Files
RobustToolbox/Robust.UnitTesting/Shared/GameObjects/ContainerTests.cs
2025-04-20 17:53:55 +10:00

371 lines
15 KiB
C#

using System.Linq;
using System.Numerics;
using System.Threading.Tasks;
using NUnit.Framework;
using Robust.Client.GameObjects;
using Robust.Client.Timing;
using Robust.Server.Player;
using Robust.Shared.Containers;
using Robust.Shared.EntitySerialization.Systems;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
namespace Robust.UnitTesting.Shared.GameObjects
{
public sealed class ContainerTests : RobustIntegrationTest
{
/// <summary>
/// Tests container states with children that do not exist on the client
/// and tests that said children are added to the container when they do arrive on the client.
/// </summary>
/// <returns></returns>
[Test]
public async Task TestContainerNonexistantItems()
{
var server = StartServer();
var client = StartClient();
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
var cEntManager = client.ResolveDependency<IEntityManager>();
var clientNetManager = client.ResolveDependency<IClientNetManager>();
var sEntManager = server.ResolveDependency<IEntityManager>();
var sPlayerManager = server.ResolveDependency<IPlayerManager>();
Assert.DoesNotThrow(() => client.SetConnectTarget(server));
client.Post(() =>
{
clientNetManager.ClientConnect(null!, 0, null!);
});
for (int i = 0; i < 10; i++)
{
await server.WaitRunTicks(1);
await client.WaitRunTicks(1);
}
// Setup
var mapId = MapId.Nullspace;
var mapPos = MapCoordinates.Nullspace;
EntityUid entityUid = default!;
var cContainerSys = cEntManager.System<ContainerSystem>();
var sContainerSys = sEntManager.System<SharedContainerSystem>();
var sMetadataSys = sEntManager.System<MetaDataSystem>();
await server.WaitAssertion(() =>
{
sEntManager.System<SharedMapSystem>().CreateMap(out mapId);
mapPos = new MapCoordinates(new Vector2(0, 0), mapId);
entityUid = sEntManager.SpawnEntity(null, mapPos);
sMetadataSys.SetEntityName(entityUid, "Container");
sContainerSys.EnsureContainer<Container>(entityUid, "dummy");
// Setup PVS
sEntManager.AddComponent<EyeComponent>(entityUid);
var player = sPlayerManager.Sessions.First();
server.PlayerMan.SetAttachedEntity(player, entityUid);
sPlayerManager.JoinGame(player);
});
for (int i = 0; i < 10; i++)
{
await server.WaitRunTicks(1);
await client.WaitRunTicks(1);
}
EntityUid itemUid = default!;
await server.WaitAssertion(() =>
{
itemUid = sEntManager.SpawnEntity(null, mapPos);
sMetadataSys.SetEntityName(itemUid, "Item");
var container = sContainerSys.EnsureContainer<Container>(entityUid, "dummy");
Assert.That(sContainerSys.Insert(itemUid, container));
// Modify visibility layer so that the item does not get sent ot the player
sEntManager.System<SharedVisibilitySystem>().AddLayer(itemUid, 10 );
});
// Needs minimum 4 to sync to client because buffer size is 3
await server.WaitRunTicks(4);
await client.WaitRunTicks(10);
EntityUid cEntityUid = default!;
await client.WaitAssertion(() =>
{
cEntityUid = client.EntMan.GetEntity(server.EntMan.GetNetEntity(entityUid));
if (!cEntManager.TryGetComponent<ContainerManagerComponent>(cEntityUid, out var containerManagerComp))
{
Assert.Fail();
return;
}
var container = cContainerSys.GetContainer(cEntityUid, "dummy", containerManagerComp);
Assert.That(container.ContainedEntities.Count, Is.EqualTo(0));
Assert.That(container.ExpectedEntities.Count, Is.EqualTo(1));
Assert.That(cContainerSys.ExpectedEntities.ContainsKey(sEntManager.GetNetEntity(itemUid)));
Assert.That(cContainerSys.ExpectedEntities.Count, Is.EqualTo(1));
});
await server.WaitAssertion(() =>
{
// Modify visibility layer so it now gets sent to the client
sEntManager.System<SharedVisibilitySystem>().RemoveLayer(itemUid, 10 );
});
await server.WaitRunTicks(1);
await client.WaitRunTicks(4);
await client.WaitAssertion(() =>
{
if (!cEntManager.TryGetComponent<ContainerManagerComponent>(cEntityUid, out var containerManagerComp))
{
Assert.Fail();
return;
}
var container = cContainerSys.GetContainer(cEntityUid, "dummy", containerManagerComp);
Assert.That(container.ContainedEntities.Count, Is.EqualTo(1));
Assert.That(container.ExpectedEntities.Count, Is.EqualTo(0));
Assert.That(!cContainerSys.ExpectedEntities.ContainsKey(sEntManager.GetNetEntity(itemUid)));
Assert.That(cContainerSys.ExpectedEntities, Is.Empty);
});
await client.WaitPost(() => clientNetManager.ClientDisconnect(""));
await server.WaitRunTicks(5);
await client.WaitRunTicks(5);
}
/// <summary>
/// Tests container states with children that do not exist on the client
/// and that if those children are deleted that they get properly removed from the expected entities list.
