mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-02-15 03:30:53 +01:00
* Renamed shared ICommand to IConsoleCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. # Conflicts: # Robust.Client/Console/Commands/Debug.cs * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Pulled up ConsoleHost and Console shell into a shared context. * Pulled up half the functions of ConsoleHost into a shared context. * Repair rebase damage. * Make LoadConsoleCommands function not remove any previously registered commands.
833 lines
27 KiB
C#
833 lines
27 KiB
C#
using System;
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using System.Collections.Generic;
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using Robust.Client.Console;
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using Robust.Client.Input;
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using Robust.Client.Interfaces.Graphics;
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using Robust.Client.Interfaces.Graphics.ClientEye;
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using Robust.Client.Interfaces.Input;
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using Robust.Client.Interfaces.State;
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using Robust.Client.Interfaces.UserInterface;
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using Robust.Client.Player;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared;
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using Robust.Shared.Input;
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using Robust.Shared.Input.Binding;
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using Robust.Shared.Interfaces.Configuration;
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using Robust.Shared.Interfaces.Map;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Interfaces.Resources;
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using Robust.Shared.Interfaces.Timing;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Timing;
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namespace Robust.Client.UserInterface
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{
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internal sealed class UserInterfaceManager : IDisposable, IUserInterfaceManagerInternal
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{
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[Dependency] private readonly IInputManager _inputManager = default!;
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[Dependency] private readonly IClyde _displayManager = default!;
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly IResourceManager _resourceManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IStateManager _stateManager = default!;
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[Dependency] private readonly IClientNetManager _netManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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public UITheme ThemeDefaults { get; private set; } = default!;
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public Stylesheet? Stylesheet
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{
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get => _stylesheet;
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set
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{
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_stylesheet = value;
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if (RootControl?.Stylesheet != null)
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{
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RootControl.StylesheetUpdateRecursive();
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}
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}
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}
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public Control? KeyboardFocused { get; private set; }
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public Control? ControlFocused { get; private set; }
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public ViewportContainer MainViewport { get; private set; } = default!;
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public LayoutContainer StateRoot { get; private set; } = default!;
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public PopupContainer ModalRoot { get; private set; } = default!;
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public Control? CurrentlyHovered { get; private set; } = default!;
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public float UIScale { get; private set; } = 1;
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public float DefaultUIScale => _displayManager.DefaultWindowScale.X;
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public Control RootControl { get; private set; } = default!;
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public LayoutContainer WindowRoot { get; private set; } = default!;
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public LayoutContainer PopupRoot { get; private set; } = default!;
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public DebugConsole DebugConsole { get; private set; } = default!;
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public IDebugMonitors DebugMonitors => _debugMonitors;
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private DebugMonitors _debugMonitors = default!;
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private readonly List<Control> _modalStack = new();
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private bool _rendering = true;
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private float _tooltipTimer;
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// set to null when not counting down
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private float? _tooltipDelay;
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private Tooltip _tooltip = default!;
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private bool showingTooltip;
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private Control? _suppliedTooltip;
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private const float TooltipDelay = 1;
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private readonly Queue<Control> _styleUpdateQueue = new();
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private readonly Queue<Control> _layoutUpdateQueue = new();
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private Stylesheet? _stylesheet;
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private ICursor? _worldCursor;
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private bool _needUpdateActiveCursor;
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public void Initialize()
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{
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_configurationManager.OnValueChanged(CVars.DisplayUIScale, _uiScaleChanged, true);
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_uiScaleChanged(_configurationManager.GetCVar(CVars.DisplayUIScale));
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ThemeDefaults = new UIThemeDummy();
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_initializeCommon();
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DebugConsole = new DebugConsole(_consoleHost, _resourceManager);
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RootControl.AddChild(DebugConsole);
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_debugMonitors = new DebugMonitors(_gameTiming, _playerManager, _eyeManager, _inputManager, _stateManager,
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_displayManager, _netManager, _mapManager);
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RootControl.AddChild(_debugMonitors);
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_inputManager.SetInputCommand(EngineKeyFunctions.ShowDebugConsole,
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InputCmdHandler.FromDelegate(session => DebugConsole.Toggle()));
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_inputManager.SetInputCommand(EngineKeyFunctions.ShowDebugMonitors,
