Files
RobustToolbox/Robust.UnitTesting/Shared/Map/MapPauseTests.cs
T

238 lines
7.9 KiB
C#

using System.Linq;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.UnitTesting.Server;
namespace Robust.UnitTesting.Shared.Map;
[TestFixture]
internal sealed class MapPauseTests
{
private static ISimulation SimulationFactory()
{
var sim = RobustServerSimulation
.NewSimulation()
.InitializeInstance();
return sim;
}
/// <summary>
/// When an entity is on a paused map, it does not get returned by an EntityQuery.
/// </summary>
[Test]
public void Paused_NotIncluded_NotInQuery()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = sim.CreateMap().Uid;
entMan.System<SharedMapSystem>().SetPaused(mapId, true);
entMan.SpawnEntity(null, new EntityCoordinates(mapId, default));
var query = entMan.EntityQuery<TransformComponent>(false).ToList();
// 0 ents, map and the spawned one are not returned
Assert.That(query.Count, Is.EqualTo(0));
}
/// <summary>
/// When an entity is on an unpaused map, it is returned by an EntityQuery.
/// </summary>
[Test]
public void UnPaused_NotIncluded_InQuery()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = sim.CreateMap().Uid;
entMan.System<SharedMapSystem>().SetPaused(mapId, false);
entMan.SpawnEntity(null, new EntityCoordinates(mapId, default));
var query = entMan.EntityQuery<TransformComponent>(false).ToList();
// 2 ents, map and the spawned one
Assert.That(query.Count, Is.EqualTo(2));
}
/// <summary>
/// When an entity is on a paused map, it is get returned by an EntityQuery when included.
/// </summary>
[Test]
public void Paused_Included_InQuery()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = sim.CreateMap().Uid;
entMan.System<SharedMapSystem>().SetPaused(mapId, true);
entMan.SpawnEntity(null, new EntityCoordinates(mapId, default));
var query = entMan.EntityQuery<TransformComponent>(true).ToList();
// 2 ents, map and the spawned one are returned because includePaused
Assert.That(query.Count, Is.EqualTo(2));
}
/// <summary>
/// A new child entity added to a paused map will be created paused.
/// </summary>
[Test]
public void Paused_AddEntity_IsPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = sim.CreateMap().Uid;
entMan.System<SharedMapSystem>().SetPaused(mapId, true);
var newEnt = entMan.SpawnEntity(null, new EntityCoordinates(mapId, default));
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.True);
}
/// <summary>
/// A new child entity added to an unpaused map will be created unpaused.
/// </summary>
[Test]
public void UnPaused_AddEntity_IsNotPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = sim.CreateMap().Uid;
entMan.System<SharedMapSystem>().SetPaused(mapId, false);
var newEnt = entMan.SpawnEntity(null, new EntityCoordinates(mapId, default));
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.False);
}
/// <summary>
/// When a new grid is added to a paused map, the grid becomes paused.
/// </summary>
[Test]
public void Paused_AddGrid_GridPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var mapId = sim.CreateMap().MapId;
entMan.System<SharedMapSystem>().SetPaused(mapId, true);
// act
var newGrid = mapMan.CreateGridEntity(mapId);
// assert
var metaData = entMan.GetComponent<MetaDataComponent>(newGrid);
Assert.That(metaData.EntityPaused, Is.True);
}
/// <summary>
/// When a tree of entities are teleported from a paused map
/// to an unpaused map, all of the entities in the tree are unpaused.
/// </summary>
[Test]
public void Paused_TeleportBetweenMaps_Unpaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var map1 = sim.CreateMap().Uid;
entMan.System<SharedMapSystem>().SetPaused(map1, true);
var newEnt = entMan.SpawnEntity(null, new EntityCoordinates(map1, default));
var xform = entMan.GetComponent<TransformComponent>(newEnt);
var map2 = sim.CreateMap().Uid;
entMan.System<SharedMapSystem>().SetPaused(map2, false);
// Act
entMan.EntitySysManager.GetEntitySystem<SharedTransformSystem>().SetParent(xform.Owner, map2);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.False);
}
/// <summary>
/// When a tree of entities are teleported from an unpaused map
/// to a paused map, all of the entitites in the tree are paused.
/// </summary>
[Test]
public void Unpaused_TeleportBetweenMaps_IsPaused()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
// arrange
var map1 = sim.CreateMap().Uid;
entMan.System<SharedMapSystem>().SetPaused(map1, false);
var newEnt = entMan.SpawnEntity(null, new EntityCoordinates(map1, default));
var xform = entMan.GetComponent<TransformComponent>(newEnt);
var map2 = sim.CreateMap().Uid;
entMan.System<SharedMapSystem>().SetPaused(map2, true);
// Act
entMan.EntitySysManager.GetEntitySystem<SharedTransformSystem>().SetParent(xform.Owner, map2);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.True);
}
/// <summary>
/// When a paused map is unpaused, all of the entities on the map are unpaused.
/// </summary>
[Test]
public void Paused_UnpauseMap_UnpausedEntities()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
var mapId = sim.CreateMap().Uid;
entMan.System<SharedMapSystem>().SetPaused(mapId, true);
var newEnt = entMan.SpawnEntity(null, new EntityCoordinates(mapId, default));
entMan.System<SharedMapSystem>().SetPaused(mapId, false);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.False);
}
/// <summary>
/// When an unpaused map is paused, all of the entities on the map are paused.
/// </summary>
[Test]
public void Unpaused_PauseMap_PausedEntities()
{
var sim = SimulationFactory();
var entMan = sim.Resolve<IEntityManager>();
var mapMan = sim.Resolve<IMapManager>();
var mapId = sim.CreateMap().Uid;
entMan.System<SharedMapSystem>().SetPaused(mapId, false);
var newEnt = entMan.SpawnEntity(null, new EntityCoordinates(mapId, default));
entMan.System<SharedMapSystem>().SetPaused(mapId, true);
var metaData = entMan.GetComponent<MetaDataComponent>(newEnt);
Assert.That(metaData.EntityPaused, Is.True);
}
}