GetAnchoredEntities(tileIndices).Count(), Is.EqualTo(0));
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Assert.That(grid.GetTileRef(tileIndices).Tile, Is.EqualTo(new Tile(1)));
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Assert.That(container.ContainedEntities.Count, Is.EqualTo(1));
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}
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/// <summary>
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/// Unanchoring an unanchored entity is a no-op.
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/// </summary>
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[Test]
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public void Unanchored_Unanchor_Nop()
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{
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var sim = SimulationFactory();
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var entMan = sim.Resolve<IEntityManager>();
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var mapMan = sim.Resolve<IMapManager>();
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var coordinates = new MapCoordinates(new Vector2(7, 7), TestMapId);
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// can only be anchored to a tile
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var grid = mapMan.GetGrid(TestGridId);
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grid.SetTile(grid.TileIndicesFor(coordinates), new Tile(1));
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var subscriber = new Subscriber();
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int calledCount = 0;
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var ent1 = entMan.SpawnEntity(null, coordinates); // this raises MoveEvent, subscribe after
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entMan.EventBus.SubscribeEvent<EntParentChangedMessage>(EventSource.Local, subscriber, ParentChangedHandler);
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// Act
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ent1.Transform.Anchored = false;
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Assert.That(ent1.Transform.ParentUid, Is.EqualTo(mapMan.GetMapEntityId(TestMapId)));
|
|
Assert.That(calledCount, Is.EqualTo(0));
|
|
void ParentChangedHandler(ref EntParentChangedMessage ev)
|
|
{
|
|
Assert.That(ev.Entity, Is.EqualTo(ent1));
|
|
calledCount++;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unanchoring an entity should leave it parented to the grid it was anchored to.
|
|
/// </summary>
|
|
[Test]
|
|
public void Anchored_Unanchored_ParentUnchanged()
|
|
{
|
|
var sim = SimulationFactory();
|
|
var entMan = sim.Resolve<IEntityManager>();
|
|
var mapMan = sim.Resolve<IMapManager>();
|
|
|
|
var coordinates = new MapCoordinates(new Vector2(7, 7), TestMapId);
|
|
|
|
// can only be anchored to a tile
|
|
var grid = mapMan.GetGrid(TestGridId);
|
|
grid.SetTile(grid.TileIndicesFor(coordinates), new Tile(1));
|
|
var ent1 = entMan.SpawnEntity("anchoredEnt", grid.MapToGrid(coordinates));
|
|
|
|
ent1.Transform.Anchored = false;
|
|
|
|
Assert.That(ent1.Transform.ParentUid, Is.EqualTo(grid.GridEntityId));
|
|
}
|
|
}
|
|
}
|