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15 lines
457 B
C#
15 lines
457 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Robust.Shared.GameObjects;
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/// <summary>
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/// If an entity with this component is placed on top of another anchored entity with this component and the same key it will replace it.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class PlacementReplacementComponent : Component
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{
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[DataField("key")]
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public string Key = "";
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}
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