Files
RobustToolbox/Robust.Client/UserInterface/CustomControls/SS14Window.cs
T
Pieter-Jan BriersandGitHub ab1f4fb0e7 UI layout v2. (#908)
* UI layout v2.

All controls now act like containers.
Moved anchor/margin layout model to LayoutContainer

Implement basic WPF-like attached properties for the above LayoutContainer.

* Fix VV.
2019-12-05 13:37:58 +01:00

406 lines
13 KiB
C#

using System;
using Robust.Client.Graphics.Drawing;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Robust.Client.UserInterface.CustomControls
{
// ReSharper disable once InconsistentNaming
public class SS14Window : Control
{
public const string StyleClassWindowTitle = "windowTitle";
public const string StyleClassWindowPanel = "windowPanel";
public const string StyleClassWindowHeader = "windowHeader";
public const string StyleClassWindowCloseButton = "windowCloseButton";
protected virtual Vector2? CustomSize => null;
public SS14Window()
{
AddChild(new PanelContainer
{
StyleClasses = {StyleClassWindowPanel}
});
AddChild(new VBoxContainer
{
SeparationOverride = 0,
Children =
{
new PanelContainer
{
MouseFilter = MouseFilterMode.Ignore,
StyleClasses = {StyleClassWindowHeader},
CustomMinimumSize = (0, HEADER_SIZE_Y),
Children =
{
new HBoxContainer
{
Children =
{
new MarginContainer
{
MarginLeftOverride = 5,
SizeFlagsHorizontal = SizeFlags.FillExpand,
MouseFilter = MouseFilterMode.Ignore,
Children =
{
(TitleLabel = new Label
{
StyleIdentifier = "foo",
ClipText = true,
Text = "Exemplary Window Title Here",
VAlign = Label.VAlignMode.Center,
StyleClasses = {StyleClassWindowTitle}
})
}
},
(CloseButton = new TextureButton
{
StyleClasses = {StyleClassWindowCloseButton},
SizeFlagsVertical = SizeFlags.ShrinkCenter
})
}
}
}
},
(Contents = new MarginContainer
{
MarginBottomOverride = 10,
MarginLeftOverride = 10,
MarginRightOverride = 10,
MarginTopOverride = 10,
RectClipContent = true,
MouseFilter = MouseFilterMode.Ignore,
SizeFlagsVertical = SizeFlags.FillExpand
})
}
});
CloseButton.OnPressed += CloseButtonPressed;
if (CustomSize != null)
{
LayoutContainer.SetSize(this, CustomSize.Value);
}
}
public MarginContainer Contents { get; private set; }
private TextureButton CloseButton;
private const int DRAG_MARGIN_SIZE = 7;
// TODO: Un-hard code this header size.
private const float HEADER_SIZE_Y = 25;
protected virtual Vector2 ContentsMinimumSize => (50, 50);
protected override Vector2 CalculateMinimumSize()
{
return Vector2.ComponentMax(ContentsMinimumSize, base.CalculateMinimumSize());
}
private DragMode CurrentDrag = DragMode.None;
private Vector2 DragOffsetTopLeft;
private Vector2 DragOffsetBottomRight;
public bool Resizable { get; set; } = true;
private Label TitleLabel;
public string Title
{
get => TitleLabel.Text;
set => TitleLabel.Text = value;
}
public bool IsOpen => Parent != null;
/// <summary>
/// Invoked when the close button of this window is pressed.
/// </summary>
public event Action OnClose;
// Drag resizing and moving code is mostly taken from Godot's WindowDialog.
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
CloseButton.OnPressed -= CloseButtonPressed;
}
}
private void CloseButtonPressed(BaseButton.ButtonEventArgs args)
{
Close();
}
public virtual void Close()
{
if (Parent == null)
{
return;
}
Parent.RemoveChild(this);
OnClose?.Invoke();
}
protected internal override void KeyBindDown(GUIBoundKeyEventArgs args)
{
base.KeyBindDown(args);
if (!args.CanFocus)
{
return;
}
CurrentDrag = GetDragModeFor(args.RelativePosition);
if (CurrentDrag != DragMode.None)
{
DragOffsetTopLeft = args.PointerLocation.Position / UIScale - Position;
DragOffsetBottomRight = Position + Size - args.PointerLocation.Position / UIScale;
}
MoveToFront();
}
protected internal override void KeyBindUp(GUIBoundKeyEventArgs args)
{
base.KeyBindUp(args);
if (!args.CanFocus)
{
return;
}
DragOffsetTopLeft = DragOffsetBottomRight = Vector2.Zero;
CurrentDrag = DragMode.None;
// If this is done in MouseDown, Godot won't fire MouseUp as you need focus to receive MouseUps.
UserInterfaceManager.KeyboardFocused?.ReleaseKeyboardFocus();
}
