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https://github.com/space-wizards/RobustToolbox.git
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* Fix grid rendering * Use TileChangedEvent * Other empty chunk fixes * Remove assert Good ol integration tests at it again, adding invalid components
27 lines
944 B
C#
27 lines
944 B
C#
using System;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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namespace Robust.Shared.GameObjects;
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public abstract partial class SharedMapSystem
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{
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/// <summary>
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/// Replaces a single tile inside of the chunk.
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/// </summary>
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/// <param name="xIndex">The X tile index relative to the chunk.</param>
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/// <param name="yIndex">The Y tile index relative to the chunk.</param>
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/// <param name="tile">The new tile to insert.</param>
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internal bool SetChunkTile(EntityUid uid, MapGridComponent grid, MapChunk chunk, ushort xIndex, ushort yIndex, Tile tile)
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{
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if (!chunk.TrySetTile(xIndex, yIndex, tile, out var oldTile, out var shapeChanged))
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return false;
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var tileIndices = new Vector2i(xIndex, yIndex);
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OnTileModified(uid, grid, chunk, tileIndices, tile, oldTile, shapeChanged);
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return true;
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}
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}
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