mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-02 18:17:09 +02:00
Not quite perfect, but quite usable. Adds the ability to scale the UI. Scaling is controlled via a cvar, and can be changed at runtime. Fractional scaling is supported. Some controls could be better (SpriteView, TextureRect), but for now it's a good start.
179 lines
6.7 KiB
C#
179 lines
6.7 KiB
C#
using System;
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using Robust.Client.Graphics.Drawing;
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using Robust.Client.Interfaces.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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namespace Robust.Client.Graphics
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{
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/// <summary>
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/// A generic font for rendering of text.
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/// Does not contain properties such as size. Those are specific to children such as <see cref="VectorFont" />
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/// </summary>
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public abstract class Font
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{
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/// <summary>
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/// The maximum amount a glyph goes above the baseline, in pixels.
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/// </summary>
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public abstract int GetAscent(float scale);
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/// <summary>
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/// The maximum glyph height of a line of text in pixels, not relative to the baseline.
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/// </summary>
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public abstract int GetHeight(float scale);
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/// <summary>
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/// The maximum amount a glyph drops below the baseline, in pixels.
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/// </summary>
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public abstract int GetDescent(float scale);
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/// <summary>
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/// The distance between the baselines of two consecutive lines, in pixels.
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/// Basically, if you encounter a new line, this is how much you need to move down the cursor.
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/// </summary>
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public abstract int GetLineHeight(float scale);
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/// <summary>
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/// The distance between the edges of two consecutive lines, in pixels.
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/// </summary>
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public int GetLineSeparation(float scale)
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{
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return GetLineHeight(scale) - GetHeight(scale);
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}
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[Obsolete("Use GetAscent")] public int Ascent => GetAscent(1);
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[Obsolete("Use GetHeight")] public int Height => GetHeight(1);
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[Obsolete("Use GetDescent")] public int Descent => GetDescent(1);
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[Obsolete("Use GetLineHeight")] public int LineHeight => GetLineHeight(1);
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[Obsolete("Use GetLineSeparation")] public int LineSeparation => GetLineSeparation(1);
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// Yes, I am aware that using char is bad.
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// At the same time the font system is nowhere close to rendering Unicode so...
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/// <summary>
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/// Draw a character at a certain baseline position on screen.
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/// </summary>
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/// <param name="handle">The drawing handle to draw to.</param>
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/// <param name="chr">
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/// The Unicode code point to draw. Yes I'm aware about UTF-16 being crap,
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/// do you think this system can draw anything except ASCII?
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/// </param>
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/// <param name="baseline">The baseline from which to draw the character.</param>
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/// <param name="color">The color of the character to draw.</param>
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/// <returns>How much to advance the cursor to draw the next character.</returns>
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[Obsolete("Use DrawChar with scale support.")]
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public float DrawChar(DrawingHandleScreen handle, char chr, Vector2 baseline, Color color)
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{
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return DrawChar(handle, chr, baseline, 1, color);
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}
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public abstract float DrawChar(DrawingHandleScreen handle, char chr, Vector2 baseline, float scale,
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Color color);
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/// <summary>
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/// Gets metrics describing the dimensions and positioning of a single glyph in the font.
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/// </summary>
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/// <param name="chr">The character to fetch the glyph metrics for.</param>
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/// <returns>
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/// <c>null</c> if this font does not have a glyph for the specified character,
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/// otherwise the metrics you asked for.
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/// </returns>
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/// <seealso cref="TryGetCharMetrics"/>
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[Obsolete("Use GetCharMetrics with scale support.")]
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public CharMetrics? GetCharMetrics(char chr)
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{
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return GetCharMetrics(chr, 1);
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}
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public abstract CharMetrics? GetCharMetrics(char chr, float scale);
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/// <summary>
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/// Try-pattern version of <see cref="GetCharMetrics"/>.
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/// </summary>
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[Obsolete("Use TryGetCharMetrics with scale support.")]
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public bool TryGetCharMetrics(char chr, out CharMetrics metrics)
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{
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return TryGetCharMetrics(chr, 1, out metrics);
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}
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public bool TryGetCharMetrics(char chr, float scale, out CharMetrics metrics)
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{
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var maybe = GetCharMetrics(chr, scale);
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if (maybe.HasValue)
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{
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metrics = maybe.Value;
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return true;
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}
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metrics = default;
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return false;
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}
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}
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/// <summary>
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/// Font type that renders vector fonts such as OTF and TTF fonts from a <see cref="FontResource"/>
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/// </summary>
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public sealed class VectorFont : Font
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{
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public int Size { get; }
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internal IFontInstanceHandle Handle { get; }
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public VectorFont(FontResource res, int size)
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{
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Size = size;
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Handle = IoCManager.Resolve<IFontManagerInternal>().MakeInstance(res.FontFaceHandle, size);
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}
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public override int GetAscent(float scale) => Handle.GetAscent(scale);
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public override int GetHeight(float scale) => Handle.GetHeight(scale);
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public override int GetDescent(float scale) => Handle.GetDescent(scale);
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public override int GetLineHeight(float scale) => Handle.GetLineHeight(scale);
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public override float DrawChar(DrawingHandleScreen handle, char chr, Vector2 baseline, float scale, Color color)
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{
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var metrics = Handle.GetCharMetrics(chr, scale);
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if (!metrics.HasValue)
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{
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return 0;
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}
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var texture = Handle.GetCharTexture(chr, scale);
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if (texture == null)
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{
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return metrics.Value.Advance;
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}
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baseline += new Vector2(metrics.Value.BearingX, -metrics.Value.BearingY);
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handle.DrawTexture(texture, baseline, color);
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return metrics.Value.Advance;
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}
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public override CharMetrics? GetCharMetrics(char chr, float scale)
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{
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return Handle.GetCharMetrics(chr, scale);
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}
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}
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public sealed class DummyFont : Font
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{
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public override int GetAscent(float scale) => default;
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public override int GetHeight(float scale) => default;
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public override int GetDescent(float scale) => default;
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public override int GetLineHeight(float scale) => default;
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public override float DrawChar(DrawingHandleScreen handle, char chr, Vector2 baseline, float scale, Color color)
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{
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// Nada, it's a dummy after all.
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return 0;
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}
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public override CharMetrics? GetCharMetrics(char chr, float scale)
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{
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// Nada, it's a dummy after all.
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return null;
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}
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}
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}
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