protected internal override void MouseMove(GUIMouseMoveEventArgs args)
{
base.MouseMove(args);
if (Parent == null)
{
return;
}
if (CurrentDrag == DragMode.Move)
{
var globalPos = args.GlobalPosition;
globalPos = Vector2.Clamp(globalPos, Vector2.Zero, Parent.Size);
LayoutContainer.SetPosition(this, globalPos - DragOffsetTopLeft);
return;
}
if (!Resizable)
{
return;
}
if (CurrentDrag == DragMode.None)
{
var cursor = CursorShape.Arrow;
var previewDragMode = GetDragModeFor(args.RelativePosition);
switch (previewDragMode)
{
case DragMode.Top:
case DragMode.Bottom:
cursor = CursorShape.VSplit;
break;
case DragMode.Left:
case DragMode.Right:
cursor = CursorShape.HSplit;
break;
case DragMode.Bottom | DragMode.Left:
case DragMode.Top | DragMode.Right:
cursor = CursorShape.BDiagSize;
break;
case DragMode.Bottom | DragMode.Right:
case DragMode.Top | DragMode.Left:
cursor = CursorShape.FDiagSize;
break;
}
DefaultCursorShape = cursor;
}
else
{
var top = Rect.Top;
var bottom = Rect.Bottom;
var left = Rect.Left;
var right = Rect.Right;
var (minSizeX, minSizeY) = CombinedMinimumSize;
if ((CurrentDrag & DragMode.Top) == DragMode.Top)
{
var maxY = bottom - minSizeY;
top = Math.Min(args.GlobalPosition.Y - DragOffsetTopLeft.Y, maxY);
}
else if ((CurrentDrag & DragMode.Bottom) == DragMode.Bottom)
{
bottom = Math.Max(args.GlobalPosition.Y + DragOffsetBottomRight.Y, top + minSizeY);
}
if ((CurrentDrag & DragMode.Left) == DragMode.Left)
{
var maxX = right - minSizeX;
left = Math.Min(args.GlobalPosition.X - DragOffsetTopLeft.X, maxX);
}
else if ((CurrentDrag & DragMode.Right) == DragMode.Right)
{
right = Math.Max(args.GlobalPosition.X + DragOffsetBottomRight.X, left + minSizeX);
}
var rect = new UIBox2(left, top, right, bottom);
LayoutContainer.SetPosition(this, rect.TopLeft);
LayoutContainer.SetSize(this, rect.Size);
}
}
protected internal override void MouseExited()
{
if (Resizable && CurrentDrag == DragMode.None)
{
DefaultCursorShape = CursorShape.Arrow;
}
}
public void MoveToFront()
{
if (Parent == null)
{
throw new InvalidOperationException("This window is not currently open.");
}
SetPositionLast();
}
public bool IsAtFront()
{
if (Parent == null)
{
throw new InvalidOperationException("This window is not currently open");
}
var siblingCount = Parent.ChildCount;
var ourPos = GetPositionInParent();
for (var i = ourPos + 1; i < siblingCount; i++)
{
if (Parent.GetChild(i).Visible)
{
// If we find a control after us that's visible, we're NOT in front.
return false;
}
}
return true;
}
public void Open()
{
if (!Visible)
{
Visible = true;
Logger.WarningS("ui", $"Window {this} had visibility false. Do not use visibility on SS14Window.");
}
if (!IsOpen)
{
UserInterfaceManager.WindowRoot.AddChild(this);
}
}
public void OpenCentered()
{
Open();
LayoutContainer.SetPosition(this, (Parent.Size - Size) / 2);
}
public void OpenCenteredMinSize()
{
LayoutContainer.SetSize(this, ContentsMinimumSize);
OpenCentered();
}
public void OpenToLeft()
{
Open();
LayoutContainer.SetPosition(this, (0, (Parent.Size.Y - Size.Y) / 2));
}
// Prevent window headers from getting off screen due to game window resizes.
protected override void Update(FrameEventArgs args)
{
var (spaceX, spaceY) = Parent.Size;
if (Position.Y > spaceY)
{
LayoutContainer.SetPosition(this, (Position.X, spaceY - HEADER_SIZE_Y));
}
if (Position.X > spaceX)
{
// 50 is arbitrary here. As long as it's bumped back into view.
LayoutContainer.SetPosition(this, (spaceX - 50, Position.Y));
}
}
private DragMode GetDragModeFor(Vector2 relativeMousePos)
{
var mode = DragMode.None;
if (Resizable)
{
if (relativeMousePos.Y < DRAG_MARGIN_SIZE)
{
mode = DragMode.Top;
}
else if (relativeMousePos.Y > Size.Y - DRAG_MARGIN_SIZE)
{
mode = DragMode.Bottom;
}
if (relativeMousePos.X < DRAG_MARGIN_SIZE)
{
mode |= DragMode.Left;
}
else if (relativeMousePos.X > Size.X - DRAG_MARGIN_SIZE)
{
mode |= DragMode.Right;
}
}
if (mode == DragMode.None && relativeMousePos.Y < HEADER_SIZE_Y)
{
mode = DragMode.Move;
}
return mode;
}
[Flags]
private enum DragMode
{
None = 0,
Move = 1,
Top = 1 << 1,
Bottom = 1 << 2,
Left = 1 << 3,
Right = 1 << 4,
}
}
}