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* Renamed shared ICommand to IConsoleCommand. * Lots of refactoring into a shared context. * Removed ICommonSession from server concmd Execute. * Added argStr parameter to concmd execute. * The execute function of client concmds now returns void, use the new shell.RemoteExecuteCommand function to forward commands. # Conflicts: # Robust.Client/Console/Commands/Debug.cs * Finally move shells and commands into shared. * Console commands can now be registered directly without a class in a shared context. * Pulled up ConsoleHost and Console shell into a shared context. * Pulled up half the functions of ConsoleHost into a shared context. * Repair rebase damage. * Make LoadConsoleCommands function not remove any previously registered commands.
25 lines
625 B
C#
25 lines
625 B
C#
using System;
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using Robust.Shared.Console;
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using Robust.Shared.Utility;
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namespace Robust.Client.Console
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{
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public interface IClientConsoleHost : IConsoleHost, IDisposable
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{
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/// <summary>
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/// Initializes the console into a useable state.
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/// </summary>
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void Initialize();
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/// <summary>
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/// Resets the console to a post-initialized state.
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/// </summary>
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void Reset();
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event EventHandler<AddStringArgs> AddString;
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event EventHandler<AddFormattedMessageArgs> AddFormatted;
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void AddFormattedLine(FormattedMessage message);
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}
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}
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