Files
RobustToolbox/Robust.Shared/GameObjects/EntitySystemMessages/EntMapIdChangedMessage.cs
T
metalgearslothandGitHub 6c44dd9665 RenderingTreeSystem cleanup (#1759)
* RenderingTreeSystem cleanup

10% less bad but 100% still boilerplate

* Slight changies

* Even better

* New shit just got made

* Apply revews
2021-05-20 18:57:29 +10:00

17 lines
367 B
C#

using Robust.Shared.Map;
namespace Robust.Shared.GameObjects
{
public class EntMapIdChangedMessage : EntityEventArgs
{
public EntMapIdChangedMessage(IEntity entity, MapId oldMapId)
{
Entity = entity;
OldMapId = oldMapId;
}
public IEntity Entity { get; }
public MapId OldMapId { get; }
}
}