Files
RobustToolbox/Robust.Client/Graphics/FontManager.cs
T

408 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using JetBrains.Annotations;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Utility;
using Robust.Shared;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Utility;
using SharpFont;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using SixLabors.Primitives;
namespace Robust.Client.Graphics
{
internal sealed class FontManager : IFontManagerInternal, IPostInjectInit
{
#pragma warning disable 649
[Dependency] private readonly IConfigurationManager _configuration;
#pragma warning restore 649
private uint BaseFontDPI;
private readonly Library _library;
private readonly Dictionary<(FontFaceHandle, int fontSize), FontInstanceHandle> _loadedInstances =
new Dictionary<(FontFaceHandle, int), FontInstanceHandle>();
public FontManager()
{
_library = new Library();
}
public IFontFaceHandle Load(Stream stream)
{
var face = new Face(_library, stream.CopyToArray(), 0);
var handle = new FontFaceHandle(face);
return handle;
}
void IFontManagerInternal.Initialize()
{
BaseFontDPI = (uint) _configuration.GetCVar<int>("display.fontdpi");
}
public IFontInstanceHandle MakeInstance(IFontFaceHandle handle, int size)
{
var fontFaceHandle = (FontFaceHandle) handle;
if (_loadedInstances.TryGetValue((fontFaceHandle, size), out var instance))
{
return instance;
}
var glyphMap = _generateGlyphMap(fontFaceHandle.Face);
instance = new FontInstanceHandle(this, size, glyphMap, fontFaceHandle);
_loadedInstances.Add((fontFaceHandle, size), instance);
return instance;
}
private ScaledFontData _generateScaledDatum(FontInstanceHandle instance, float scale)
{
var ftFace = instance.FaceHandle.Face;
ftFace.SetCharSize(0, instance.Size, 0, (uint) (BaseFontDPI * scale));
var ascent = ftFace.Size.Metrics.Ascender.ToInt32();
var descent = -ftFace.Size.Metrics.Descender.ToInt32();
var lineHeight = ftFace.Size.Metrics.Height.ToInt32();
var (atlas, metricsMap) = _generateAtlas(instance, scale);
return new ScaledFontData(metricsMap, ascent, descent, ascent + descent, lineHeight, atlas);
}
private (FontTextureAtlas, Dictionary<uint, CharMetrics> metricsMap)
_generateAtlas(FontInstanceHandle instance, float scale)
{
// TODO: This could use a better box packing algorithm.
// Right now we treat each glyph bitmap as having the max size among all glyphs.
// So we can divide the atlas into equal-size rectangles.
// This wastes a lot of space though because there's a lot of tiny glyphs.
var face = instance.FaceHandle.Face;
var maxGlyphSize = Vector2i.Zero;
var count = 0;
var metricsMap = new Dictionary<uint, CharMetrics>();
foreach (var glyph in instance.GlyphMap.Values)
{
if (metricsMap.ContainsKey(glyph))
{
continue;
}
face.LoadGlyph(glyph, LoadFlags.Default, LoadTarget.Normal);
face.Glyph.RenderGlyph(RenderMode.Normal);
var glyphMetrics = face.Glyph.Metrics;
var metrics = new CharMetrics(glyphMetrics.HorizontalBearingX.ToInt32(),
glyphMetrics.HorizontalBearingY.ToInt32(),
glyphMetrics.HorizontalAdvance.ToInt32(),
glyphMetrics.Width.ToInt32(),
glyphMetrics.Height.ToInt32());
metricsMap.Add(glyph, metrics);
maxGlyphSize = Vector2i.ComponentMax(maxGlyphSize,
new Vector2i(face.Glyph.Bitmap.Width, face.Glyph.Bitmap.Rows));
count += 1;
}
// Make atlas.
