Files
RobustToolbox/Robust.Client/Graphics/OwnedTexture.cs
T
Pieter-Jan Briers 6f201ccddc Renderer optimizations.
Nothing major, but it should be a bit faster now.
2019-08-01 02:14:03 +02:00

18 lines
441 B
C#

using Robust.Shared.Maths;
namespace Robust.Client.Graphics
{
// TODO: Maybe implement IDisposable for owned textures. I got lazy and didn't.
/// <summary>
/// Represents a mutable texture that can be modified and deleted.
/// </summary>
public abstract class OwnedTexture : Texture
{
public abstract void Delete();
protected OwnedTexture(Vector2i size) : base(size)
{
}
}
}