Files
RobustToolbox/Robust.Client/UserInterface/CustomControls/FpsCounter.cs
T
Pieter-Jan BriersandGitHub cb5f2ffae1 Refactor UI system. (#843)
* Refactor UI system.

Deferred updating is used for styling & layout. This fixes the awful time complexity of containers.
Removed SetDefaults and Initialize. They were a bad idea alright.

* Fix build on .NET Framework.
2019-08-14 22:03:51 +02:00

35 lines
853 B
C#

using Robust.Client.UserInterface.Controls;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.Maths;
using Robust.Shared.Timing;
namespace Robust.Client.UserInterface.CustomControls
{
internal sealed class FpsCounter : Label
{
private readonly IGameTiming _gameTiming;
public FpsCounter(IGameTiming gameTiming)
{
_gameTiming = gameTiming;
FontColorShadowOverride = Color.Black;
ShadowOffsetXOverride = 1;
ShadowOffsetYOverride = 1;
MouseFilter = MouseFilterMode.Ignore;
}
protected override void Update(FrameEventArgs args)
{
if (!VisibleInTree)
{
return;
}
var fps = _gameTiming.FramesPerSecondAvg;
Text = $"FPS: {fps:N1}";
}
}
}