Files
RobustToolbox/Robust.Shared/GameObjects/Systems/SharedInputSystem.cs
Pieter-Jan Briers 409fe1a125 Some warning fixes
2023-08-27 15:35:15 +02:00

22 lines
556 B
C#

using Robust.Shared.Input.Binding;
namespace Robust.Shared.GameObjects
{
public abstract class SharedInputSystem : EntitySystem
{
private CommandBindRegistry _bindRegistry = default!;
protected override void PostInject()
{
base.PostInject();
_bindRegistry = new CommandBindRegistry(Log);
}
/// <summary>
/// Holds the keyFunction -> handler bindings for the simulation.
/// </summary>
public ICommandBindRegistry BindRegistry => _bindRegistry;
}
}