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InputCmdHandler.FromDelegate(enabled: session => { DebugMonitors.Visible = true; },
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disabled: session => { DebugMonitors.Visible = false; }));
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_inputManager.SetInputCommand(EngineKeyFunctions.HideUI,
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InputCmdHandler.FromDelegate(
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enabled: session => _rendering = false,
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disabled: session => _rendering = true));
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_inputManager.UIKeyBindStateChanged += OnUIKeyBindStateChanged;
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}
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private void _initializeCommon()
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{
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RootControl = new Control
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{
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Name = "UIRoot",
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MouseFilter = Control.MouseFilterMode.Ignore,
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IsInsideTree = true
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};
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RootControl.Size = _displayManager.ScreenSize / UIScale;
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_displayManager.OnWindowResized += args => _updateRootSize();
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MainViewport = new MainViewportContainer(_eyeManager)
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{
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Name = "MainViewport",
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MouseFilter = Control.MouseFilterMode.Ignore
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};
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RootControl.AddChild(MainViewport);
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StateRoot = new LayoutContainer
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{
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Name = "StateRoot",
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MouseFilter = Control.MouseFilterMode.Ignore
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};
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RootControl.AddChild(StateRoot);
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WindowRoot = new LayoutContainer
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{
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Name = "WindowRoot",
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MouseFilter = Control.MouseFilterMode.Ignore
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};
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RootControl.AddChild(WindowRoot);
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PopupRoot = new LayoutContainer
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{
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Name = "PopupRoot",
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MouseFilter = Control.MouseFilterMode.Ignore
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};
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RootControl.AddChild(PopupRoot);
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ModalRoot = new PopupContainer
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{
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Name = "ModalRoot",
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MouseFilter = Control.MouseFilterMode.Ignore,
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};
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RootControl.AddChild(ModalRoot);
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_tooltip = new Tooltip();
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PopupRoot.AddChild(_tooltip);
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_tooltip.Visible = false;
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}
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public void InitializeTesting()
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{
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ThemeDefaults = new UIThemeDummy();
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_initializeCommon();
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}
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public void Dispose()
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{
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RootControl?.Dispose();
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}
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public void Update(FrameEventArgs args)
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{
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RootControl.DoUpdate(args);
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}
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public void FrameUpdate(FrameEventArgs args)
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{
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RootControl.DoFrameUpdate(args);
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// Process queued style & layout updates.
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while (_styleUpdateQueue.Count != 0)
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{
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var control = _styleUpdateQueue.Dequeue();
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if (control.Disposed)
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{
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continue;
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}
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control.DoStyleUpdate();
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}
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while (_layoutUpdateQueue.Count != 0)
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{
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var control = _layoutUpdateQueue.Dequeue();
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if (control.Disposed)
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{
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continue;
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}
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control.DoLayoutUpdate();
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}
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// count down tooltip delay if we're not showing one yet and
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// are hovering the mouse over a control without moving it
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if (_tooltipDelay != null && !showingTooltip)
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{
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_tooltipTimer += args.DeltaSeconds;
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if (_tooltipTimer >= _tooltipDelay)
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{
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_showTooltip();
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}
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}
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if (_needUpdateActiveCursor)
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{
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_needUpdateActiveCursor = false;
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UpdateActiveCursor();
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}
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}
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public bool HandleCanFocusDown(Vector2 pointerPosition)
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{
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var control = MouseGetControl(pointerPosition);
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// If we have a modal open and the mouse down was outside it, close said modal.
