mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-04 02:57:08 +02:00
92 lines
3.0 KiB
C#
92 lines
3.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Robust.Client.Graphics.Clyde;
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using Robust.Client.Console;
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using Robust.Client.Debugging;
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using Robust.Client.GameObjects;
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using Robust.Client.GameStates;
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using Robust.Client.Graphics;
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using Robust.Client.Graphics.ClientEye;
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using Robust.Client.Graphics.Lighting;
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using Robust.Client.Graphics.Overlays;
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using Robust.Client.Input;
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using Robust.Client.Interfaces;
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using Robust.Client.Interfaces.Debugging;
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using Robust.Client.Interfaces.GameObjects;
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using Robust.Client.Interfaces.GameStates;
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using Robust.Client.Interfaces.Graphics;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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using Robust.Client.Interfaces.Graphics.Lighting;
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using Robust.Client.Interfaces.Graphics.Overlays;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Interfaces.Map;
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using Robust.Client.Interfaces.Placement;
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using Robust.Client.Interfaces.ResourceManagement;
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using Robust.Client.Interfaces.State;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.Interfaces.Utility;
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using Robust.Client.Map;
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using Robust.Client.Placement;
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using Robust.Client.Player;
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using Robust.Client.Reflection;
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using Robust.Client.ResourceManagement;
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using Robust.Client.State;
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using Robust.Client.UserInterface;
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using Robust.Client.Utility;
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using Robust.Client.ViewVariables;
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using Robust.Shared;
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using Robust.Shared.Asynchronous;
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using Robust.Shared.Configuration;
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using Robust.Shared.ContentPack;
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using Robust.Shared.Exceptions;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Log;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.Interfaces.Reflection;
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using Robust.Shared.Interfaces.Resources;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Interfaces.Timers;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Physics;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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using Robust.Shared.Timing;
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namespace Robust.Client
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{
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// Partial of GameController to initialize IoC and some other low-level systems like it.
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internal sealed partial class GameController
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{
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private static void InitIoC(DisplayMode mode)
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{
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ClientIoC.RegisterIoC(mode);
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IoCManager.BuildGraph();
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RegisterReflection();
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}
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internal static void RegisterReflection()
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{
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// Gets a handle to the shared and the current (client) dll.
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IoCManager.Resolve<IReflectionManager>().LoadAssemblies(new List<Assembly>(2)
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{
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// Do NOT register Robust.Client.Godot.
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// At least not for now.
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AppDomain.CurrentDomain.GetAssemblyByName("Robust.Shared"),
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Assembly.GetExecutingAssembly()
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});
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}
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}
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}
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