Files
RobustToolbox/Robust.Client/Graphics/ICursor.cs
Acruid 2183cd7ca1 Massive Namespace Cleanup (#1544)
* Removed the Interfaces folder.
* All objects inside the GameObjects subfolders are now in the GameObjects namespace.
* Added a Resharper DotSettings file to mark the GameObjects subfolders as not providing namespaces.
* Simplified Robust.client.Graphics namespace.
* Automated remove redundant using statements.
2021-02-10 23:27:19 -08:00

20 lines
594 B
C#

using System;
namespace Robust.Client.Graphics
{
/// <summary>
/// Represents a handle to a cursor object.
/// </summary>
/// <remarks>
/// If disposed while the active cursor, the active cursor will be reset to the default arrow.
///
/// Note that you cannot dispose standard cursors gotten from <see cref="IClyde.GetStandardCursor"/>.
/// </remarks>
/// <seealso cref="IClyde.CreateCursor"/>
/// <seealso cref="IClyde.GetStandardCursor"/>
/// <seealso cref="IClyde.SetCursor"/>
public interface ICursor : IDisposable
{
}
}