Files
RobustToolbox/Robust.Server/Console/Commands/MapCommands.cs
Acruid 3eb6e067f9 Console Unify (#1513)
* Renamed shared ICommand to IConsoleCommand.

* Lots of refactoring into a shared context.

* Removed ICommonSession from server concmd Execute.

* Added argStr parameter to concmd execute.

* The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands.

# Conflicts:
#	Robust.Client/Console/Commands/Debug.cs

* Finally move shells and commands into shared.

* Console commands can now be registered directly without a class in a shared context.

* Pulled up ConsoleHost and Console shell into a shared context.

* Pulled up half the functions of ConsoleHost into a shared context.

* Repair rebase damage.

* Make LoadConsoleCommands function not remove any previously registered commands.
2021-02-01 16:40:26 -08:00

446 lines
14 KiB
C#

using System.Globalization;
using System.Linq;
using System.Text;
using Robust.Server.Interfaces.Maps;
using Robust.Server.Interfaces.Player;
using Robust.Server.Interfaces.Timing;
using Robust.Server.Maps;
using Robust.Shared.Console;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Robust.Server.Console.Commands
{
class AddMapCommand : IConsoleCommand
{
public string Command => "addmap";
public string Description => "Adds a new empty map to the round. If the mapID already exists, this command does nothing.";
public string Help => "addmap <mapID> [initialize]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 1)
return;
var mapId = new MapId(int.Parse(args[0]));
var mapMgr = IoCManager.Resolve<IMapManager>();
var pauseMgr = IoCManager.Resolve<IPauseManager>();
if (!mapMgr.MapExists(mapId))
{
mapMgr.CreateMap(mapId);
if (args.Length >= 2 && args[1] == "false")
{
pauseMgr.AddUninitializedMap(mapId);
}
shell.WriteLine($"Map with ID {mapId} created.");
return;
}
shell.WriteLine($"Map with ID {mapId} already exists!");
}
}
class RemoveMapCommand : IConsoleCommand
{
public string Command => "rmmap";
public string Description => "Removes a map from the world. You cannot remove nullspace.";
public string Help => "rmmap <mapId>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
{
shell.WriteLine("Wrong number of args.");
return;
}
var mapId = new MapId(int.Parse(args[0]));
var mapManager = IoCManager.Resolve<IMapManager>();
if (!mapManager.MapExists(mapId))
{
shell.WriteLine($"Map {mapId.Value} does not exist.");
return;
}
mapManager.DeleteMap(mapId);
shell.WriteLine($"Map {mapId.Value} was removed.");
}
}
public class SaveBp : IConsoleCommand
{
public string Command => "savebp";
public string Description => "Serializes a grid to disk.";
public string Help => "savebp <gridID> <Path>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 2)
{
shell.WriteLine("Not enough arguments.");
return;
}
if (!int.TryParse(args[0], out var intGridId))
{
shell.WriteLine("Not a valid grid ID.");
return;
}
var gridId = new GridId(intGridId);
var mapManager = IoCManager.Resolve<IMapManager>();
// no saving default grid
if (!mapManager.TryGetGrid(gridId, out var grid))
{
shell.WriteLine("That grid does not exist.");
return;
}
IoCManager.Resolve<IMapLoader>().SaveBlueprint(gridId, args[1]);
shell.WriteLine("Save successful. Look in the user data directory.");
}
}
public class LoadBp : IConsoleCommand
{
public string Command => "loadbp";
public string Description => "Loads a blueprint from disk into the game.";
public string Help => "loadbp <MapID> <Path> [storeUids]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 2)
{
return;
}
if (!int.TryParse(args[0], out var intMapId))
{
return;
}
var mapId = new MapId(intMapId);
// no loading into null space
if (mapId == MapId.Nullspace)
{
shell.WriteLine("Cannot load into nullspace.");
return;
}
