Files
RobustToolbox/Robust.Client/Graphics/Clyde/Windowing/Glfw.Keys.cs
2023-08-13 22:15:18 +10:00

233 lines
8.9 KiB
C#

using System.Collections.Generic;
using System.Runtime.InteropServices;
using Robust.Shared;
using System.Threading;
using OpenToolkit.GraphicsLibraryFramework;
using Robust.Client.Input;
using Robust.Shared.Localization;
using GlfwKey = OpenToolkit.GraphicsLibraryFramework.Keys;
using GlfwButton = OpenToolkit.GraphicsLibraryFramework.MouseButton;
using static Robust.Client.Input.Mouse;
using static Robust.Client.Input.Keyboard;
using Robust.Shared.IoC;
using Robust.Shared.Configuration;
namespace Robust.Client.Graphics.Clyde
{
internal partial class Clyde
{
private sealed partial class GlfwWindowingImpl
{
// TODO: to avoid having to ask the windowing thread, key names are cached.
// This means they don't update correctly if the user switches keyboard mode. RIP.
private readonly Dictionary<Key, string> _printableKeyNameMap = new();
private void InitKeyMap()
{
_printableKeyNameMap.Clear();
// From GLFW's source code: this is the actual list of "printable" keys
// that GetKeyName returns something for.
CacheKey(Keys.KeyPadEqual);
for (var k = Keys.KeyPad0; k <= Keys.KeyPadAdd; k++)
{
CacheKey(k);
}
for (var k = Keys.Apostrophe; k <= Keys.World2; k++)
{
CacheKey(k);
}
void CacheKey(GlfwKey key)
{
var rKey = ConvertGlfwKey(key);
if (rKey == Key.Unknown)
return;
var name = GLFW.GetKeyName(key, 0);
if (!string.IsNullOrEmpty(name))
_printableKeyNameMap.Add(rKey, name);
}
}
public string? KeyGetName(Keyboard.Key key)
{
if (_printableKeyNameMap.TryGetValue(key, out var name))
return name;
return null;
}
public static Button ConvertGlfwButton(GlfwButton button)
{
return MouseButtonMap[button];
}
private static readonly Dictionary<GlfwButton, Button> MouseButtonMap = new()
{
{GlfwButton.Left, Button.Left},
{GlfwButton.Middle, Button.Middle},
{GlfwButton.Right, Button.Right},
{GlfwButton.Button4, Button.Button4},
{GlfwButton.Button5, Button.Button5},
{GlfwButton.Button6, Button.Button6},
{GlfwButton.Button7, Button.Button7},
{GlfwButton.Button8, Button.Button8},
};
private static readonly Dictionary<GlfwKey, Key> KeyMap;
private static readonly Dictionary<Key, GlfwKey> KeyMapReverse;
internal static Key ConvertGlfwKey(GlfwKey key)
{
if (KeyMap.TryGetValue(key, out var result))
{
return result;
}
return Key.Unknown;
}
internal static GlfwKey ConvertGlfwKeyReverse(Key key)
{
if (KeyMapReverse.TryGetValue(key, out var result))
{
return result;
}
return GlfwKey.Unknown;
}
static GlfwWindowingImpl()
{
KeyMap = new Dictionary<GlfwKey, Key>
{
{GlfwKey.A, Key.A},
{GlfwKey.B, Key.B},
{GlfwKey.C, Key.C},
{GlfwKey.D, Key.D},
{GlfwKey.E, Key.E},
{GlfwKey.F, Key.F},
{GlfwKey.G, Key.G},
{GlfwKey.H, Key.H},
{GlfwKey.I, Key.I},
{GlfwKey.J, Key.J},
{GlfwKey.K, Key.K},
{GlfwKey.L, Key.L},
{GlfwKey.M, Key.M},
{GlfwKey.N, Key.N},
{GlfwKey.O, Key.O},
