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16 lines
405 B
C#
16 lines
405 B
C#
using Robust.Shared.GameObjects;
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namespace Robust.Client.GameObjects
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{
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internal interface IClientEntityManagerInternal : IClientEntityManager
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{
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// These methods are used by the Game State Manager.
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EntityUid CreateEntity(string? prototypeName);
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void InitializeEntity(EntityUid entity, MetaDataComponent? meta = null);
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void StartEntity(EntityUid entity);
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}
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}
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