var mapManager = IoCManager.Resolve<IMapManager>();
if (!mapManager.MapExists(mapId))
{
shell.WriteLine("Target map does not exist.");
return;
}
var loadOptions = new MapLoadOptions();
if (args.Length > 2)
{
loadOptions.StoreMapUids = bool.Parse(args[2]);
}
var mapLoader = IoCManager.Resolve<IMapLoader>();
mapLoader.LoadBlueprint(mapId, args[1], loadOptions);
}
}
public class SaveMap : IConsoleCommand
{
public string Command => "savemap";
public string Description => "Serializes a map to disk.";
public string Help => "savemap <MapID> <Path>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 1)
return;
if (!int.TryParse(args[0], out var intMapId))
return;
var mapID = new MapId(intMapId);
// no saving null space
if (mapID == MapId.Nullspace)
return;
var mapManager = IoCManager.Resolve<IMapManager>();
if (!mapManager.MapExists(mapID))
return;
// TODO: Parse path
IoCManager.Resolve<IMapLoader>().SaveMap(mapID, "Maps/Demo/DemoMap.yaml");
}
}
public class LoadMap : IConsoleCommand
{
public string Command => "loadmap";
public string Description => "Loads a map from disk into the game.";
public string Help => "loadmap <MapID> <Path>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 1)
return;
if (!int.TryParse(args[0], out var intMapId))
return;
var mapID = new MapId(intMapId);
// no loading null space
if (mapID == MapId.Nullspace)
{
shell.WriteLine("You cannot load into map 0.");
return;
}
var mapManager = IoCManager.Resolve<IMapManager>();
if (mapManager.MapExists(mapID))
{
shell.WriteLine($"Map {mapID} already exists.");
return;
}
// TODO: Parse path
var mapPath = "Maps/Demo/DemoMap.yaml";
IoCManager.Resolve<IMapLoader>().LoadMap(mapID, mapPath);
shell.WriteLine($"Map {mapID} has been loaded from {mapPath}.");
}
}
class LocationCommand : IConsoleCommand
{
public string Command => "loc";
public string Description => "Prints the absolute location of the player's entity to console.";
public string Help => "loc";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player?.AttachedEntity == null)
return;
var pos = player.AttachedEntity.Transform.Coordinates;
var entityManager = IoCManager.Resolve<IEntityManager>();
shell.WriteLine($"MapID:{pos.GetMapId(entityManager)} GridID:{pos.GetGridId(entityManager)} X:{pos.X:N2} Y:{pos.Y:N2}");
}
}
class PauseMapCommand : IConsoleCommand
{
public string Command => "pausemap";
public string Description => "Pauses a map, pausing all simulation processing on it.";
public string Help => "Usage: pausemap <map ID>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var arg = args[0];
var mapId = new MapId(int.Parse(arg, CultureInfo.InvariantCulture));
var pauseManager = IoCManager.Resolve<IPauseManager>();
var mapManager = IoCManager.Resolve<IMapManager>();
if (!mapManager.MapExists(mapId))
{
shell.WriteLine("That map does not exist.");
return;
}
pauseManager.SetMapPaused(mapId, true);
}
}
class UnpauseMapCommand : IConsoleCommand
{
public string Command => "unpausemap";
public string Description => "unpauses a map, resuming all simulation processing on it.";
public string Help => "Usage: unpausemap <map ID>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var arg = args[0];
var mapId = new MapId(int.Parse(arg, CultureInfo.InvariantCulture));
var pauseManager = IoCManager.Resolve<IPauseManager>();
var mapManager = IoCManager.Resolve<IMapManager>();
if (!mapManager.MapExists(mapId))
{
shell.WriteLine("That map does not exist.");
return;
}
pauseManager.SetMapPaused(mapId, false);
}
}
class QueryMapPausedCommand : IConsoleCommand
{
public string Command => "querymappaused";
public string Description => "Check whether a map is paused or not.";
public string Help => "Usage: querymappaused <map ID>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var arg = args[0];
