mirror of
https://github.com/space-wizards/RobustToolbox.git
synced 2026-09-07 02:08:17 +02:00
78 lines
2.1 KiB
C#
78 lines
2.1 KiB
C#
using System;
|
|
using Robust.Server.Player;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Robust.Server.GameObjects
|
|
{
|
|
public class ActorComponent : Component
|
|
{
|
|
public override string Name => "Actor";
|
|
|
|
[ViewVariables] public IPlayerSession PlayerSession { get; internal set; } = default!;
|
|
|
|
/// <inheritdoc />
|
|
protected override void Shutdown()
|
|
{
|
|
base.Shutdown();
|
|
|
|
// Warning: careful here, Detach removes this component, make sure this is after the base shutdown
|
|
// to prevent infinite recursion
|
|
// ReSharper disable once ConstantConditionalAccessQualifier
|
|
PlayerSession?.DetachFromEntity();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised on an entity whenever a player attaches to this entity.
|
|
/// </summary>
|
|
[Serializable]
|
|
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
|
public class PlayerAttachedMsg : ComponentMessage
|
|
{
|
|
public IPlayerSession NewPlayer { get; }
|
|
|
|
public PlayerAttachedMsg(IPlayerSession newPlayer)
|
|
{
|
|
NewPlayer = newPlayer;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised on an entity whenever a player detaches from this entity.
|
|
/// </summary>
|
|
[Serializable]
|
|
[Obsolete("Component Messages are deprecated, use Entity Events instead.")]
|
|
public class PlayerDetachedMsg : ComponentMessage
|
|
{
|
|
public IPlayerSession OldPlayer { get; }
|
|
|
|
public PlayerDetachedMsg(IPlayerSession oldPlayer)
|
|
{
|
|
OldPlayer = oldPlayer;
|
|
}
|
|
}
|
|
|
|
public class PlayerAttachSystemMessage : EntityEventArgs
|
|
{
|
|
public PlayerAttachSystemMessage(IEntity entity, IPlayerSession newPlayer)
|
|
{
|
|
Entity = entity;
|
|
NewPlayer = newPlayer;
|
|
}
|
|
|
|
public IEntity Entity { get; }
|
|
public IPlayerSession NewPlayer { get; }
|
|
}
|
|
|
|
public class PlayerDetachedSystemMessage : EntityEventArgs
|
|
{
|
|
public PlayerDetachedSystemMessage(IEntity entity)
|
|
{
|
|
Entity = entity;
|
|
}
|
|
|
|
public IEntity Entity { get; }
|
|
}
|
|
}
|