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36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using System;
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using System.Numerics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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namespace Robust.Shared.Physics.Components;
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[Serializable, NetSerializable]
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public readonly record struct PhysicsComponentState(
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bool CanCollide,
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bool SleepingAllowed,
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bool FixedRotation,
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BodyStatus Status,
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Vector2 LinearVelocity,
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float AngularVelocity,
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BodyType BodyType,
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float Friction,
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float LinearDamping,
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float AngularDamping)
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: IComponentState
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{
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public readonly bool CanCollide = CanCollide;
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public readonly bool SleepingAllowed = SleepingAllowed;
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public readonly bool FixedRotation = FixedRotation;
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public readonly BodyStatus Status = Status;
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public readonly Vector2 LinearVelocity = LinearVelocity;
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public readonly float AngularVelocity = AngularVelocity;
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public readonly BodyType BodyType = BodyType;
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public readonly float Friction = Friction;
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public readonly float LinearDamping = LinearDamping;
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public readonly float AngularDamping = AngularDamping;
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}
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