Files
RobustToolbox/Robust.Client/Utility/SpriteSpecifierExt.cs
T

62 lines
2.2 KiB
C#

using System;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.ResourceManagement;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Utility;
namespace Robust.Client.Utility
{
public static class SpriteSpecifierExt
{
public static Texture Frame0(this SpriteSpecifier specifier)
{
var resc = IoCManager.Resolve<IResourceCache>();
switch (specifier)
{
case SpriteSpecifier.Texture tex:
return resc.GetResource<TextureResource>(SpriteComponent.TextureRoot / tex.TexturePath);
case SpriteSpecifier.Rsi rsi:
if (resc.TryGetResource<RSIResource>(SpriteComponent.TextureRoot / rsi.RsiPath, out var theRsi))
{
if (theRsi.RSI.TryGetState(rsi.RsiState, out var state))
{
return state.Frame0;
}
}
Logger.Error("Failed to load RSI {0}", rsi.RsiPath);
return resc.GetFallback<TextureResource>();
default:
throw new NotImplementedException();
}
}
public static IDirectionalTextureProvider DirFrame0(this SpriteSpecifier specifier)
{
var resc = IoCManager.Resolve<IResourceCache>();
switch (specifier)
{
case SpriteSpecifier.Texture tex:
return (Texture)resc.GetResource<TextureResource>(SpriteComponent.TextureRoot / tex.TexturePath);
case SpriteSpecifier.Rsi rsi:
if (resc.TryGetResource<RSIResource>(SpriteComponent.TextureRoot / rsi.RsiPath, out var theRsi))
{
if (theRsi.RSI.TryGetState(rsi.RsiState, out var state))
{
return state;
}
}
return (Texture)resc.GetFallback<TextureResource>();
default:
throw new NotImplementedException();
}
}
}
}