Files
RobustToolbox/Robust.Shared/GameObjects/Systems/SharedTransformSystem.cs
Leon Friedrich 4171b3ec4e Make Grid Uid Nullable (#2942)
* Make Grid Uid Nullable

* Fix recursion

* fix detach to null

* change obsolete text
2022-06-20 10:08:23 +10:00

246 lines
8.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Robust.Shared.GameStates;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
namespace Robust.Shared.GameObjects
{
public abstract partial class SharedTransformSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly EntityLookupSystem _entityLookup = default!;
// Needed on release no remove.
// ReSharper disable once NotAccessedField.Local
private ISawmill _logger = default!;
private readonly Queue<MoveEvent> _gridMoves = new();
private readonly Queue<MoveEvent> _otherMoves = new();
public override void Initialize()
{
base.Initialize();
_logger = Logger.GetSawmill("transform");
UpdatesOutsidePrediction = true;
SubscribeLocalEvent<TileChangedEvent>(MapManagerOnTileChanged);
SubscribeLocalEvent<TransformComponent, ComponentInit>(OnCompInit);
SubscribeLocalEvent<TransformComponent, ComponentStartup>(OnCompStartup);
SubscribeLocalEvent<TransformComponent, ComponentGetState>(OnGetState);
SubscribeLocalEvent<TransformComponent, ComponentHandleState>(OnHandleState);
}
private void MapManagerOnTileChanged(TileChangedEvent e)
{
if(e.NewTile.Tile != Tile.Empty)
return;
DeparentAllEntsOnTile(e.NewTile.GridIndex, e.NewTile.GridIndices);
}
/// <summary>
/// De-parents and unanchors all entities on a grid-tile.
/// </summary>
/// <remarks>
/// Used when a tile on a grid is removed (becomes space). Only de-parents entities if they are actually
/// parented to that grid. No more disemboweling mobs.
/// </remarks>
private void DeparentAllEntsOnTile(GridId gridId, Vector2i tileIndices)
{
var grid = _mapManager.GetGrid(gridId);
var gridUid = grid.GridEntityId;
var mapTransform = Transform(_mapManager.GetMapEntityId(grid.ParentMapId));
var aabb = _entityLookup.GetLocalBounds(tileIndices, grid.TileSize);
foreach (var entity in _entityLookup.GetEntitiesIntersecting(gridId, tileIndices, LookupFlags.Anchored).ToList())
{
// If a tile is being removed due to an explosion or somesuch, some entities are likely being deleted.
// Avoid unnecessary entity updates.
if (EntityManager.IsQueuedForDeletion(entity))
continue;
var transform = Transform(entity);
if (transform.ParentUid == gridUid && aabb.Contains(transform.LocalPosition))
transform.AttachParent(mapTransform);
}
}
public void DeferMoveEvent(ref MoveEvent moveEvent)
{
if (EntityManager.HasComponent<IMapGridComponent>(moveEvent.Sender))
_gridMoves.Enqueue(moveEvent);
else
_otherMoves.Enqueue(moveEvent);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
// Process grid moves first.
Process(_gridMoves);
Process(_otherMoves);
void Process(Queue<MoveEvent> queue)
{
while (queue.TryDequeue(out var ev))
{
if (EntityManager.Deleted(ev.Sender))
{
continue;
}
// Hopefully we can remove this when PVS gets updated to not use NaNs
if (!ev.NewPosition.IsValid(EntityManager))
{
continue;
}
RaiseLocalEvent(ev.Sender, ref ev);
}
}
}
public EntityCoordinates GetMoverCoordinates(TransformComponent xform)
{
// If they're parented directly to the map or grid then just return the coordinates.
if (!_mapManager.TryGetGrid(xform.GridUid, out var grid))
{
var mapUid = _mapManager.GetMapEntityId(xform.MapID);
var coordinates = xform.Coordinates;
// Parented directly to the map.
if (xform.ParentUid == mapUid)
return coordinates;
return new EntityCoordinates(mapUid, coordinates.ToMapPos(EntityManager));
}
// Parented directly to the grid
if (grid.GridEntityId == xform.ParentUid)
return xform.Coordinates;
// Parented to grid so convert their pos back to the grid.
var gridPos = Transform(grid.GridEntityId).InvWorldMatrix.Transform(xform.WorldPosition);
return new EntityCoordinates(grid.GridEntityId, gridPos);
}
public EntityCoordinates GetMoverCoordinates(EntityCoordinates coordinates, EntityQuery<TransformComponent> xformQuery)
{
// GridID isn't ready during EntityInit so YAY
IMapGrid? grid = null;
var ent = coordinates.EntityId;
while (ent.IsValid())
{
if (_mapManager.TryGetGrid(ent, out grid))
break;
ent = xformQuery.GetComponent(ent).ParentUid;
}
// If they're parented directly to the map or grid then just return the coordinates.
if (grid == null)
{
var mapPos = coordinates.ToMap(EntityManager);
var mapUid = _mapManager.GetMapEntityId(mapPos.MapId);
// Parented directly to the map.
if (coordinates.EntityId == mapUid)
return coordinates;
return new EntityCoordinates(mapUid, mapPos.Position);
}
// Parented directly to the grid
if (grid.GridEntityId == coordinates.EntityId)
return coordinates;
// Parented to grid so convert their pos back to the grid.
var gridPos = Transform(grid.GridEntityId).InvWorldMatrix.Transform(coordinates.ToMapPos(EntityManager));
return new EntityCoordinates(grid.GridEntityId, gridPos);
}
/// <summary>
/// Helper method that returns the grid or map tile an entity is on.
/// </summary>
public Vector2i GetGridOrMapTilePosition(EntityUid uid, TransformComponent? xform = null)
{
if(!Resolve(uid, ref xform, false))
return Vector2i.Zero;
// Fast path, we're not on a grid.
if (xform.GridUid == null)
return (Vector2i) xform.WorldPosition;
// We're on a grid, need to convert the coordinates to grid tiles.
return _mapManager.GetGrid(xform.GridUid.Value).CoordinatesToTile(xform.Coordinates);
}
}
[ByRefEvent]
public readonly struct TransformStartupEvent
{
public readonly TransformComponent Component;
public TransformStartupEvent(TransformComponent component)
{
Component = component;
}
}
/// <summary>
/// Serialized state of a TransformComponent.
/// </summary>
[Serializable, NetSerializable]
internal sealed class TransformComponentState : ComponentState
{
/// <summary>
/// Current parent entity of this entity.
/// </summary>
public readonly EntityUid ParentID;
/// <summary>
/// Current position offset of the entity.
/// </summary>
public readonly Vector2 LocalPosition;
/// <summary>
/// Current rotation offset of the entity.
/// </summary>
public readonly Angle Rotation;
/// <summary>
/// Is the transform able to be locally rotated?
/// </summary>
public readonly bool NoLocalRotation;
/// <summary>
/// True if the transform is anchored to a tile.
/// </summary>
public readonly bool Anchored;
/// <summary>
/// Constructs a new state snapshot of a TransformComponent.
/// </summary>
/// <param name="localPosition">Current position offset of this entity.</param>
/// <param name="rotation">Current direction offset of this entity.</param>
/// <param name="parentId">Current parent transform of this entity.</param>
/// <param name="noLocalRotation"></param>
public TransformComponentState(Vector2 localPosition, Angle rotation, EntityUid parentId, bool noLocalRotation, bool anchored)
{
LocalPosition = localPosition;
Rotation = rotation;
ParentID = parentId;
NoLocalRotation = noLocalRotation;
Anchored = anchored;
}
}
}