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* Renamed shared ICommand to IConsoleCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. # Conflicts: # Robust.Client/Console/Commands/Debug.cs * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Pulled up ConsoleHost and Console shell into a shared context. * Pulled up half the functions of ConsoleHost into a shared context. * Repair rebase damage. * Make LoadConsoleCommands function not remove any previously registered commands.
20 lines
547 B
C#
20 lines
547 B
C#
namespace Robust.Server.Console
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{
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/// <summary>
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/// Wraps the system console.
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/// </summary>
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public interface ISystemConsoleManager
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{
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/// <summary>
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/// process input/output of the console. This needs to be called often.
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/// </summary>
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void Update();
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/// <summary>
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/// Prints <paramref name="text" /> to the system console.
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/// </summary>
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/// <param name="text">Text to write to the system console.</param>
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void Print(string text);
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}
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}
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