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while (_modalStack.Count != 0)
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{
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var top = _modalStack[^1];
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var offset = pointerPosition - top.GlobalPixelPosition;
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if (!top.HasPoint(offset / UIScale))
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{
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if (top.MouseFilter != Control.MouseFilterMode.Stop)
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RemoveModal(top);
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else
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{
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ControlFocused?.ControlFocusExited();
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ControlFocused = top;
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return false; // prevent anything besides the top modal control from receiving input
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}
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}
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else
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{
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break;
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}
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}
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ReleaseKeyboardFocus();
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if (control == null)
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{
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return false;
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}
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ControlFocused?.ControlFocusExited();
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ControlFocused = control;
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if (ControlFocused.CanKeyboardFocus && ControlFocused.KeyboardFocusOnClick)
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{
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ControlFocused.GrabKeyboardFocus();
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}
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return true;
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}
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public void HandleCanFocusUp()
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{
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ControlFocused?.ControlFocusExited();
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ControlFocused = null;
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}
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public void KeyBindDown(BoundKeyEventArgs args)
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{
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if (args.Function == EngineKeyFunctions.CloseModals && _modalStack.Count != 0)
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{
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while (_modalStack.Count > 0)
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{
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var top = _modalStack[^1];
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RemoveModal(top);
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}
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args.Handle();
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return;
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}
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var control = ControlFocused ?? KeyboardFocused ?? MouseGetControl(args.PointerLocation.Position);
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if (control == null)
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{
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return;
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}
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var guiArgs = new GUIBoundKeyEventArgs(args.Function, args.State, args.PointerLocation, args.CanFocus,
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args.PointerLocation.Position / UIScale - control.GlobalPosition,
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args.PointerLocation.Position - control.GlobalPixelPosition);
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_doGuiInput(control, guiArgs, (c, ev) => c.KeyBindDown(ev));
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if (guiArgs.Handled)
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{
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args.Handle();
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}
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}
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public void KeyBindUp(BoundKeyEventArgs args)
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{
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var control = ControlFocused ?? KeyboardFocused ?? MouseGetControl(args.PointerLocation.Position);
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if (control == null)
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{
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return;
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}
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var guiArgs = new GUIBoundKeyEventArgs(args.Function, args.State, args.PointerLocation, args.CanFocus,
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args.PointerLocation.Position / UIScale - control.GlobalPosition,
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args.PointerLocation.Position - control.GlobalPixelPosition);
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_doGuiInput(control, guiArgs, (c, ev) => c.KeyBindUp(ev));
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// Always mark this as handled.
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// The only case it should not be is if we do not have a control to click on,
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// in which case we never reach this.
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args.Handle();
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}
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public void MouseMove(MouseMoveEventArgs mouseMoveEventArgs)
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{
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_resetTooltipTimer();
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// Update which control is considered hovered.
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var newHovered = MouseGetControl(mouseMoveEventArgs.Position);
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if (newHovered != CurrentlyHovered)
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{
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_clearTooltip();
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CurrentlyHovered?.MouseExited();
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CurrentlyHovered = newHovered;
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CurrentlyHovered?.MouseEntered();
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if (CurrentlyHovered != null)
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{
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_tooltipDelay = CurrentlyHovered.TooltipDelay ?? TooltipDelay;
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}
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else
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{
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_tooltipDelay = null;
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}
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_needUpdateActiveCursor = true;
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}
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var target = ControlFocused ?? newHovered;
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if (target != null)
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{
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var guiArgs = new GUIMouseMoveEventArgs(mouseMoveEventArgs.Relative / UIScale,
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target,
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mouseMoveEventArgs.Position / UIScale, mouseMoveEventArgs.Position,
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mouseMoveEventArgs.Position / UIScale - target.GlobalPosition,
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mouseMoveEventArgs.Position - target.GlobalPixelPosition);
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_doMouseGuiInput(target, guiArgs, (c, ev) => c.MouseMove(ev));
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}
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}
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private void UpdateActiveCursor()
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{
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// Consider mouse input focus first so that dragging windows don't act up etc.