var mapId = new MapId(int.Parse(arg, CultureInfo.InvariantCulture));
var pauseManager = IoCManager.Resolve<IPauseManager>();
var mapManager = IoCManager.Resolve<IMapManager>();
if (!mapManager.MapExists(mapId))
{
shell.WriteLine("That map does not exist.");
return;
}
shell.WriteLine(pauseManager.IsMapPaused(mapId).ToString());
}
}
class TpGridCommand : IConsoleCommand
{
public string Command => "tpgrid";
public string Description => "Teleports a grid to a new location.";
public string Help => "tpgrid <gridId> <X> <Y> [<MapId>]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 3 || args.Length > 4)
{
shell.WriteLine("Wrong number of args.");
}
var gridId = new GridId(int.Parse(args[0]));
var xpos = float.Parse(args[1]);
var ypos = float.Parse(args[2]);
var mapManager = IoCManager.Resolve<IMapManager>();
if (mapManager.TryGetGrid(gridId, out var grid))
{
var mapId = args.Length == 4 ? new MapId(int.Parse(args[3])) : grid.ParentMapId;
grid.ParentMapId = mapId;
grid.WorldPosition = new Vector2(xpos, ypos);
shell.WriteLine("Grid was teleported.");
}
}
}
class RemoveGridCommand : IConsoleCommand
{
public string Command => "rmgrid";
public string Description => "Removes a grid from a map. You cannot remove the default grid.";
public string Help => "rmgrid <gridId>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
{
shell.WriteLine("Wrong number of args.");
return;
}
var gridId = new GridId(int.Parse(args[0]));
var mapManager = IoCManager.Resolve<IMapManager>();
if (!mapManager.GridExists(gridId))
{
shell.WriteLine($"Grid {gridId.Value} does not exist.");
return;
}
mapManager.DeleteGrid(gridId);
shell.WriteLine($"Grid {gridId.Value} was removed.");
}
}
internal sealed class RunMapInitCommand : IConsoleCommand
{
public string Command => "mapinit";
public string Description => "Runs map init on a map";
public string Help => "mapinit <mapID>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length != 1)
{
shell.WriteLine("Wrong number of args.");
return;
}
var mapManager = IoCManager.Resolve<IMapManager>();
var pauseManager = IoCManager.Resolve<IPauseManager>();
var arg = args[0];
var mapId = new MapId(int.Parse(arg, CultureInfo.InvariantCulture));
if (!mapManager.MapExists(mapId))
{
shell.WriteLine("Map does not exist!");
return;
}
if (pauseManager.IsMapInitialized(mapId))
{
shell.WriteLine("Map is already initialized!");
return;
}
pauseManager.DoMapInitialize(mapId);
}
}
internal sealed class ListMapsCommand : IConsoleCommand
{
public string Command => "lsmap";
public string Description => "Lists maps";
public string Help => "lsmap";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var mapManager = IoCManager.Resolve<IMapManager>();
var pauseManager = IoCManager.Resolve<IPauseManager>();
var msg = new StringBuilder();
foreach (var mapId in mapManager.GetAllMapIds().OrderBy(id => id.Value))
{
msg.AppendFormat("{0}: init: {1}, paused: {2}, ent: {3}, grids: {4}\n",
mapId, pauseManager.IsMapInitialized(mapId),
pauseManager.IsMapPaused(mapId),
string.Join(",", mapManager.GetAllMapGrids(mapId).Select(grid => grid.Index)),
mapManager.GetMapEntityId(mapId));
}
shell.WriteLine(msg.ToString());
}
}
internal sealed class ListGridsCommand : IConsoleCommand
{
public string Command => "lsgrid";
public string Description => "List grids";
public string Help => "lsgrid";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var mapManager = IoCManager.Resolve<IMapManager>();
var msg = new StringBuilder();
foreach (var grid in mapManager.GetAllGrids().OrderBy(grid => grid.Index.Value))
{
msg.AppendFormat("{0}: map: {1}, ent: {2}, pos: {3} \n",
grid.Index, grid.ParentMapId, grid.WorldPosition, grid.GridEntityId);
}
shell.WriteLine(msg.ToString());
}
}
}