{GlfwKey.P, Key.P},
{GlfwKey.Q, Key.Q},
{GlfwKey.R, Key.R},
{GlfwKey.S, Key.S},
{GlfwKey.T, Key.T},
{GlfwKey.U, Key.U},
{GlfwKey.V, Key.V},
{GlfwKey.W, Key.W},
{GlfwKey.X, Key.X},
{GlfwKey.Y, Key.Y},
{GlfwKey.Z, Key.Z},
{GlfwKey.D0, Key.Num0},
{GlfwKey.D1, Key.Num1},
{GlfwKey.D2, Key.Num2},
{GlfwKey.D3, Key.Num3},
{GlfwKey.D4, Key.Num4},
{GlfwKey.D5, Key.Num5},
{GlfwKey.D6, Key.Num6},
{GlfwKey.D7, Key.Num7},
{GlfwKey.D8, Key.Num8},
{GlfwKey.D9, Key.Num9},
{GlfwKey.KeyPad0, Key.NumpadNum0},
{GlfwKey.KeyPad1, Key.NumpadNum1},
{GlfwKey.KeyPad2, Key.NumpadNum2},
{GlfwKey.KeyPad3, Key.NumpadNum3},
{GlfwKey.KeyPad4, Key.NumpadNum4},
{GlfwKey.KeyPad5, Key.NumpadNum5},
{GlfwKey.KeyPad6, Key.NumpadNum6},
{GlfwKey.KeyPad7, Key.NumpadNum7},
{GlfwKey.KeyPad8, Key.NumpadNum8},
{GlfwKey.KeyPad9, Key.NumpadNum9},
{GlfwKey.Escape, Key.Escape},
{GlfwKey.LeftControl, Key.Control},
{GlfwKey.RightControl, Key.Control},
{GlfwKey.RightShift, Key.Shift},
{GlfwKey.LeftShift, Key.Shift},
{GlfwKey.LeftAlt, Key.Alt},
{GlfwKey.RightAlt, Key.Alt},
{GlfwKey.LeftSuper, Key.LSystem},
{GlfwKey.RightSuper, Key.RSystem},
{GlfwKey.Menu, Key.Menu},
{GlfwKey.LeftBracket, Key.LBracket},
{GlfwKey.RightBracket, Key.RBracket},
{GlfwKey.Semicolon, Key.SemiColon},
{GlfwKey.Comma, Key.Comma},
{GlfwKey.Period, Key.Period},
{GlfwKey.Apostrophe, Key.Apostrophe},
{GlfwKey.Slash, Key.Slash},
{GlfwKey.Backslash, Key.BackSlash},
{GlfwKey.GraveAccent, Key.Tilde},
{GlfwKey.Equal, Key.Equal},
{GlfwKey.Space, Key.Space},
{GlfwKey.Enter, Key.Return},
{GlfwKey.KeyPadEnter, Key.NumpadEnter},
{GlfwKey.Backspace, Key.BackSpace},
{GlfwKey.Tab, Key.Tab},
{GlfwKey.PageUp, Key.PageUp},
{GlfwKey.PageDown, Key.PageDown},
{GlfwKey.End, Key.End},
{GlfwKey.Home, Key.Home},
{GlfwKey.Insert, Key.Insert},
{GlfwKey.Delete, Key.Delete},
{GlfwKey.Minus, Key.Minus},
{GlfwKey.KeyPadAdd, Key.NumpadAdd},
{GlfwKey.KeyPadSubtract, Key.NumpadSubtract},
{GlfwKey.KeyPadDivide, Key.NumpadDivide},
{GlfwKey.KeyPadMultiply, Key.NumpadMultiply},
{GlfwKey.KeyPadDecimal, Key.NumpadDecimal},
{GlfwKey.Left, Key.Left},
{GlfwKey.Right, Key.Right},
{GlfwKey.Up, Key.Up},
{GlfwKey.Down, Key.Down},
{GlfwKey.F1, Key.F1},
{GlfwKey.F2, Key.F2},
{GlfwKey.F3, Key.F3},
{GlfwKey.F4, Key.F4},
{GlfwKey.F5, Key.F5},
{GlfwKey.F6, Key.F6},
{GlfwKey.F7, Key.F7},
{GlfwKey.F8, Key.F8},
{GlfwKey.F9, Key.F9},
{GlfwKey.F10, Key.F10},
{GlfwKey.F11, Key.F11},
{GlfwKey.F12, Key.F12},
{GlfwKey.F13, Key.F13},
{GlfwKey.F14, Key.F14},
{GlfwKey.F15, Key.F15},
{GlfwKey.F16, Key.F16},
{GlfwKey.F17, Key.F17},
{GlfwKey.F18, Key.F18},
{GlfwKey.F19, Key.F19},
{GlfwKey.F20, Key.F20},
{GlfwKey.F21, Key.F21},
{GlfwKey.F22, Key.F22},
{GlfwKey.F23, Key.F23},
{GlfwKey.F24, Key.F24},
{GlfwKey.Pause, Key.Pause},
{GlfwKey.World1, Key.World1},
};
KeyMapReverse = new Dictionary<Key, GlfwKey>();
foreach (var (key, value) in KeyMap)
{
KeyMapReverse[value] = key;
}
}
}
}
}