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var cursorTarget = ControlFocused ?? CurrentlyHovered;
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if (cursorTarget == null)
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{
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_displayManager.SetCursor(_worldCursor);
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return;
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}
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if (cursorTarget.CustomCursorShape != null)
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{
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_displayManager.SetCursor(cursorTarget.CustomCursorShape);
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return;
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}
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var shape = cursorTarget.DefaultCursorShape switch
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{
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Control.CursorShape.Arrow => StandardCursorShape.Arrow,
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Control.CursorShape.IBeam => StandardCursorShape.IBeam,
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Control.CursorShape.Hand => StandardCursorShape.Hand,
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Control.CursorShape.Crosshair => StandardCursorShape.Crosshair,
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Control.CursorShape.VResize => StandardCursorShape.VResize,
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Control.CursorShape.HResize => StandardCursorShape.HResize,
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_ => StandardCursorShape.Arrow
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};
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_displayManager.SetCursor(_displayManager.GetStandardCursor(shape));
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}
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public void MouseWheel(MouseWheelEventArgs args)
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{
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var control = MouseGetControl(args.Position);
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if (control == null)
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{
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return;
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}
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args.Handle();
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var guiArgs = new GUIMouseWheelEventArgs(args.Delta, control,
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args.Position / UIScale, args.Position,
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args.Position / UIScale - control.GlobalPosition, args.Position - control.GlobalPixelPosition);
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_doMouseGuiInput(control, guiArgs, (c, ev) => c.MouseWheel(ev), true);
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}
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public void TextEntered(TextEventArgs textEvent)
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{
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if (KeyboardFocused == null)
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{
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return;
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}
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var guiArgs = new GUITextEventArgs(KeyboardFocused, textEvent.CodePoint);
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KeyboardFocused.TextEntered(guiArgs);
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}
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public void DisposeAllComponents()
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{
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RootControl.DisposeAllChildren();
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}
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public void Popup(string contents, string title = "Alert!")
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{
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var popup = new SS14Window
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{
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Title = title
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};
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popup.Contents.AddChild(new Label {Text = contents});
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popup.OpenCentered();
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}
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public Control? MouseGetControl(Vector2 coordinates)
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{
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return _mouseFindControlAtPos(RootControl, coordinates);
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}
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public Vector2 MousePositionScaled => ScreenToUIPosition(_inputManager.MouseScreenPosition);
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public Vector2 ScreenToUIPosition(Vector2 position)
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{
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return position / UIScale;
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}
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public Vector2 ScreenToUIPosition(ScreenCoordinates coordinates)
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{
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return ScreenToUIPosition(coordinates.Position);
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}
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/// <inheritdoc />
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public void GrabKeyboardFocus(Control control)
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{
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if (control == null)
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{
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throw new ArgumentNullException(nameof(control));
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}
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if (!control.CanKeyboardFocus)
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{
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throw new ArgumentException("Control cannot get keyboard focus.", nameof(control));
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}
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if (control == KeyboardFocused)
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{
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return;
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}
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ReleaseKeyboardFocus();
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KeyboardFocused = control;
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KeyboardFocused.KeyboardFocusEntered();
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}
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public void ReleaseKeyboardFocus()
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{
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var oldFocused = KeyboardFocused;
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oldFocused?.KeyboardFocusExited();
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KeyboardFocused = null;
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}
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public void ReleaseKeyboardFocus(Control ifControl)
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{
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if (ifControl == null)
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{
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throw new ArgumentNullException(nameof(ifControl));
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}
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if (ifControl == KeyboardFocused)
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{
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ReleaseKeyboardFocus();
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}
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}
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public ICursor? WorldCursor
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{
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get => _worldCursor;
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set
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{
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_worldCursor = value;
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_needUpdateActiveCursor = true;
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}
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}
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public void ControlHidden(Control control)
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{
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// Does the same thing but it could later be changed so..
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ControlRemovedFromTree(control);
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}
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public void ControlRemovedFromTree(Control control)
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{
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ReleaseKeyboardFocus(control);
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RemoveModal(control);
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if (control == CurrentlyHovered)
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{
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control.MouseExited();
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CurrentlyHovered = null;
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_clearTooltip();
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}
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if (control != ControlFocused) return;
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ControlFocused?.ControlFocusExited();
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ControlFocused = null;
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}
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public void PushModal(Control modal)
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{
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_modalStack.Add(modal);
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}
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public void RemoveModal(Control modal)
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{
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if (_modalStack.Remove(modal))
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{
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modal.ModalRemoved();
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}
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}
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public void Render(IRenderHandle renderHandle)
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{
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if (!_rendering)
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{
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return;
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}
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_render(renderHandle, RootControl, Vector2i.Zero, Color.White, null);
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}
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public void QueueStyleUpdate(Control control)
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{
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_styleUpdateQueue.Enqueue(control);
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}
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public void QueueLayoutUpdate(Control control)
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{
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_layoutUpdateQueue.Enqueue(control);
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}
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public void CursorChanged(Control control)
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{
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if (control == ControlFocused || control == CurrentlyHovered)
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{
|
|
_needUpdateActiveCursor = true;
|
|
}
|
|
}
|
|
|
|
private static void _render(IRenderHandle renderHandle, Control control, Vector2i position, Color modulate,
|
|
UIBox2i? scissorBox)
|
|
{
|
|
if (!control.Visible)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Manual clip test with scissor region as optimization.
