mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-14 19:29:36 +01:00
358 lines
15 KiB
C#
358 lines
15 KiB
C#
using System;
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using Robust.Shared.Collections;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameStates;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Utility;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Robust.Shared.Serialization;
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using static Robust.Shared.Containers.ContainerManagerComponent;
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namespace Robust.Client.GameObjects
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{
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public sealed class ContainerSystem : SharedContainerSystem
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{
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[Dependency] private readonly INetManager _netMan = default!;
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[Dependency] private readonly IRobustSerializer _serializer = default!;
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[Dependency] private readonly IDynamicTypeFactoryInternal _dynFactory = default!;
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[Dependency] private readonly PointLightSystem _lightSys = default!;
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private EntityQuery<PointLightComponent> _pointLightQuery;
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private EntityQuery<SpriteComponent> _spriteQuery;
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private readonly HashSet<EntityUid> _updateQueue = new();
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public readonly Dictionary<NetEntity, BaseContainer> ExpectedEntities = new();
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public override void Initialize()
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{
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base.Initialize();
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_pointLightQuery = GetEntityQuery<PointLightComponent>();
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_spriteQuery = GetEntityQuery<SpriteComponent>();
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EntityManager.EntityInitialized += HandleEntityInitialized;
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SubscribeLocalEvent<ContainerManagerComponent, ComponentHandleState>(HandleComponentState);
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UpdatesBefore.Add(typeof(SpriteSystem));
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}
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public override void Shutdown()
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{
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EntityManager.EntityInitialized -= HandleEntityInitialized;
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base.Shutdown();
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}
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protected override void ValidateMissingEntity(EntityUid uid, BaseContainer cont, EntityUid missing)
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{
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var netEntity = GetNetEntity(missing);
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DebugTools.Assert(ExpectedEntities.TryGetValue(netEntity, out var expectedContainer) && expectedContainer == cont && cont.ExpectedEntities.Contains(netEntity));
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}
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private void HandleEntityInitialized(EntityUid uid)
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{
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if (!RemoveExpectedEntity(GetNetEntity(uid), out var container))
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return;
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container.Insert(uid, EntityManager, transform: TransformQuery.GetComponent(uid), meta: MetaQuery.GetComponent(uid));
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}
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private void HandleComponentState(EntityUid uid, ContainerManagerComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not ContainerManagerComponentState cast)
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return;
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var xform = TransformQuery.GetComponent(uid);
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// Delete now-gone containers.
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var toDelete = new ValueList<string>();
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foreach (var (id, container) in component.Containers)
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{
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if (cast.Containers.ContainsKey(id))
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{
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DebugTools.Assert(cast.Containers[id].ContainerType == container.GetType().Name);
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continue;
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}
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foreach (var entity in container.ContainedEntities.ToArray())
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{
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container.Remove(entity,
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EntityManager,
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TransformQuery.GetComponent(entity),
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MetaQuery.GetComponent(entity),
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force: true,
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reparent: false);
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DebugTools.Assert(!container.Contains(entity));
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}
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container.Shutdown(EntityManager, _netMan);
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toDelete.Add(id);
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}
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foreach (var dead in toDelete)
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{
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component.Containers.Remove(dead);
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}
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// Add new containers and update existing contents.
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foreach (var (id, data) in cast.Containers)
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{
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if (!component.Containers.TryGetValue(id, out var container))
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{
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var type = _serializer.FindSerializedType(typeof(BaseContainer), data.ContainerType);
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container = _dynFactory.CreateInstanceUnchecked<BaseContainer>(type!, inject:false);
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container.Init(id, uid, component);
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component.Containers.Add(id, container);
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}
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DebugTools.Assert(container.ID == id);
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container.ShowContents = data.ShowContents;
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container.OccludesLight = data.OccludesLight;
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// Remove gone entities.
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var toRemove = new ValueList<EntityUid>();
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DebugTools.Assert(!container.Contains(EntityUid.Invalid));
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var stateNetEnts = data.ContainedEntities;
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var stateEnts = GetEntityArray(stateNetEnts); // No need to ensure entities.
