mirror of
https://github.com/space-wizards/RobustToolbox.git
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* Add window helper for BUIs Automatically does OnClose and just makes content slightly nicer. * more * Add prototype reload helper * Add Box2i Center * weh
170 lines
5.5 KiB
C#
170 lines
5.5 KiB
C#
using System;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Robust.Shared.Utility;
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namespace Robust.Shared.Maths
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{
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[Serializable]
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[StructLayout(LayoutKind.Explicit)]
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public struct UIBox2i : IEquatable<UIBox2i>, ISpanFormattable
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{
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[FieldOffset(sizeof(int) * 0)] public int Left;
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[FieldOffset(sizeof(int) * 1)] public int Top;
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[FieldOffset(sizeof(int) * 2)] public int Right;
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[FieldOffset(sizeof(int) * 3)] public int Bottom;
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[FieldOffset(sizeof(int) * 0)] public Vector2i TopLeft;
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[FieldOffset(sizeof(int) * 2)] public Vector2i BottomRight;
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public readonly Vector2i TopRight => new(Right, Top);
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public readonly Vector2i BottomLeft => new(Left, Bottom);
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public readonly int Width => Math.Abs(Right - Left);
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public readonly int Height => Math.Abs(Top - Bottom);
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public readonly Vector2i Size => new(Width, Height);
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public readonly Vector2 Center => TopRight - BottomLeft / 2;
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public UIBox2i(Vector2i topLeft, Vector2i bottomRight)
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{
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Unsafe.SkipInit(out this);
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TopLeft = topLeft;
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BottomRight = bottomRight;
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}
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public UIBox2i(int left, int top, int right, int bottom)
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{
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Unsafe.SkipInit(out this);
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Left = left;
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Right = right;
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Top = top;
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Bottom = bottom;
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}
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public static UIBox2i FromDimensions(int left, int top, int width, int height)
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{
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return new(left, top, left + width, top + height);
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}
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public static UIBox2i FromDimensions(Vector2i position, Vector2i size)
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{
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return FromDimensions(position.X, position.Y, size.X, size.Y);
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}
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public readonly bool Contains(int x, int y)
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{
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return Contains(new Vector2i(x, y));
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}
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public readonly bool Contains(Vector2i point, bool closedRegion = true)
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{
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var xOk = closedRegion
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? point.X >= Left ^ point.X > Right
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: point.X > Left ^ point.X >= Right;
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var yOk = closedRegion
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? point.Y >= Top ^ point.Y > Bottom
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: point.Y > Top ^ point.Y >= Bottom;
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return xOk && yOk;
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}
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/// <summary>Returns a UIBox2 translated by the given amount.</summary>
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public readonly UIBox2i Translated(Vector2i point)
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{
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return new(Left + point.X, Top + point.Y, Right + point.X, Bottom + point.Y);
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}
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/// <summary>
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/// Calculates the "intersection" of this and another box.
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/// Basically, the smallest region that fits in both boxes.
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/// </summary>
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/// <param name="other">The box to calculate the intersection with.</param>
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/// <returns>
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/// <c>null</c> if there is no intersection, otherwise the smallest region that fits in both boxes.
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/// </returns>
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public readonly UIBox2i? Intersection(in UIBox2i other)
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{
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if (!Intersects(other))
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{
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return null;
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}
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return new UIBox2i(
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Vector2i.ComponentMax(TopLeft, other.TopLeft),
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Vector2i.ComponentMin(BottomRight, other.BottomRight));
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}
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public readonly bool Intersects(in UIBox2i other)
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{
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return other.Bottom >= this.Top && other.Top <= this.Bottom && other.Right >= this.Left &&
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other.Left <= this.Right;
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}
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// override object.Equals
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public override readonly bool Equals(object? obj)
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{
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if (obj is UIBox2i box)
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{
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return Equals(box);
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}
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return false;
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}
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public readonly bool Equals(UIBox2i other)
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{
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return other.Left == Left && other.Right == Right && other.Bottom == Bottom && other.Top == Top;
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}
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// override object.GetHashCode
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public override readonly int GetHashCode()
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{
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var code = Left.GetHashCode();
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code = (code * 929) ^ Right.GetHashCode();
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code = (code * 929) ^ Top.GetHashCode();
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code = (code * 929) ^ Bottom.GetHashCode();
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return code;
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}
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public static explicit operator UIBox2i(UIBox2 box)
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{
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return new((int) box.Left, (int) box.Top, (int) box.Right, (int) box.Bottom);
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}
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public static implicit operator UIBox2(UIBox2i box)
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{
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return new(box.Left, box.Top, box.Right, box.Bottom);
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}
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public static UIBox2i operator +(UIBox2i box, (int lo, int to, int ro, int bo) offsets)
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{
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var (lo, to, ro, bo) = offsets;
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return new UIBox2i(box.Left + lo, box.Top + to, box.Right + ro, box.Bottom + bo);
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}
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public override readonly string ToString()
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{
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return $"({Left}, {Top}, {Right}, {Bottom})";
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}
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public readonly string ToString(string? format, IFormatProvider? formatProvider)
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{
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return ToString();
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}
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public readonly bool TryFormat(
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Span<char> destination,
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out int charsWritten,
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ReadOnlySpan<char> format,
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IFormatProvider? provider)
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{
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return FormatHelpers.TryFormatInto(
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destination,
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out charsWritten,
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$"({Left}, {Top}, {Right}, {Bottom})");
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}
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}
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}
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