|
|
var controlBox = UIBox2i.FromDimensions(position, control.PixelSize);
|
|
|
|
if (scissorBox != null)
|
|
{
|
|
var clipMargin = control.RectDrawClipMargin;
|
|
var clipTestBox = new UIBox2i(controlBox.Left - clipMargin, controlBox.Top - clipMargin,
|
|
controlBox.Right + clipMargin, controlBox.Bottom + clipMargin);
|
|
|
|
if (!scissorBox.Value.Intersects(clipTestBox))
|
|
{
|
|
return;
|
|
}
|
|
}
|
|
|
|
var handle = renderHandle.DrawingHandleScreen;
|
|
handle.SetTransform(position, Angle.Zero, Vector2.One);
|
|
modulate *= control.Modulate;
|
|
handle.Modulate = modulate * control.ActualModulateSelf;
|
|
var clip = control.RectClipContent;
|
|
var scissorRegion = scissorBox;
|
|
if (clip)
|
|
{
|
|
scissorRegion = controlBox;
|
|
if (scissorBox != null)
|
|
{
|
|
// Make the final scissor region a sub region of scissorBox
|
|
var s = scissorBox.Value;
|
|
var result = s.Intersection(scissorRegion.Value);
|
|
if (result == null)
|
|
{
|
|
// Uhm... No intersection so... don't draw anything at all?
|
|
return;
|
|
}
|
|
|
|
scissorRegion = result.Value;
|
|
}
|
|
|
|
renderHandle.SetScissor(scissorRegion);
|
|
}
|
|
|
|
control.DrawInternal(renderHandle);
|
|
handle.UseShader(null);
|
|
|
|
foreach (var child in control.Children)
|
|
{
|
|
_render(renderHandle, child, position + child.PixelPosition, modulate, scissorRegion);
|
|
}
|
|
|
|
if (clip)
|
|
{
|
|
renderHandle.SetScissor(scissorBox);
|
|
}
|
|
}
|
|
|
|
private Control? _mouseFindControlAtPos(Control control, Vector2 position)
|
|
{
|
|
for (var i = control.ChildCount - 1; i >= 0; i--)
|
|
{
|
|
var child = control.GetChild(i);
|
|
if (!child.Visible || (child.RectClipContent && !child.PixelRect.Contains((Vector2i) position)))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
var maybeFoundOnChild = _mouseFindControlAtPos(child, position - child.PixelPosition);
|
|
if (maybeFoundOnChild != null)
|
|
{
|
|
return maybeFoundOnChild;
|
|
}
|
|
}
|
|
|
|
if (control.MouseFilter != Control.MouseFilterMode.Ignore && control.HasPoint(position / UIScale))
|
|
{
|
|
return control;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private static void _doMouseGuiInput<T>(Control? control, T guiEvent, Action<Control, T> action,
|
|
bool ignoreStop = false)
|
|
where T : GUIMouseEventArgs
|
|
{
|
|
while (control != null)
|
|
{
|
|
guiEvent.SourceControl = control;
|
|
if (control.MouseFilter != Control.MouseFilterMode.Ignore)
|
|
{
|
|
action(control, guiEvent);
|
|
|
|
if (guiEvent.Handled || (!ignoreStop && control.MouseFilter == Control.MouseFilterMode.Stop))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
guiEvent.RelativePosition += control.Position;
|
|
guiEvent.RelativePixelPosition += control.PixelPosition;
|
|
control = control.Parent;
|
|
}
|
|
}
|
|
|
|
private static void _doGuiInput<T>(Control? control, T guiEvent, Action<Control, T> action,
|
|
bool ignoreStop = false)
|
|
where T : GUIBoundKeyEventArgs