// This is the same algorithm used for RSIs. Tries to keep width and height as close as possible,
// but preferring to increase width if necessary.
var atlasEntriesHorizontal = (int) Math.Ceiling(Math.Sqrt(count));
var atlasEntriesVertical =
(int) Math.Ceiling(count / (float) atlasEntriesHorizontal);
var atlasDimX =
(int) Math.Round(atlasEntriesHorizontal * maxGlyphSize.X / 4f, MidpointRounding.AwayFromZero) * 4;
var atlasDimY =
(int) Math.Round(atlasEntriesVertical * maxGlyphSize.Y / 4f, MidpointRounding.AwayFromZero) * 4;
using (var atlas = new Image<Alpha8>(atlasDimX, atlasDimY))
{
var atlasRegions = new Dictionary<uint, UIBox2>();
count = 0;
foreach (var glyph in metricsMap.Keys)
{
face.LoadGlyph(glyph, LoadFlags.Default, LoadTarget.Normal);
face.Glyph.RenderGlyph(RenderMode.Normal);
var bitmap = face.Glyph.Bitmap;
if (bitmap.Pitch == 0)
{
count += 1;
continue;
}
if (bitmap.Pitch < 0)
{
throw new NotImplementedException();
}
var column = count % atlasEntriesHorizontal;
var row = count / atlasEntriesVertical;
var offsetX = column * maxGlyphSize.X;
var offsetY = row * maxGlyphSize.Y;
count += 1;
atlasRegions.Add(glyph, UIBox2i.FromDimensions(offsetX, offsetY, bitmap.Width, bitmap.Rows));
switch (bitmap.PixelMode)
{
case PixelMode.Mono:
{
using (var bitmapImage = MonoBitMapToImage(bitmap))
{
bitmapImage.Blit(new UIBox2i(0, 0, bitmapImage.Width, bitmapImage.Height), atlas,
(offsetX, offsetY));
}
break;
}
case PixelMode.Gray:
{
ReadOnlySpan<Alpha8> span;
unsafe
{
span = new ReadOnlySpan<Alpha8>((void*) bitmap.Buffer, bitmap.Pitch * bitmap.Rows);
}
span.Blit(bitmap.Pitch, UIBox2i.FromDimensions(0, 0, bitmap.Pitch, bitmap.Rows), atlas,
(offsetX, offsetY));
break;
}
case PixelMode.Gray2:
case PixelMode.Gray4:
case PixelMode.Lcd:
case PixelMode.VerticalLcd:
case PixelMode.Bgra:
throw new NotImplementedException();
default:
throw new ArgumentOutOfRangeException();
}
}
var atlasDictionary = new Dictionary<uint, AtlasTexture>();
var texture = Texture.LoadFromImage(atlas, $"font-{face.FamilyName}-{instance.Size}-{(uint) (BaseFontDPI * scale)}");
foreach (var (glyph, region) in atlasRegions)
{
atlasDictionary.Add(glyph, new AtlasTexture(texture, region));
}
return (new FontTextureAtlas(texture, atlasDictionary), metricsMap);
}
}
private static Image<Alpha8> MonoBitMapToImage(FTBitmap bitmap)
{
DebugTools.Assert(bitmap.PixelMode == PixelMode.Mono);
DebugTools.Assert(bitmap.Pitch > 0);
ReadOnlySpan<byte> span;
unsafe
{
span = new ReadOnlySpan<byte>((void*) bitmap.Buffer, bitmap.Rows * bitmap.Pitch);
}
var bitmapImage = new Image<Alpha8>(bitmap.Width, bitmap.Rows);
for (var y = 0; y < bitmap.Rows; y++)
{
for (var x = 0; x < bitmap.Width; x++)
{
var byteIndex = y * bitmap.Pitch + (x / 8);
var bitIndex = x % 8;
var bit = (span[byteIndex] & (1 << (7 - bitIndex))) != 0;
bitmapImage[x, y] = new Alpha8(bit ? byte.MaxValue : byte.MinValue);
}
}
return bitmapImage;
}
private Dictionary<char, uint> _generateGlyphMap(Face face)
{
var map = new Dictionary<char, uint>();
// TODO: Render more than extended ASCII + Cyrillic, somehow.