/// </summary>
/// <returns></returns>
[Test]
public async Task TestContainerExpectedEntityDeleted()
{
var server = StartServer();
var client = StartClient();
await Task.WhenAll(client.WaitIdleAsync(), server.WaitIdleAsync());
var cEntManager = client.ResolveDependency<IEntityManager>();
var clientTime = client.ResolveDependency<IClientGameTiming>();
var clientNetManager = client.ResolveDependency<IClientNetManager>();
var sMapManager = server.ResolveDependency<IMapManager>();
var sEntManager = server.ResolveDependency<IEntityManager>();
var sPlayerManager = server.ResolveDependency<IPlayerManager>();
var serverTime = server.ResolveDependency<IGameTiming>();
Assert.DoesNotThrow(() => client.SetConnectTarget(server));
await client.WaitPost(() =>
{
clientNetManager.ClientConnect(null!, 0, null!);
});
for (int i = 0; i < 10; i++)
{
await server.WaitRunTicks(1);
await client.WaitRunTicks(1);
}
// Setup
MapId mapId;
var mapPos = MapCoordinates.Nullspace;
EntityUid sEntityUid = default!;
EntityUid sItemUid = default!;
NetEntity netEnt = default;
var cContainerSys = cEntManager.System<ContainerSystem>();
var sContainerSys = sEntManager.System<SharedContainerSystem>();
var sMetadataSys = sEntManager.System<MetaDataSystem>();
await server.WaitAssertion(() =>
{
sEntManager.System<SharedMapSystem>().CreateMap(out mapId);
mapPos = new MapCoordinates(new Vector2(0, 0), mapId);
sEntityUid = sEntManager.SpawnEntity(null, mapPos);
sMetadataSys.SetEntityName(sEntityUid, "Container");
sContainerSys.EnsureContainer<Container>(sEntityUid, "dummy");
// Setup PVS
sEntManager.AddComponent<EyeComponent>(sEntityUid);
var player = sPlayerManager.Sessions.First();
server.PlayerMan.SetAttachedEntity(player, sEntityUid);
sPlayerManager.JoinGame(player);
});
for (int i = 0; i < 10; i++)
{
await server.WaitRunTicks(1);
await client.WaitRunTicks(1);
}
await server.WaitAssertion(() =>
{
sItemUid = sEntManager.SpawnEntity(null, mapPos);
netEnt = sEntManager.GetNetEntity(sItemUid);
sMetadataSys.SetEntityName(sItemUid, "Item");
var container = sContainerSys.GetContainer(sEntityUid, "dummy");
sContainerSys.Insert(sItemUid, container);
// Modify visibility layer so that the item does not get sent ot the player
sEntManager.System<SharedVisibilitySystem>().AddLayer(sItemUid, 10 );
});
await server.WaitRunTicks(1);
while (clientTime.LastRealTick < serverTime.CurTick - 1)
{
await client.WaitRunTicks(1);
}
var cUid = cEntManager.GetEntity(sEntManager.GetNetEntity(sEntityUid));
await client.WaitAssertion(() =>
{
if (!cEntManager.TryGetComponent<ContainerManagerComponent>(cUid, out var containerManagerComp))
{
Assert.Fail();
return;
}
var container = cContainerSys.GetContainer(cUid, "dummy", containerManagerComp);
Assert.That(container.ContainedEntities.Count, Is.EqualTo(0));
Assert.That(container.ExpectedEntities.Count, Is.EqualTo(1));
Assert.That(cContainerSys.ExpectedEntities.ContainsKey(netEnt));
Assert.That(cContainerSys.ExpectedEntities.Count, Is.EqualTo(1));
});
await server.WaitAssertion(() =>
{
// If possible it'd be best to only have the DeleteEntity, but right now
// the entity deleted event is not played on the client if the entity does not exist on the client.
