Files
RobustToolbox/Robust.UnitTesting/GameControllerDummy.cs
T
Pieter-Jan BriersandGitHub 52e5afd277 Switch to GLFW for windowing (#914)
* Use GLFW instead of OpenTK windows

* Seems to work pretty well now.

* Fix stackalloc issue on Framework.

* Add GLFW project to sln.

* Fix package downgrade.

* Fix SLN more.

* Please work.

* Fix C# version error.
2019-12-15 15:53:30 +01:00

57 lines
1.2 KiB
C#

using Robust.Client;
using Robust.Client.Input;
using Robust.Client.Interfaces;
using Robust.Shared.Timing;
namespace Robust.UnitTesting
{
internal sealed class GameControllerDummy : IGameControllerInternal
{
public void Shutdown(string reason = null)
{
}
public void SetCommandLineArgs(CommandLineArgs args)
{
}
public bool LoadConfigAndUserData { get; set; } = true;
public bool Startup()
{
return true;
}
public void MainLoop(GameController.DisplayMode mode)
{
}
public string ContentRootDir { get; set; }
public void KeyDown(KeyEventArgs keyEvent)
{
}
public void KeyUp(KeyEventArgs keyEvent)
{
}
public void TextEntered(TextEventArgs textEvent)
{
}
public void MouseMove(MouseMoveEventArgs mouseMoveEventArgs)
{
}
public void MouseWheel(MouseWheelEventArgs mouseWheelEventArgs)
{
}
public void OverrideMainLoop(IGameLoop gameLoop)
{
throw new System.NotImplementedException();
}
}
}