Files
RobustToolbox/Robust.Server/Console/Commands/PlayerCommands.cs
Acruid 3eb6e067f9 Console Unify (#1513)
* Renamed shared ICommand to IConsoleCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

# Conflicts:
#	Robust.Client/Console/Commands/Debug.cs

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Pulled up ConsoleHost and Console shell into a shared context.

* Pulled up half the functions of ConsoleHost into a shared context.

* Repair rebase damage.

* Make LoadConsoleCommands function not remove any previously registered commands.
2021-02-01 16:40:26 -08:00

165 lines
5.7 KiB
C#

using System;
using System.Linq;
using System.Text;
using Robust.Server.Interfaces.Player;
using Robust.Shared.Console;
using Robust.Shared.Enums;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Network;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Network;
namespace Robust.Server.Console.Commands
{
internal class TeleportCommand : IConsoleCommand
{
public string Command => "tp";
public string Description => "Teleports a player to any location in the round.";
public string Help => "tp <x> <y> [<mapID>]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player?.Status != SessionStatus.InGame || player.AttachedEntity == null)
return;
if (args.Length < 2 || !float.TryParse(args[0], out var posX) || !float.TryParse(args[1], out var posY))
return;
var mapMgr = IoCManager.Resolve<IMapManager>();
var position = new Vector2(posX, posY);
var transform = player.AttachedEntity?.Transform;
if(transform == null)
return;
transform.AttachToGridOrMap();
MapId mapId;
if (args.Length == 3 && int.TryParse(args[2], out var intMapId))
mapId = new MapId(intMapId);
else
mapId = transform.MapID;
if (mapMgr.TryFindGridAt(mapId, position, out var grid))
{
var gridPos = grid.WorldToLocal(position);
transform.Coordinates = new EntityCoordinates(grid.GridEntityId, gridPos);
}
else
{
var mapEnt = mapMgr.GetMapEntity(mapId);
transform.AttachParent(mapEnt);
transform.WorldPosition = position;
}
shell.WriteLine($"Teleported {player} to {mapId}:{posX},{posY}.");
}
}
public class TeleportToPlayerCommand : IConsoleCommand
{
public string Command => "tpto";
public string Description => "Teleports the current player to the location of another player.";
public string Help => "tpto <username>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player?.Status != SessionStatus.InGame || player.AttachedEntity == null)
return;
if (args.Length < 1)
return;
var players = IoCManager.Resolve<IPlayerManager>();
var name = args[0];
if (players.TryGetSessionByUsername(name, out var target))
{
if (target.AttachedEntity == null)
return;
player.AttachedEntity.Transform.Coordinates = target.AttachedEntity.Transform.Coordinates;
}
}
}
public class ListPlayers : IConsoleCommand
{
public string Command => "listplayers";
public string Description => "Lists all players currently connected";
public string Help => "listplayers";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
// Player: number of people connected and their byond keys
// Admin: read a byond variable which shows their ip, byond version, ckey, attached entity and hardware id
// EDIT: inb4 sued by MSO for AGPLv3 violation.
var sb = new StringBuilder();
var players = IoCManager.Resolve<IPlayerManager>().GetAllPlayers();
sb.AppendLine($"{"Player Name",20} {"Status",12} {"Playing Time",14} {"Ping",9} {"IP EndPoint",20}");
sb.AppendLine("-------------------------------------------------------------------------------");
foreach (var p in players)
{
sb.AppendLine(string.Format("{4,20} {1,12} {2,14:hh\\:mm\\:ss} {3,9} {0,20}",
p.ConnectedClient.RemoteEndPoint,
p.Status.ToString(),
DateTime.UtcNow - p.ConnectedTime,
p.ConnectedClient.Ping + "ms",
p.Name));
}
shell.WriteLine(sb.ToString());
}
}
internal class KickCommand : IConsoleCommand
{
public string Command => "kick";
public string Description => "Kicks a connected player out of the server, disconnecting them.";
public string Help => "kick <PlayerIndex> [<Reason>]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var players = IoCManager.Resolve<IPlayerManager>();
if (args.Length < 1)
{
var player = shell.Player as IPlayerSession;
var toKickPlayer = player ?? players.GetAllPlayers().FirstOrDefault();
if (toKickPlayer == null)
{
shell.WriteLine("You need to provide a player to kick.");
return;
}
shell.WriteLine($"You need to provide a player to kick. Try running 'kick {toKickPlayer?.Name}' as an example.");
return;
}
var name = args[0];
if (players.TryGetSessionByUsername(name, out var target))
{
var network = IoCManager.Resolve<IServerNetManager>();
var reason = "Kicked by console.";
if (args.Length >= 2)
{
reason = reason + args[1];
}
network.DisconnectChannel(target.ConnectedClient, reason);
}
}
}
}