Files
RobustToolbox/Robust.Shared/GameObjects/ComponentMessage.cs
2021-05-13 01:24:20 +02:00

25 lines
839 B
C#

using System;
using Robust.Shared.Serialization;
namespace Robust.Shared.GameObjects
{
/// <summary>
/// A message containing info to send through the component message system.
/// </summary>
[Serializable, NetSerializable]
[Obsolete("Component messages are deprecated. Use directed local events instead.")]
public abstract class ComponentMessage
{
/// <summary>
/// Was this message raised from a remote location over the network?
/// </summary>
public bool Remote { get; internal set; }
/// <summary>
/// If this is a remote message, will it only be sent to the corresponding component?
/// If this is not a remote message, this flag does nothing.
/// </summary>
public bool Directed { get; protected set; }
}
}