Files
RobustToolbox/Robust.Shared/Console/ConsoleShell.cs
Acruid 3eb6e067f9 Console Unify (#1513)
* Renamed shared ICommand to IConsoleCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

# Conflicts:
#	Robust.Client/Console/Commands/Debug.cs

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Pulled up ConsoleHost and Console shell into a shared context.

* Pulled up half the functions of ConsoleHost into a shared context.

* Repair rebase damage.

* Make LoadConsoleCommands function not remove any previously registered commands.
2021-02-01 16:40:26 -08:00

59 lines
1.4 KiB
C#

using Robust.Shared.Maths;
using Robust.Shared.Players;
namespace Robust.Shared.Console
{
/// <inheritdoc />
public class ConsoleShell : IConsoleShell
{
/// <inheritdoc />
public IConsoleHost ConsoleHost { get; }
/// <inheritdoc />
public bool IsServer => ConsoleHost.IsServer;
/// <inheritdoc />
public ICommonSession? Player { get; }
public ConsoleShell(IConsoleHost host, ICommonSession? session)
{
ConsoleHost = host;
Player = session;
}
/// <inheritdoc />
public void ExecuteCommand(string command)
{
ConsoleHost.ExecuteCommand(Player, command);
}
/// <inheritdoc />
public void RemoteExecuteCommand(string command)
{
ConsoleHost.RemoteExecuteCommand(Player, command);
}
/// <inheritdoc />
public void WriteLine(string text)
{
ConsoleHost.WriteLine(Player, text);
}
/// <inheritdoc />
public void WriteLine(string text, Color color)
{
ConsoleHost.WriteLine(Player, text, color);
}
/// <inheritdoc />
public void Clear()
{
// Only the local shell can clear the console
if (Player is not null)
return;
ConsoleHost.ClearLocalConsole();
}
}
}