Files
RobustToolbox/Robust.Client/GameObjects/IClientEntityManagerInternal.cs
2023-09-11 09:42:55 +10:00

16 lines
405 B
C#

using Robust.Shared.GameObjects;
namespace Robust.Client.GameObjects
{
internal interface IClientEntityManagerInternal : IClientEntityManager
{
// These methods are used by the Game State Manager.
EntityUid CreateEntity(string? prototypeName);
void InitializeEntity(EntityUid entity, MetaDataComponent? meta = null);
void StartEntity(EntityUid entity);
}
}