if (sEntManager.EntityExists(sItemUid)
// && itemUid.TryGetContainer(out var container))
&& sContainerSys.TryGetContainingContainer(sItemUid, out var container))
{
sContainerSys.Remove(sItemUid, container, force: true);
}
sEntManager.DeleteEntity(sItemUid);
});
await server.WaitRunTicks(1);
await client.WaitRunTicks(4);
await client.WaitAssertion(() =>
{
if (!cEntManager.TryGetComponent<ContainerManagerComponent>(cUid, out var containerManagerComp))
{
Assert.Fail();
return;
}
var container = cContainerSys.GetContainer(cUid, "dummy", containerManagerComp);
Assert.That(container.ContainedEntities.Count, Is.EqualTo(0));
Assert.That(container.ExpectedEntities.Count, Is.EqualTo(0));
Assert.That(!cContainerSys.ExpectedEntities.ContainsKey(netEnt));
Assert.That(cContainerSys.ExpectedEntities.Count, Is.EqualTo(0));
});
await client.WaitPost(() => clientNetManager.ClientDisconnect(""));
await server.WaitRunTicks(5);
await client.WaitRunTicks(5);
}
/// <summary>
/// Sets up a new container, initializes map, saves the map, then loads it again on another map. The contained entity should still
/// be inside the container.
/// </summary>
[Test]
public async Task Container_DeserializeGrid_IsStillContained()
{
var server = StartServer();
await Task.WhenAll(server.WaitIdleAsync());
var sEntManager = server.ResolveDependency<IEntityManager>();
var mapSys = sEntManager.System<SharedMapSystem>();
var sContainerSys = sEntManager.System<SharedContainerSystem>();
var sMetadataSys = sEntManager.System<MetaDataSystem>();
var path = new ResPath("container_test.yml");
await server.WaitAssertion(() =>
{
// build the map
sEntManager.System<SharedMapSystem>().CreateMap(out var mapIdOne);
Assert.That(mapSys.IsInitialized(mapIdOne), Is.True);
var containerEnt = sEntManager.SpawnEntity(null, new MapCoordinates(1, 1, mapIdOne));
sMetadataSys.SetEntityName(containerEnt, "ContainerEnt");
var containeeEnt = sEntManager.SpawnEntity(null, new MapCoordinates(2, 2, mapIdOne));
sMetadataSys.SetEntityName(containeeEnt, "ContaineeEnt");
var container = sContainerSys.MakeContainer<Container>(containerEnt, "testContainer");
container.OccludesLight = true;
container.ShowContents = true;
sContainerSys.Insert(containeeEnt, container);
// save the map
var mapLoader = sEntManager.EntitySysManager.GetEntitySystem<MapLoaderSystem>();
Assert.That(mapLoader.TrySaveMap(mapIdOne, path));
mapSys.DeleteMap(mapIdOne);
});
// A few moments later...
await server.WaitRunTicks(10);
await server.WaitAssertion(() =>
{
var mapLoader = sEntManager.System<MapLoaderSystem>();
// load the map
Assert.That(mapLoader.TryLoadMap(path, out var map, out _));
Assert.That(mapSys.IsInitialized(map), Is.True); // Map Initialize-ness is saved in the map file.
});
await server.WaitRunTicks(1);
await server.WaitAssertion(() =>
{
// verify container
Entity<ContainerManagerComponent> container = default;
var query = sEntManager.EntityQueryEnumerator<ContainerManagerComponent>();
while (query.MoveNext(out var uid, out var containerComp))
{
container = (uid, containerComp);
}
var containerEnt = container.Owner;
Assert.That(container.Comp, Is.Not.Null);
Assert.That(sEntManager.GetComponent<MetaDataComponent>(containerEnt).EntityName, Is.EqualTo("ContainerEnt"));
Assert.That(container.Comp!.Containers.ContainsKey("testContainer"));
var baseContainer = sContainerSys.GetContainer(containerEnt, "testContainer", container.Comp);
Assert.That(baseContainer.ContainedEntities, Has.Count.EqualTo(1));
var containeeEnt = baseContainer.ContainedEntities[0];
Assert.That(sEntManager.GetComponent<MetaDataComponent>(containeeEnt).EntityName, Is.EqualTo("ContaineeEnt"));
});
}
}
}