|
|
{
|
|
while (control != null)
|
|
{
|
|
if (control.MouseFilter != Control.MouseFilterMode.Ignore)
|
|
{
|
|
action(control, guiEvent);
|
|
|
|
if (guiEvent.Handled || (!ignoreStop && control.MouseFilter == Control.MouseFilterMode.Stop))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
guiEvent.RelativePosition += control.Position;
|
|
guiEvent.RelativePixelPosition += control.PixelPosition;
|
|
control = control.Parent;
|
|
}
|
|
}
|
|
|
|
private void _clearTooltip()
|
|
{
|
|
if (!showingTooltip) return;
|
|
_tooltip.Visible = false;
|
|
if (_suppliedTooltip != null)
|
|
{
|
|
PopupRoot.RemoveChild(_suppliedTooltip);
|
|
_suppliedTooltip = null;
|
|
}
|
|
CurrentlyHovered?.PerformHideTooltip();
|
|
_resetTooltipTimer();
|
|
showingTooltip = false;
|
|
}
|
|
|
|
|
|
public void HideTooltipFor(Control control)
|
|
{
|
|
if (CurrentlyHovered == control)
|
|
{
|
|
_clearTooltip();
|
|
}
|
|
}
|
|
|
|
public Control? GetSuppliedTooltipFor(Control control)
|
|
{
|
|
return CurrentlyHovered == control ? _suppliedTooltip : null;
|
|
}
|
|
|
|
private void _resetTooltipTimer()
|
|
{
|
|
_tooltipTimer = 0;
|
|
}
|
|
|
|
private void _showTooltip()
|
|
{
|
|
if (showingTooltip) return;
|
|
showingTooltip = true;
|
|
var hovered = CurrentlyHovered;
|
|
if (hovered == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// show supplied tooltip if there is one
|
|
if (hovered.TooltipSupplier != null)
|
|
{
|
|
_suppliedTooltip = hovered.TooltipSupplier.Invoke(hovered);
|
|
if (_suppliedTooltip != null)
|
|
{
|
|
PopupRoot.AddChild(_suppliedTooltip);
|
|
Tooltips.PositionTooltip(_suppliedTooltip);
|
|
}
|
|
}
|
|
else if (!String.IsNullOrWhiteSpace(hovered.ToolTip))
|
|
{
|
|
// show simple tooltip if there is one
|
|
_tooltip.Visible = true;
|
|
_tooltip.Text = hovered.ToolTip;
|
|
Tooltips.PositionTooltip(_tooltip);
|
|
}
|
|
|
|
hovered.PerformShowTooltip();
|
|
}
|
|
|
|
private void _uiScaleChanged(float newValue)
|
|
{
|
|
UIScale = newValue == 0f ? DefaultUIScale : newValue;
|
|
|
|
if (RootControl == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_propagateUIScaleChanged(RootControl);
|
|
_updateRootSize();
|
|
}
|
|
|
|
private static void _propagateUIScaleChanged(Control control)
|
|
{
|
|
control.UIScaleChanged();
|
|
|
|
foreach (var child in control.Children)
|
|
{
|
|
_propagateUIScaleChanged(child);
|
|
}
|
|
}
|
|
|
|
private void _updateRootSize()
|
|
{
|
|
RootControl.Size = _displayManager.ScreenSize / UIScale;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts
|
|
/// </summary>
|
|
/// <param name="args">Event data values for a bound key state change.</param>
|
|
private bool OnUIKeyBindStateChanged(BoundKeyEventArgs args)
|
|
{
|
|
if (args.State == BoundKeyState.Down)
|
|
{
|
|
KeyBindDown(args);
|
|
}
|
|
else
|
|
{
|
|
KeyBindUp(args);
|
|
}
|
|
|
|
if (!args.CanFocus && KeyboardFocused != null)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
}
|