Files
RobustToolbox/Robust.Client/ClientIoC.cs
Pieter-Jan Briers 400dcb06fc Server scripting.
2020-04-30 00:06:59 +02:00

128 lines
6.0 KiB
C#

using System;
using Robust.Client.Audio.Midi;
using Robust.Client.Console;
using Robust.Client.Debugging;
using Robust.Client.GameObjects;
using Robust.Client.GameStates;
using Robust.Client.Graphics;
using Robust.Client.Graphics.ClientEye;
using Robust.Client.Graphics.Clyde;
using Robust.Client.Graphics.Lighting;
using Robust.Client.Graphics.Overlays;
using Robust.Client.Input;
using Robust.Client.Interfaces;
using Robust.Client.Interfaces.Debugging;
using Robust.Client.Interfaces.GameObjects;
using Robust.Client.Interfaces.GameStates;
using Robust.Client.Interfaces.Graphics;
using Robust.Client.Interfaces.Graphics.ClientEye;
using Robust.Client.Interfaces.Graphics.Lighting;
using Robust.Client.Interfaces.Graphics.Overlays;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.Map;
using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.State;
using Robust.Client.Interfaces.UserInterface;
using Robust.Client.Interfaces.Utility;
using Robust.Client.Map;
using Robust.Client.Placement;
using Robust.Client.Player;
using Robust.Client.Reflection;
using Robust.Client.ResourceManagement;
using Robust.Client.State;
using Robust.Client.UserInterface;
using Robust.Client.Utility;
using Robust.Client.ViewVariables;
using Robust.Shared;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.Interfaces.Reflection;
using Robust.Shared.Interfaces.Resources;
using Robust.Shared.IoC;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
namespace Robust.Client
{
internal static class ClientIoC
{
public static void RegisterIoC(GameController.DisplayMode mode)
{
SharedIoC.RegisterIoC();
IoCManager.Register<IPrototypeManager, PrototypeManager>();
IoCManager.Register<IEntityManager, ClientEntityManager>();
IoCManager.Register<IComponentFactory, ClientComponentFactory>();
IoCManager.Register<ITileDefinitionManager, ClydeTileDefinitionManager>();
IoCManager.Register<IClydeTileDefinitionManager, ClydeTileDefinitionManager>();
IoCManager.Register<IGameController, GameController>();
IoCManager.Register<IGameControllerInternal, GameController>();
IoCManager.Register<IReflectionManager, ClientReflectionManager>();
IoCManager.Register<IResourceManager, ResourceCache>();
IoCManager.Register<IResourceManagerInternal, ResourceCache>();
IoCManager.Register<IResourceCache, ResourceCache>();
IoCManager.Register<IResourceCacheInternal, ResourceCache>();
IoCManager.Register<IClientNetManager, NetManager>();
IoCManager.Register<IClientEntityManager, ClientEntityManager>();
IoCManager.Register<IEntityNetworkManager, ClientEntityNetworkManager>();
IoCManager.Register<IClientGameStateManager, ClientGameStateManager>();
IoCManager.Register<IBaseClient, BaseClient>();
IoCManager.Register<IPlayerManager, PlayerManager>();
IoCManager.Register<IStateManager, StateManager>();
IoCManager.Register<IUserInterfaceManager, UserInterfaceManager>();
IoCManager.Register<IUserInterfaceManagerInternal, UserInterfaceManager>();
IoCManager.Register<IDebugDrawing, DebugDrawing>();
IoCManager.Register<IDebugDrawingManager, DebugDrawingManager>();
IoCManager.Register<ILightManager, LightManager>();
IoCManager.Register<IDiscordRichPresence, DiscordRichPresence>();
IoCManager.Register<IClientConsole, ClientConsole>();
IoCManager.Register<IFontManager, FontManager>();
IoCManager.Register<IFontManagerInternal, FontManager>();
IoCManager.Register<IMidiManager, MidiManager>();
switch (mode)
{
case GameController.DisplayMode.Headless:
IoCManager.Register<IClyde, ClydeHeadless>();
IoCManager.Register<IClipboardManager, ClydeHeadless>();
IoCManager.Register<IClydeAudio, ClydeHeadless>();
IoCManager.Register<IClydeInternal, ClydeHeadless>();
IoCManager.Register<IInputManager, InputManager>();
IoCManager.Register<IFileDialogManager, DummyFileDialogManager>();
IoCManager.Register<IUriOpener, UriOpenerDummy>();
break;
case GameController.DisplayMode.Clyde:
IoCManager.Register<IClyde, Clyde>();
IoCManager.Register<IClipboardManager, Clyde>();
IoCManager.Register<IClydeAudio, Clyde>();
IoCManager.Register<IClydeInternal, Clyde>();
IoCManager.Register<IInputManager, ClydeInputManager>();
IoCManager.Register<IFileDialogManager, FileDialogManager>();
#if LINUX
IoCManager.Register<IUriOpener, UriOpenerLinux>();
#elif MACOS
IoCManager.Register<IUriOpener, UriOpenerMacOS>();
#elif WINDOWS
IoCManager.Register<IUriOpener, UriOpenerWindows>();
#endif
break;
default:
throw new ArgumentOutOfRangeException();
}
IoCManager.Register<IEyeManager, EyeManager>();
IoCManager.Register<IPlacementManager, PlacementManager>();
IoCManager.Register<IOverlayManager, OverlayManager>();
IoCManager.Register<IOverlayManagerInternal, OverlayManager>();
IoCManager.Register<IViewVariablesManager, ViewVariablesManager>();
IoCManager.Register<IViewVariablesManagerInternal, ViewVariablesManager>();
IoCManager.Register<ISignalHandler, ClientSignalHandler>();
IoCManager.Register<IClientConGroupController, ClientConGroupController>();
IoCManager.Register<IScriptClient, ScriptClient>();
}
}
}