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* RenderingTreeSystem cleanup 10% less bad but 100% still boilerplate * Slight changies * Even better * New shit just got made * Apply revews
17 lines
367 B
C#
17 lines
367 B
C#
using Robust.Shared.Map;
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namespace Robust.Shared.GameObjects
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{
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public class EntMapIdChangedMessage : EntityEventArgs
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{
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public EntMapIdChangedMessage(IEntity entity, MapId oldMapId)
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{
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Entity = entity;
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OldMapId = oldMapId;
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}
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public IEntity Entity { get; }
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public MapId OldMapId { get; }
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}
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}
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