Files
RobustToolbox/Robust.Client/GameObjects/EntitySystems/UserInterfaceSystem.cs
2023-09-11 09:42:55 +10:00

133 lines
4.6 KiB
C#

using JetBrains.Annotations;
using Robust.Client.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Reflection;
using System;
namespace Robust.Client.GameObjects
{
[UsedImplicitly]
public sealed class UserInterfaceSystem : SharedUserInterfaceSystem
{
[Dependency] private readonly IDynamicTypeFactory _dynamicTypeFactory = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IReflectionManager _reflectionManager = default!;
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<BoundUIWrapMessage>(MessageReceived);
SubscribeLocalEvent<ClientUserInterfaceComponent, ComponentInit>(OnUserInterfaceInit);
SubscribeLocalEvent<ClientUserInterfaceComponent, ComponentShutdown>(OnUserInterfaceShutdown);
}
private void OnUserInterfaceInit(EntityUid uid, ClientUserInterfaceComponent component, ComponentInit args)
{
component._interfaces.Clear();
foreach (var data in component._interfaceData)
{
component._interfaces[data.UiKey] = data;
}
}
private void OnUserInterfaceShutdown(EntityUid uid, ClientUserInterfaceComponent component, ComponentShutdown args)
{
foreach (var bui in component.OpenInterfaces.Values)
{
bui.Dispose();
}
}
private void MessageReceived(BoundUIWrapMessage ev)
{
var uid = GetEntity(ev.Entity);
if (!TryComp<ClientUserInterfaceComponent>(uid, out var cmp))
return;
var uiKey = ev.UiKey;
var message = ev.Message;
// This should probably not happen at this point, but better make extra sure!
if(_playerManager.LocalPlayer != null)
message.Session = _playerManager.LocalPlayer.Session;
message.Entity = GetNetEntity(uid);
message.UiKey = uiKey;
// Raise as object so the correct type is used.
RaiseLocalEvent(uid, (object)message, true);
switch (message)
{
case OpenBoundInterfaceMessage _:
TryOpenUi(uid, uiKey, cmp);
break;
case CloseBoundInterfaceMessage _:
TryCloseUi(uid, uiKey, remoteCall: true, uiComp: cmp);
break;
default:
if (cmp.OpenInterfaces.TryGetValue(uiKey, out var bui))
bui.InternalReceiveMessage(message);
break;
}
}
private bool TryOpenUi(EntityUid uid, Enum uiKey, ClientUserInterfaceComponent? uiComp = null)
{
if (!Resolve(uid, ref uiComp))
return false;
if (uiComp.OpenInterfaces.ContainsKey(uiKey))
return false;
var data = uiComp._interfaces[uiKey];
// TODO: This type should be cached, but I'm too lazy.
var type = _reflectionManager.LooseGetType(data.ClientType);
var boundInterface =
(BoundUserInterface) _dynamicTypeFactory.CreateInstance(type, new object[] {uid, uiKey});
boundInterface.Open();
uiComp.OpenInterfaces[uiKey] = boundInterface;
var playerSession = _playerManager.LocalPlayer?.Session;
if(playerSession != null)
RaiseLocalEvent(uid, new BoundUIOpenedEvent(uiKey, uid, playerSession), true);
return true;
}
internal bool TryCloseUi(EntityUid uid, Enum uiKey, bool remoteCall = false, ClientUserInterfaceComponent? uiComp = null)
{
if (!Resolve(uid, ref uiComp))
return false;
if (!uiComp.OpenInterfaces.TryGetValue(uiKey, out var boundUserInterface))
return false;
if (!remoteCall)
SendUiMessage(boundUserInterface, new CloseBoundInterfaceMessage());
uiComp.OpenInterfaces.Remove(uiKey);
boundUserInterface.Dispose();
var playerSession = _playerManager.LocalPlayer?.Session;
if(playerSession != null)
RaiseLocalEvent(uid, new BoundUIClosedEvent(uiKey, uid, playerSession), true);
return true;
}
internal void SendUiMessage(BoundUserInterface bui, BoundUserInterfaceMessage msg)
{
RaiseNetworkEvent(new BoundUIWrapMessage(GetNetEntity(bui.Owner), msg, bui.UiKey));
}
}
}