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foreach (var entity in container.ContainedEntities)
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{
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if (!stateEnts.Contains(entity))
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toRemove.Add(entity);
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}
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foreach (var entity in toRemove)
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{
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container.Remove(
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entity,
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EntityManager,
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TransformQuery.GetComponent(entity),
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MetaQuery.GetComponent(entity),
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force: true,
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reparent: false);
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DebugTools.Assert(!container.Contains(entity));
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}
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// Remove entities that were expected, but have been removed from the container.
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var removedExpected = new ValueList<NetEntity>();
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foreach (var netEntity in container.ExpectedEntities)
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{
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if (!stateNetEnts.Contains(netEntity))
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removedExpected.Add(netEntity);
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}
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foreach (var entityUid in removedExpected)
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{
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RemoveExpectedEntity(entityUid, out _);
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}
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// Add new entities.
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for (var i = 0; i < stateNetEnts.Length; i++)
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{
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var entity = stateEnts[i];
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var netEnt = stateNetEnts[i];
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if (!entity.IsValid())
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{
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DebugTools.Assert(netEnt.IsValid());
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AddExpectedEntity(netEnt, container);
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continue;
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}
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var meta = MetaData(entity);
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DebugTools.Assert(meta.NetEntity == netEnt);
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// If an entity is currently in the shadow realm, it means we probably left PVS and are now getting
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// back into range. We do not want to directly insert this entity, as IF the container and entity
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// transform states did not get sent simultaneously, the entity's transform will be modified by the
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// insert operation. This means it will then be reset to the shadow realm, causing it to be ejected
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// from the container. It would then subsequently be parented to the container without ever being
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// re-inserted, leading to the client seeing what should be hidden entities attached to
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// containers/players.
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if ((meta.Flags & MetaDataFlags.Detached) != 0)
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{
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AddExpectedEntity(netEnt, container);
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continue;
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}
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if (container.Contains(entity))
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continue;
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RemoveExpectedEntity(netEnt, out _);
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container.Insert(entity, EntityManager,
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TransformQuery.GetComponent(entity),
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xform,
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MetaQuery.GetComponent(entity),
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force: true);
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DebugTools.Assert(container.Contains(entity));
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}
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}
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}
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protected override void OnParentChanged(ref EntParentChangedMessage message)
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{
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base.OnParentChanged(ref message);
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var xform = message.Transform;
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if (xform.MapID != MapId.Nullspace)
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_updateQueue.Add(message.Entity);
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// If an entity warped in from null-space (i.e., re-entered PVS) and got attached to a container, do the same checks as for newly initialized entities.
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if (message.OldParent != null && message.OldParent.Value.IsValid())
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return;
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if (!RemoveExpectedEntity(GetNetEntity(message.Entity), out var container))
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return;
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if (xform.ParentUid != container.Owner)
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{
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// This container is expecting an entity... but it got parented to some other entity???
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// Ah well, the sever should send a new container state that updates expected entities so just ignore it for now.
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return;
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}
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container.Insert(message.Entity, EntityManager);
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}
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public void AddExpectedEntity(NetEntity netEntity, BaseContainer container)
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{
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#if DEBUG
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var uid = GetEntity(netEntity);
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if (TryComp<MetaDataComponent>(uid, out var meta))
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{
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DebugTools.Assert((meta.Flags & ( MetaDataFlags.Detached | MetaDataFlags.InContainer) ) == MetaDataFlags.Detached,
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$"Adding entity {ToPrettyString(uid)} to list of expected entities for container {container.ID} in {ToPrettyString(container.Owner)}, despite it already being in a container.");
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}
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#endif
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if (!ExpectedEntities.TryAdd(netEntity, container))
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{
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// It is possible that we were expecting this entity in one container, but it has now moved to another
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// container, and this entity's state is just being applied before the old container is getting updated.