// Does it make sense to just render every glyph in the font?
// Render all the extended ASCII characters.
// Yeah I know "extended ASCII" isn't a real thing get off my back.
for (var i = 32u; i <= 255; i++)
{
_addGlyph(i, face, map);
}
// Render basic cyrillic.
for (var i = 0x0410u; i <= 0x044F; i++)
{
_addGlyph(i, face, map);
}
return map;
}
private static void _addGlyph(uint codePoint, Face face, Dictionary<char, uint> map)
{
var glyphIndex = face.GetCharIndex(codePoint);
if (glyphIndex == 0)
{
return;
}
map.Add((char) codePoint, glyphIndex);
}
private class FontFaceHandle : IFontFaceHandle
{
public Face Face { get; }
public FontFaceHandle(Face face)
{
Face = face;
}
}
[PublicAPI]
private class FontInstanceHandle : IFontInstanceHandle
{
public FontFaceHandle FaceHandle { get; }
public int Size { get; }
private readonly Dictionary<float, ScaledFontData> _scaledData = new Dictionary<float, ScaledFontData>();
public readonly IReadOnlyDictionary<char, uint> GlyphMap;
private readonly FontManager _fontManager;
public FontInstanceHandle(FontManager fontManager, int size, IReadOnlyDictionary<char, uint> glyphMap,
FontFaceHandle faceHandle)
{
_fontManager = fontManager;
Size = size;
GlyphMap = glyphMap;
FaceHandle = faceHandle;
}
public Texture GetCharTexture(char chr, float scale)
{
var glyph = _getGlyph(chr);
if (glyph == 0)
{
return null;
}
var scaled = _getScaleDatum(scale);
scaled.Atlas.AtlasData.TryGetValue(glyph, out var texture);
return texture;
}
public CharMetrics? GetCharMetrics(char chr, float scale)
{
var glyph = _getGlyph(chr);
if (glyph == 0)
{
return null;
}
var scaled = _getScaleDatum(scale);
return scaled.MetricsMap[glyph];
}
public int GetAscent(float scale)
{
var scaled = _getScaleDatum(scale);
return scaled.Ascent;
}
public int GetDescent(float scale)
{
var scaled = _getScaleDatum(scale);
return scaled.Descent;
}
public int GetHeight(float scale)
{
var scaled = _getScaleDatum(scale);
return scaled.Height;
}
public int GetLineHeight(float scale)
{
var scaled = _getScaleDatum(scale);
return scaled.LineHeight;
}
private uint _getGlyph(char chr)
{
if (GlyphMap.TryGetValue(chr, out var glyph))
{
return glyph;
}
return 0;
}
private ScaledFontData _getScaleDatum(float scale)
{
if (_scaledData.TryGetValue(scale, out var datum))
{
return datum;
}
datum = _fontManager._generateScaledDatum(this, scale);
_scaledData.Add(scale, datum);
return datum;
}
}
private class ScaledFontData
{
public ScaledFontData(IReadOnlyDictionary<uint, CharMetrics> metricsMap, int ascent, int descent,
int height, int lineHeight, FontTextureAtlas atlas)
{
MetricsMap = metricsMap;
Ascent = ascent;
Descent = descent;
Height = height;
LineHeight = lineHeight;
Atlas = atlas;
}
public IReadOnlyDictionary<uint, CharMetrics> MetricsMap { get; }
public int Ascent { get; }
public int Descent { get; }
public int Height { get; }
public int LineHeight { get; }
public FontTextureAtlas Atlas { get; }
}
private class FontTextureAtlas
{
public FontTextureAtlas(Texture mainTexture, Dictionary<uint, AtlasTexture> atlasData)
{
MainTexture = mainTexture;
AtlasData = atlasData;
}
public Texture MainTexture { get; }
// Maps glyph index to atlas.
public Dictionary<uint, AtlasTexture> AtlasData { get; }
}
void IPostInjectInit.PostInject()
{
_configuration.RegisterCVar("display.fontdpi", 96);
}
}
}