mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
225 lines
8.1 KiB
C#
225 lines
8.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Numerics;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Client.Timing;
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using Robust.Shared.Collections;
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using Robust.Shared.Console;
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using Robust.Shared.Enums;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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using Robust.Shared.Network;
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using Robust.Shared.Network.Messages;
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using Robust.Shared.Timing;
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namespace Robust.Client.GameStates
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{
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/// <summary>
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/// A network entity report that lists all entities as they are updated through game states.
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/// https://developer.valvesoftware.com/wiki/Networking_Entities#cl_entityreport
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/// </summary>
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sealed class NetEntityOverlay : Overlay
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{
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[Dependency] private readonly IClientGameTiming _gameTiming = default!;
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[Dependency] private readonly IClientNetManager _netManager = default!;
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[Dependency] private readonly IClientGameStateManager _gameStateManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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private const uint TrafficHistorySize = 64; // Size of the traffic history bar in game ticks.
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private const int _maxEnts = 128; // maximum number of entities to track.
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/// <inheritdoc />
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public override OverlaySpace Space => OverlaySpace.ScreenSpace;
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private readonly Font _font;
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private readonly int _lineHeight;
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private readonly Dictionary<NetEntity, NetEntData> _netEnts = new();
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public NetEntityOverlay()
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{
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IoCManager.InjectDependencies(this);
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var cache = IoCManager.Resolve<IResourceCache>();
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_font = new VectorFont(cache.GetResource<FontResource>("/EngineFonts/NotoSans/NotoSans-Regular.ttf"), 10);
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_lineHeight = _font.GetLineHeight(1);
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_gameStateManager.GameStateApplied += HandleGameStateApplied;
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_gameStateManager.PvsLeave += OnPvsLeave;
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}
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private void OnPvsLeave(MsgStateLeavePvs msg)
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{
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if (msg.Tick.Value + TrafficHistorySize < _gameTiming.LastRealTick.Value)
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return;
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foreach (var uid in msg.Entities)
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{
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if (!_netEnts.TryGetValue(uid, out var netEnt))
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continue;
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if (netEnt.LastUpdate < msg.Tick)
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{
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netEnt.InPVS = false;
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netEnt.LastUpdate = msg.Tick;
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}
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netEnt.Traffic.Add(msg.Tick, NetEntData.EntState.PvsLeave);
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}
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}
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private void HandleGameStateApplied(GameStateAppliedArgs args)
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{
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var gameState = args.AppliedState;
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if (!gameState.EntityStates.HasContents)
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return;
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foreach (var entityState in gameState.EntityStates.Span)
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{
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if (!_netEnts.TryGetValue(entityState.NetEntity, out var netEnt))
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{
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if (_netEnts.Count >= _maxEnts)
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continue;
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_netEnts[entityState.NetEntity] = netEnt = new();
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}
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if (!netEnt.InPVS && netEnt.LastUpdate < gameState.ToSequence)
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{
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netEnt.InPVS = true;
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netEnt.Traffic.Add(gameState.ToSequence, NetEntData.EntState.PvsEnter);
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}
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else
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netEnt.Traffic.Add(gameState.ToSequence, NetEntData.EntState.Data);
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if (netEnt.LastUpdate < gameState.ToSequence)
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netEnt.LastUpdate = gameState.ToSequence;
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//TODO: calculate size of state and record it here.
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}
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}
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protected internal override void Draw(in OverlayDrawArgs args)
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{
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if (!_netManager.IsConnected)
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return;
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switch (args.Space)
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{
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case OverlaySpace.ScreenSpace:
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DrawScreen(args);
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break;
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}
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}
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private void DrawScreen(in OverlayDrawArgs args)
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{
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// remember, 0,0 is top left of ui with +X right and +Y down
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var screenHandle = args.ScreenHandle;
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int i = 0;
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foreach (var (nent, netEnt) in _netEnts)
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{
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var uid = _entityManager.GetEntity(nent);
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if (!_entityManager.EntityExists(uid))
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{
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_netEnts.Remove(nent);
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continue;
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}
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var xPos = 100;
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var yPos = 10 + _lineHeight * i++;
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var name = $"({uid}) {_entityManager.GetComponent<MetaDataComponent>(uid).EntityPrototype?.ID}";
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var color = netEnt.TextColor(_gameTiming);
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screenHandle.DrawString(_font, new Vector2(xPos + (TrafficHistorySize + 4), yPos), name, color);
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DrawTrafficBox(screenHandle, netEnt, xPos, yPos);
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}
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}
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private void DrawTrafficBox(DrawingHandleScreen handle, NetEntData netEntity, int x, int y)
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{
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handle.DrawRect(UIBox2.FromDimensions(x + 1, y, TrafficHistorySize + 1, _lineHeight), new Color(32, 32, 32, 128));
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handle.DrawRect(UIBox2.FromDimensions(x, y, TrafficHistorySize + 2, _lineHeight), Color.Gray.WithAlpha(0.15f), false);
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var traffic = netEntity.Traffic;
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//TODO: Local peak size, actually scale the peaks
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for (uint i = 1; i <= TrafficHistorySize; i++)
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{
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if (!traffic.TryGetValue(_gameTiming.LastRealTick + (i - TrafficHistorySize), out var tickData))
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continue;
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var color = tickData switch
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{
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NetEntData.EntState.Data => Color.Green,
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NetEntData.EntState.PvsLeave => Color.Orange,
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NetEntData.EntState.PvsEnter => Color.Cyan,
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_ => throw new Exception("Unexpected value")
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};
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var xPos = x + 1 + i;
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var yPosA = y + 1;
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var yPosB = yPosA + _lineHeight - 1;
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handle.DrawLine(new Vector2(xPos, yPosA), new Vector2(xPos, yPosB), color);
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}
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}
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protected override void DisposeBehavior()
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{
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_gameStateManager.GameStateApplied -= HandleGameStateApplied;
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_gameStateManager.PvsLeave -= OnPvsLeave;
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base.DisposeBehavior();
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}
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private sealed class NetEntData
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{
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public GameTick LastUpdate = GameTick.Zero;
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public readonly OverflowDictionary<GameTick, EntState> Traffic = new((int) TrafficHistorySize);
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public bool Exists = true;
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public bool InPVS = true;
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public Color TextColor(IClientGameTiming timing)
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{
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if (!InPVS)
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return Color.Orange; // Entity still exists outside PVS, but not updated anymore.
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if (timing.LastRealTick < LastUpdate + timing.TickRate)
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return Color.Blue; //Entity in PVS generating ongoing traffic.
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return Color.Green; // Entity in PVS, but not updated recently.
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}
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public enum EntState : byte
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{
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Nothing = 0,
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Data = 1,
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PvsLeave = 2,
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PvsEnter = 3
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}
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}
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private sealed class NetEntityReportCommand : LocalizedCommands
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{
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public override string Command => "net_entityreport";
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public override void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var overlayMan = IoCManager.Resolve<IOverlayManager>();
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if (!overlayMan.HasOverlay(typeof(NetEntityOverlay)))
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{
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overlayMan.AddOverlay(new NetEntityOverlay());
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shell.WriteLine("Enabled network entity report overlay.");
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}
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else
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{
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overlayMan.RemoveOverlay(typeof(NetEntityOverlay));
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shell.WriteLine("Disabled network entity report overlay.");
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}
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}
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}
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}
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}
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