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var oldContainer = ExpectedEntities[netEntity];
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ExpectedEntities[netEntity] = container;
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DebugTools.Assert(oldContainer.ExpectedEntities.Contains(netEntity),
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$"Entity {netEntity} is expected, but not expected in the given container? Container: {oldContainer.ID} in {ToPrettyString(oldContainer.Owner)}");
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oldContainer.ExpectedEntities.Remove(netEntity);
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}
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DebugTools.Assert(!container.ExpectedEntities.Contains(netEntity),
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$"Contained entity {netEntity} was not yet expected by the system, but was already expected by the container: {container.ID} in {ToPrettyString(container.Owner)}");
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container.ExpectedEntities.Add(netEntity);
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}
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public bool RemoveExpectedEntity(NetEntity netEntity, [NotNullWhen(true)] out BaseContainer? container)
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{
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if (!ExpectedEntities.Remove(netEntity, out container))
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return false;
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DebugTools.Assert(container.ExpectedEntities.Contains(netEntity),
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$"While removing expected contained entity {ToPrettyString(netEntity)}, the entity was missing from the container expected set. Container: {container.ID} in {ToPrettyString(container.Owner)}");
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container.ExpectedEntities.Remove(netEntity);
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return true;
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}
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public override void FrameUpdate(float frameTime)
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{
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base.FrameUpdate(frameTime);
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foreach (var toUpdate in _updateQueue)
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{
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if (Deleted(toUpdate))
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continue;
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UpdateEntityRecursively(toUpdate);
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}
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_updateQueue.Clear();
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}
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private void UpdateEntityRecursively(EntityUid entity)
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{
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// Recursively go up parents and containers to see whether both sprites and lights need to be occluded
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// Could maybe optimise this more by checking nearest parent that has sprite / light and whether it's container
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// occluded but this probably isn't a big perf issue.
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var xform = TransformQuery.GetComponent(entity);
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var parent = xform.ParentUid;
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var child = entity;
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var spriteOccluded = false;
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var lightOccluded = false;
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while (parent.IsValid() && (!spriteOccluded || !lightOccluded))
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{
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var parentXform = TransformQuery.GetComponent(parent);
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if (TryComp<ContainerManagerComponent>(parent, out var manager) && manager.TryGetContainer(child, out var container))
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{
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spriteOccluded = spriteOccluded || !container.ShowContents;
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lightOccluded = lightOccluded || container.OccludesLight;
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}
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child = parent;
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parent = parentXform.ParentUid;
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}
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// Alright so
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// This is the CBT bit.
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// The issue is we need to go through the children and re-check whether they are or are not contained.
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// if they are contained then the occlusion values may need updating for all those children
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UpdateEntity(entity, xform, spriteOccluded, lightOccluded);
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}
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private void UpdateEntity(
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EntityUid entity,
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TransformComponent xform,
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bool spriteOccluded,
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bool lightOccluded)
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{
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if (_spriteQuery.TryGetComponent(entity, out var sprite))
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{
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sprite.ContainerOccluded = spriteOccluded;
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}
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if (_pointLightQuery.TryGetComponent(entity, out var light))
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_lightSys.SetContainerOccluded(entity, lightOccluded, light);
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var childEnumerator = xform.ChildEnumerator;
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// Try to avoid TryComp if we already know stuff is occluded.
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if ((!spriteOccluded || !lightOccluded) && TryComp<ContainerManagerComponent>(entity, out var manager))
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{
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while (childEnumerator.MoveNext(out var child))
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{
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// Thank god it's by value and not by ref.
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var childSpriteOccluded = spriteOccluded;
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var childLightOccluded = lightOccluded;
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// We already know either sprite or light is not occluding so need to check container.
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if (manager.TryGetContainer(child.Value, out var container))
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{
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childSpriteOccluded = childSpriteOccluded || !container.ShowContents;
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childLightOccluded = childLightOccluded || container.OccludesLight;
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}
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UpdateEntity(child.Value, TransformQuery.GetComponent(child.Value), childSpriteOccluded, childLightOccluded);
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}
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}
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else
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{
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while (childEnumerator.MoveNext(out var child))
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{
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UpdateEntity(child.Value, TransformQuery.GetComponent(child.Value), spriteOccluded, lightOccluded);
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}
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}
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}
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}
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}
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